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My Mesa repository
Thomas White
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2009-01-11
replace nearbyint() by rint() for now.
Matthieu Herrb
2009-01-11
Fix build with GCC 2.95.
Owain G. Ainsworth
2009-01-11
__builtin_expect is a gcc 3.x feature. define it out for gcc 2.95.
Matthieu Herrb
2009-01-10
mesa: deprecate GL/amesa.h header (allegro driver)
Brian Paul
2009-01-10
mesa: deprecate the GL/fxmesa.h header
Brian Paul
2009-01-10
xmesa: deprecate the "XMesa" interface
Brian Paul
2009-01-10
glsl: force creation of new scope for for-loop body
Brian Paul
2009-01-10
glsl: replace 0/1 with GL_FALSE/GL_TRUE
Brian Paul
2009-01-09
swrast: Fix GL_ATI_separate_stencil
Ian Romanick
2009-01-09
glsl: make minimum struct size = 2, not 1
Brian Paul
2009-01-08
glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-08
mesa: set version string to 7.3-rc1
Brian Paul
2009-01-08
glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-08
mesa: fix off-by-one bug in _mesa_delete_instructions()
Brian Paul
2009-01-07
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
Eric Anholt
2009-01-07
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
Eric Anholt
2009-01-07
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
Eric Anholt
2009-01-07
i965: Remove dead brw_vs_tnl.c
Eric Anholt
2009-01-07
i965: allow gl_FragData[0] usage when there's only one color buffer
Brian Paul
2009-01-07
mesa: additional case in file_string()
Brian Paul
2009-01-07
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-07
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-07
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-07
i965: init dst reg RelAddr field to zero
Brian Paul
2009-01-07
i965: Note when we drop saturate mode on the floor in a VP.
Eric Anholt
2009-01-07
i965: Add support for LRP in VPs.
Eric Anholt
2009-01-07
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-07
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-07
glsl: remove dead code
Brian Paul
2009-01-07
mesa: OSMesa Makefile fixes (use LIB_DIR)
Brian Paul
2009-01-06
glsl: loop unroll adjustments
Brian Paul
2009-01-06
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-06
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-06
mesa: fix GL_DEPTH_CLEAR_VALUE casting
Brian Paul
2009-01-06
mesa: Fix the size per pixel for packed pixel format data type.
Xiang, Haihao
2009-01-06
mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...
Xiang, Haihao
2009-01-06
dri: correct the damage.
Xiang, Haihao
2009-01-05
mesa: add GLushort cases for render to texture (Z-buffers)
Brian Paul
2009-01-05
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-05
i965: implement OPCODE_TRUNC (round toward zero) on vertex path.
Brian Paul
2009-01-05
glu: Add mangled symbols to export list
Tom Fogal
2009-01-02
mesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul
2009-01-02
mesa: fix another "out of samplers" problem
Brian Paul
2009-01-01
i965: increase number of texture samplers to 16
Brian Paul
2009-01-01
i965: comments, clean-ups, re-order some functions
Brian Paul
2009-01-01
i965: added OPCODE_NRM3/4
Brian Paul
2009-01-01
i965: fix comment
Brian Paul
2009-01-01
i965: indentation and formatting fixes
Brian Paul
2009-01-01
i965: implement OPCODE_NRM3/NRM4
Brian Paul
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