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Author
2002-02-02
removed references to removed source files
Brian Paul
2002-02-02
Converted line drawing over to new span code, pb no longer used.
Brian Paul
2002-02-02
sw_span can now hold x/y arrays of fragment positions - getting ready to
Brian Paul
2002-01-31
Clean-up and optimize alpha test code.
Brian Paul
2002-01-30
don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8
Brian Paul
2002-01-30
return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32
Brian Paul
2002-01-30
replace GLushort w/ GLubyte in DEST_4US template (fixes 16-bit GLchan problem
Brian Paul
2002-01-28
Still more texture/span simplification and clean-up.
Brian Paul
2002-01-28
More span improvements. Removed _mesa_write_monocolor_span().
Brian Paul
2002-01-28
More span clean-up, mostly texture-related.
Brian Paul
2002-01-27
LOTS of changes, building upon Klaus's work.
Brian Paul
2002-01-25
more info about building for Motif
Brian Paul
2002-01-22
added missing IsEnabled() cases for fog coord and secondary color arrays
Brian Paul
2002-01-22
Clean-up/renaming of the per-vertex attribute bits, specifically, the
Brian Paul
2002-01-21
minor update
Brian Paul
2002-01-21
Klaus's latest patches and some clean-up
Brian Paul
2002-01-16
changed PB (pixel buffer) to use texcoord[4] array
Brian Paul
2002-01-16
set PB->haveSpec in line functions that emit specular color
Brian Paul
2002-01-16
added another test in regions_overlap() (Klaus)
Brian Paul
2002-01-16
latest changes from Klaus
Brian Paul
2002-01-16
Fixes for 24-bit Windows devices. The old code was trying to do 3-byte
Karl Schultz
2002-01-15
added some missing error checks
Brian Paul
2002-01-15
Fixed Windows compile problem with gl__unused413() function.
Brian Paul
2002-01-15
Correct typo (vpstate.c) so that makefile works.
Karl Schultz
2002-01-15
Remove phantom tab on a blank line to allow compile on IRIX.
Karl Schultz
2002-01-15
removed api_compat stuff
Brian Paul
2002-01-15
Fixed pixel color component problem and clear code for 24-bit Windows
Karl Schultz
2002-01-15
Remove trailing CR's. No logical changes.
Karl Schultz
2002-01-14
remove api_compat.c
Brian Paul
2002-01-14
Removed api_compat stuff, there's a better way.
Brian Paul
2002-01-14
oops, missed vpstate.c
Brian Paul
2002-01-14
added vertex program sources
Brian Paul
2002-01-12
don't apply scissor box in read_fast_rgba_pixels()
Brian Paul
2002-01-12
added some comments
Brian Paul
2002-01-12
updated some comments
Brian Paul
2002-01-12
set _NeedEyeCoords to zero if vertex program is enabled
Brian Paul
2002-01-11
Changed gl_client_array's Enabled field to GLuint so it can actually
Brian Paul
2002-01-11
Moved _mesa_VertexAttribPointerNV into varray.c.
Brian Paul
2002-01-10
Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere
Brian Paul
2002-01-10
init whole immediate struct to zero
Brian Paul
2002-01-09
fixed int->float conversion bug in _mesa_TexEnviv()
Brian Paul
2002-01-09
fixed GL_REPLACE / GL_RGB bug
Brian Paul
2002-01-09
texture env color wasn't used correctly in GL_BLEND mode
Brian Paul
2002-01-08
compile with -DNDEBUG
Brian Paul
2002-01-08
work-around for QNX compiler problem
Brian Paul
2002-01-06
implemented vertex program point size control
Brian Paul
2002-01-06
Another vertex program checkpoint: clean-up of vertex attribute storage
Brian Paul
2002-01-05
minor clean-ups
Brian Paul
2002-01-05
infrastructure for vertex program attribute evaluators
Brian Paul
2002-01-05
Vertex program checkpoint commit: converted all vertex attributes (color,
Brian Paul
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