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My Mesa repository
Thomas White
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2009-02-03
swrast: Add support for x8r8g8b8 fbconfig.
Eric Anholt
2009-02-03
xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return True
Brian Paul
2009-02-03
mesa: simplify delete_wrapper()
Brian Paul
2009-02-02
mesa: fix GLSL issue preventing use of all 16 generic vertex attributes
Brian Paul
2009-02-02
glsl: update program->InputsRead when referencing input attributes
Brian Paul
2009-02-02
mesa: fix stand-alone glslcompiler
Brian Paul
2009-02-02
mesa: make _mesa_fprint_program_opt() non-static
Brian Paul
2009-02-02
i965: Remove brw->attribs now that we can just always look in the GLcontext.
Eric Anholt
2009-02-02
i965: Delete old metaops code now that there are no remaining consumers.
Eric Anholt
2009-02-02
intel: replace custom metaops clear with generic.
Eric Anholt
2009-02-02
dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers.
Eric Anholt
2009-02-02
mesa: move code after decls. Fixes Window build failure.
Brian Paul
2009-01-31
intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.
Eric Anholt
2009-01-31
Build dri.pc during the build rather than the install process.
Eric Anholt
2009-01-31
mesa: more display list cleanups
Brian
2009-01-31
mesa: display list clean-ups
Brian
2009-01-31
mesa: minor comments, clean-ups
Brian
2009-01-31
mesa: remove remnant of GL_SGIX_depth_texture
Brian
2009-01-30
i965: bump texture limit to 4kx4k
Keith Packard
2009-01-30
mesa: simplify the _mesa_get_proxy_tex_image() function
Brian Paul
2009-01-30
mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()
Brian Paul
2009-01-30
intel: more debug info
Brian Paul
2009-01-30
i965: formatting, comments, whitespace clean-ups
Brian Paul
2009-01-30
swrast: replace RENDER_START/FINISH macros with inline functions
Brian Paul
2009-01-30
swrast: replace macro with inline function
Brian Paul
2009-01-30
intel: remove unused RenderToTexture field
Brian Paul
2009-01-30
i915: updated render to texture/fbo test
Brian Paul
2009-01-30
mesa: add missing _mesa_reference_texobj() calls for texture array targets
Brian Paul
2009-01-30
mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_cou...
Brian Paul
2009-01-30
intel: If we're doing a depth clear with tris, do color with it.
Eric Anholt
2009-01-30
i915: Only call CalcViewport from DrawBuffers instead of Viewport.
Eric Anholt
2009-01-30
intel: Expose more FBconfigs in the 3D driver.
Eric Anholt
2009-01-30
Remove stale symlinks to intel/intel_depthstencil.c
Ian Romanick
2009-01-29
intel: remove unused intel_depthstencil.[ch]
Brian Paul
2009-01-29
intel: remove unused #includes
Brian Paul
2009-01-29
mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)
Brian Paul
2009-01-29
intel: formatting clean-ups
Brian Paul
2009-01-29
intel: fix check for Y orientation in span functions.
Brian Paul
2009-01-29
i965: use bitfields in brw_sf_unit_key struct
Brian Paul
2009-01-29
intel: remove unused intel_rendering_to_texture()
Brian Paul
2009-01-29
i965: fix render to FBO/texture orientation bugs
Brian Paul
2009-01-29
mesa: fix a render to texture FBO validation bug
Brian Paul
2009-01-28
intel: Fix up some extension string issues
Ian Romanick
2009-01-28
Make GLX_SGIX_pbuffer mandatory
Ian Romanick
2009-01-28
Make GL_ARB_draw_buffers mandatory
Ian Romanick
2009-01-28
Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatory
Ian Romanick
2009-01-28
Make GL_ARB_vertex_buffer_object mandatory
Ian Romanick
2009-01-28
Make GL_ARB_multisample mandatory
Ian Romanick
2009-01-28
Make GL_ARB_texture_compression mandatory
Ian Romanick
2009-01-28
mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture
Brian Paul
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