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My Mesa repository
Thomas White
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2009-01-08
mesa: Use explicit casts when precision is lost.
José Fonseca
2009-01-08
mesa: Fix windows build when UNICODE is defined.
José Fonseca
2009-01-06
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2009-01-06
cell: replace 0 with -1 in SPE_COUNT_USABLE_SPES query
Jonathan Adamczewski
2009-01-06
mesa: Fix the size per pixel for packed pixel format data type.
Xiang, Haihao
2009-01-06
mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...
Xiang, Haihao
2009-01-06
dri: correct the damage.
Xiang, Haihao
2009-01-05
cell: fix code emit for RSQ/RCP when src arg == dst arg
Brian Paul
2009-01-05
mesa: add GLushort cases for render to texture (Z-buffers)
Brian Paul
2009-01-06
nv50: fill image unit index in TEX varients
Ben Skeggs
2009-01-06
nv50: fix crash in nv50_program_destroy
Ben Skeggs
2009-01-06
nv50: working towards 3D textures
Ben Skeggs
2009-01-06
nv50: slightly better miptree allocation
Ben Skeggs
2009-01-06
nv50: add TXP to TEX case.. not correct, but anyway..
Ben Skeggs
2009-01-06
nv50: indentation for TEX is a little overenthusiastic
Ben Skeggs
2009-01-06
nv50: ensure we actually get contiguous regs for TEX insn.
Ben Skeggs
2009-01-05
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-05
i965: implement OPCODE_TRUNC (round toward zero) on vertex path.
Brian Paul
2009-01-05
glu: Add mangled symbols to export list
Tom Fogal
2009-01-05
cell: SIMDize sorting in setup_sort_vertices()
Jonathan Adamczewski
2009-01-05
cell: SIMDize some subtractions
Jonathan Adamczewski
2009-01-04
cell: improvements to spu_tri.c
Jonathan Adamczewski
2009-01-04
cell: new spu_shuffle.h header
Jonathan Adamczewski
2009-01-04
cell: initial codegen support for fragment shader loops
Brian Paul
2009-01-04
cell: add support for PIPE_CAP_TEXTURE_MIRROR_REPEAT query
Brian Paul
2009-01-04
cell: clean-up, improve SPU code generation
Brian Paul
2009-01-04
gallium: fix MaxTextureCoordUnits init
Brian Paul
2009-01-03
cell: fix typo (s/10/0)
Brian
2009-01-02
mesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul
2009-01-02
softpipe: increase number of texture samplers/units to PIPE_MAX_SAMPLERS (16)
Brian Paul
2009-01-02
gallium: assorted state tracker fixes for > 8 texture samplers
Brian Paul
2009-01-02
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2009-01-02
gallium: fix texcoord loop for rasterpos attributes
Brian Paul
2009-01-02
gallium: clamp MaxVertexTextureImageUnits against Mesa limit
Brian Paul
2009-01-02
mesa: remove redudant lines for libglapi.a
Brian Paul
2009-01-02
mesa: fix another "out of samplers" problem
Brian Paul
2009-01-01
i965: increase number of texture samplers to 16
Brian Paul
2009-01-01
i965: comments, clean-ups, re-order some functions
Brian Paul
2009-01-01
i965: added OPCODE_NRM3/4
Brian Paul
2009-01-01
i965: fix comment
Brian Paul
2009-01-01
i965: indentation and formatting fixes
Brian Paul
2009-01-01
i965: implement OPCODE_NRM3/NRM4
Brian Paul
2009-01-01
i965: whitespace, comment changes
Brian Paul
2009-01-01
mesa: comments, whitespace changes
Brian Paul
2009-01-01
mesa: updated comments about GLSL constants
Brian Paul
2008-12-31
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-31
python: Pass a zero offset to util_draw_vertex_buffer.
José Fonseca
2008-12-31
util: List new file in SConscript.
José Fonseca
2008-12-31
Merge commit 'origin/gallium-0.1' into gallium-0.2
José Fonseca
2008-12-31
i915: Avoid ptr->int conversion.
José Fonseca
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