Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-02-02 | removed references to removed source files | Brian Paul | |
2002-02-02 | Converted line drawing over to new span code, pb no longer used. | Brian Paul | |
Big clean-up of line drawing code. Removed many obsolete span processing functions. | |||
2002-02-02 | sw_span can now hold x/y arrays of fragment positions - getting ready to | Brian Paul | |
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions. | |||
2002-01-31 | Clean-up and optimize alpha test code. | Brian Paul | |
Major clean-up of pixel zoom code. | |||
2002-01-30 | don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8 | Brian Paul | |
2002-01-30 | return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32 | Brian Paul | |
2002-01-30 | replace GLushort w/ GLubyte in DEST_4US template (fixes 16-bit GLchan problem | Brian Paul | |
2002-01-28 | Still more texture/span simplification and clean-up. | Brian Paul | |
Updated comments, fixed indentation, etc. | |||
2002-01-28 | More span improvements. Removed _mesa_write_monocolor_span(). | Brian Paul | |
Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions. | |||
2002-01-28 | More span clean-up, mostly texture-related. | Brian Paul | |
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible. | |||
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul | |
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization. | |||
2002-01-25 | more info about building for Motif | Brian Paul | |
2002-01-22 | added missing IsEnabled() cases for fog coord and secondary color arrays | Brian Paul | |
2002-01-22 | Clean-up/renaming of the per-vertex attribute bits, specifically, the | Brian Paul | |
VERT_BIT_* flags are new and used in many places (esp in T&L code). Updated some comments for doxygen. Various code clean-ups. | |||
2002-01-21 | minor update | Brian Paul | |
2002-01-21 | Klaus's latest patches and some clean-up | Brian Paul | |
2002-01-16 | changed PB (pixel buffer) to use texcoord[4] array | Brian Paul | |
2002-01-16 | set PB->haveSpec in line functions that emit specular color | Brian Paul | |
2002-01-16 | added another test in regions_overlap() (Klaus) | Brian Paul | |
2002-01-16 | latest changes from Klaus | Brian Paul | |
2002-01-16 | Fixes for 24-bit Windows devices. The old code was trying to do 3-byte | Karl Schultz | |
stores with a full DWORD store (yuk). (Jeff Lewis) | |||
2002-01-15 | added some missing error checks | Brian Paul | |
2002-01-15 | Fixed Windows compile problem with gl__unused413() function. | Brian Paul | |
2002-01-15 | Correct typo (vpstate.c) so that makefile works. | Karl Schultz | |
2002-01-15 | Remove phantom tab on a blank line to allow compile on IRIX. | Karl Schultz | |
2002-01-15 | removed api_compat stuff | Brian Paul | |
2002-01-15 | Fixed pixel color component problem and clear code for 24-bit Windows | Karl Schultz | |
devices. (Jeff Lewis) | |||
2002-01-15 | Remove trailing CR's. No logical changes. | Karl Schultz | |
2002-01-14 | remove api_compat.c | Brian Paul | |
2002-01-14 | Removed api_compat stuff, there's a better way. | Brian Paul | |
Fixed FogCoord / SecondaryColor mix-ups in api_arrayelt.c | |||
2002-01-14 | oops, missed vpstate.c | Brian Paul | |
2002-01-14 | added vertex program sources | Brian Paul | |
2002-01-12 | don't apply scissor box in read_fast_rgba_pixels() | Brian Paul | |
2002-01-12 | added some comments | Brian Paul | |
2002-01-12 | updated some comments | Brian Paul | |
2002-01-12 | set _NeedEyeCoords to zero if vertex program is enabled | Brian Paul | |
2002-01-11 | Changed gl_client_array's Enabled field to GLuint so it can actually | Brian Paul | |
hold the flags we're storing in it! | |||
2002-01-11 | Moved _mesa_VertexAttribPointerNV into varray.c. | Brian Paul | |
Removed dead placeholder functions from vpstate.[ch]. Changed gl_client_array's Enabled field to GLuint so it can actually hold the flags we're storing in it! Always do the switch (type) code in the vertex array functions to that <type> gets error checked! | |||
2002-01-10 | Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere | Brian Paul | |
2002-01-10 | init whole immediate struct to zero | Brian Paul | |
2002-01-09 | fixed int->float conversion bug in _mesa_TexEnviv() | Brian Paul | |
2002-01-09 | fixed GL_REPLACE / GL_RGB bug | Brian Paul | |
2002-01-09 | texture env color wasn't used correctly in GL_BLEND mode | Brian Paul | |
2002-01-08 | compile with -DNDEBUG | Brian Paul | |
2002-01-08 | work-around for QNX compiler problem | Brian Paul | |
2002-01-06 | implemented vertex program point size control | Brian Paul | |
2002-01-06 | Another vertex program checkpoint: clean-up of vertex attribute storage | Brian Paul | |
in vertex_buffer. Improved vertex program pipeline stage such that output registers can be processed in a loop. Getting closer to where we need to be in order to implement performance optimizations... | |||
2002-01-05 | minor clean-ups | Brian Paul | |
2002-01-05 | infrastructure for vertex program attribute evaluators | Brian Paul | |
2002-01-05 | Vertex program checkpoint commit: converted all vertex attributes (color, | Brian Paul | |
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete. |