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Author
2008-07-09
nv30: update nouveau_class.h
Patrice Mandin
2008-07-08
nv10: use the gallium alloc/free wrappers.
Stephane Marchesin
2008-07-08
nv04: use FREE/MALLOC like a good gallium boy should.
Stephane Marchesin
2008-07-08
Merge branch 'gallium-0.1' of git+ssh://marcheu@git.freedesktop.org/git/nouve...
Stephane Marchesin
2008-07-08
nv30: use native instructions.
Stephane Marchesin
2008-07-08
nv50: make use of nouveau drm 0.0.11 to get 3d going
Ben Skeggs
2008-07-08
nv10: there are no 3D textures.
Stephane Marchesin
2008-07-08
nv04: Hook the lib into the build.
Stephane Marchesin
2008-07-08
nv04: use BEGIN_RING_NI
Stephane Marchesin
2008-07-08
nv04.
Stephane Marchesin
2008-07-06
g3dvl: IDCT part 1.
Younes Manton
2008-07-06
g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.
Younes Manton
2008-07-04
nv30: Emit sampler state using state objects
Patrice Mandin
2008-07-05
Merge remote branch 'upstream/gallium-0.1' into gallium-0.1
Ben Skeggs
2008-07-03
mesa: added _vbo_VertexAttrib4f()
Brian Paul
2008-07-03
mesa: fix incorrect array size, added assertion
Brian Paul
2008-07-03
mesa: fix array storage allocation bug
Brian Paul
2008-07-03
mesa: regenerated file
Brian Paul
2008-07-03
mesa: additional vec4 constructor
Brian Paul
2008-07-03
mesa: fix various error codes
Brian Paul
2008-07-03
mesa: fix some error codes in _mesa_ShaderSourceARB()
Brian Paul
2008-07-03
mesa: fix problem freeing framebuffer/renderbuffer objects
Brian Paul
2008-07-03
gallium: added a4r4g4b4_put_tile_rgba()
Brian Paul
2008-07-03
mesa: added case for fixed pt
Brian Paul
2008-07-03
gallium: increase TGSI interpreter's number of temp registers to 64
Brian Paul
2008-07-03
gallium: move, increase ST_MAX_SHADER_TOKENS
Brian Paul
2008-07-03
gallium: increase TGSI_EXEC_MAX_COND_NESTING, etc
Brian Paul
2008-07-03
nv30: Reemit state when changing context
Patrice Mandin
2008-07-03
nv30: Emit viewport state using state objects
Patrice Mandin
2008-07-03
nv30: Emit polygon stipple state using state objects
Patrice Mandin
2008-07-03
nv30: Emit scissor state using state objects
Patrice Mandin
2008-07-03
nv30: Emit depth/stencil/alpha state using state objects
Patrice Mandin
2008-07-03
nv30: Emit rasterizer state using state objects
Patrice Mandin
2008-07-03
nv30: Emit blend state using state objects
Patrice Mandin
2008-07-03
nv30: Emit blend color state using state objects
Patrice Mandin
2008-07-03
nv30: Emit framebuffer state using state objects
Patrice Mandin
2008-07-03
gallium: fix surface memleak in bitmap code
Brian Paul
2008-07-03
pipebuffer: Silent warnings.
José Fonseca
2008-07-03
gallium: Don't forget to get overllaping blits working again.
José Fonseca
2008-07-03
i915: EGL almost works again
Jakob Bornecrantz
2008-07-03
egl: Fix demodriver
Jakob Bornecrantz
2008-07-03
gallium: Use surface_copy for 1:1 blits.
José Fonseca
2008-07-02
mesa: fix vertex array validation test for attribute 0 (vert pos)
Brian Paul
2008-07-02
gallium: replace an assertion with "if (!texobj) continue"
Brian Paul
2008-07-02
gallium: fix a bug in vertex program output mapping
Brian Paul
2008-07-02
gallium: nr_attrs was off by one, updated comments, minor code movement
Brian Paul
2008-07-02
mesa: additional GLSL built-in constants
Brian Paul
2008-07-02
mesa: when linking a shader program, make sure all the shaders compiled OK
Brian Paul
2008-07-02
mesa: added some debug code (disabled)
Brian Paul
2008-07-02
mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
Brian Paul
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