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My Mesa repository
Thomas White
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2009-06-17
GLX: attempt to fix glean makeCurrent test cases.
Brian Paul
2009-06-17
wgl: Factor out some repetitive code into inline functions.
José Fonseca
2009-06-16
i965: fix bugs in projective texture coordinates
Brian Paul
2009-06-16
softpipe: fix out of bounds quad rasterization bug
Brian Paul
2009-06-16
mesa: fix incorrect viewport clamping in _mesa_set_viewport()
Brian Paul
2009-06-16
mesa: fix REMAINDER() macro
Brian Paul
2009-06-16
gallium: Avoid atomic ops / locking when src is dst.
José Fonseca
2009-06-15
intel: Release fb backing regions in intelDestroyBuffer()
Shuang He
2009-06-15
python/tests: Add is_depth_stencil_format utility function.
José Fonseca
2009-06-15
python/tests: Cleanup texture_sample.
José Fonseca
2009-06-15
mesa: Always return a value.
José Fonseca
2009-06-15
mesa: Use appropriate float/integer types.
José Fonseca
2009-06-15
mesa: Use type modifier for float constants.
José Fonseca
2009-06-15
mesa: Use integer type with appropriate sign.
José Fonseca
2009-06-15
rtasm: Use 32bit constant.
José Fonseca
2009-06-15
gallium: Ensure assert macro is defined before being used in p_thread.h
José Fonseca
2009-06-15
softpipe: Fix softpipe_is_texture_referenced.
José Fonseca
2009-06-15
dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth...
Thomas Hellstrom
2009-06-15
gallium: Fix segfault and valgrind error introduced with commit 3f2e006b75970...
Thomas Hellstrom
2009-06-12
mesa: Enable uploads of only depth to z24s8 textures
Jakob Bornecrantz
2009-06-11
mesa: rework vertex shader output / fragment shader input attribute matching
Brian Paul
2009-06-11
mesa: add default function for ctx->Driver.CheckQuery() hook
Brian Paul
2009-06-11
python/retrace: Show the contents of the depth/stencil and surfaces before/af...
José Fonseca
2009-06-11
python/retrace: Interpret is_texture_referenced/is_buffer_referenced.
José Fonseca
2009-06-11
wgl: Fix prototype.
José Fonseca
2009-06-11
mesa: Use new pf_is_depth_and_stencil inline.
José Fonseca
2009-06-11
gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.
José Fonseca
2009-06-11
mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.
José Fonseca
2009-06-11
mesa: Remove dead code.
José Fonseca
2009-06-11
st/mesa: fix typo s/BFC0/BFC1/
Brian Paul
2009-06-11
vbo: fix assertion, #define IMM_BUFFER_NAME
Brian Paul
2009-06-11
python/tests: Test sampling from a depth texture.
José Fonseca
2009-06-11
mesa: Only do read write when we don't have a depth value to write
Jakob Bornecrantz
2009-06-11
mesa: Take the format from the right structure.
José Fonseca
2009-06-11
meas: Use a read/write transfer when writing stencil component, but not touch...
José Fonseca
2009-06-10
mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.
José Fonseca
2009-06-10
mesa: Fix typo in bitmask.
José Fonseca
2009-06-10
mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.
José Fonseca
2009-06-10
glsl: fix warnings, update comments, s/TRUE/GL_TRUE/
Brian Paul
2009-06-10
glsl: Handle continuation characters in preprocessor.
Brian Paul
2009-06-10
swrast: fix state validation bug for changing program constants
Brian Paul
2009-06-10
glsl: Fix symbol replacement handling in preprocessor.
Brian Paul
2009-06-10
mesa: disable texture unit error check in _mesa_MatrixMode()
Brian Paul
2009-06-10
util: Single precision constants.
José Fonseca
2009-06-10
mesa: Single precision constants.
José Fonseca
2009-06-10
mesa: Pure software accum buffer.
José Fonseca
2009-06-10
gallium: Shorthand functions for computing stride and sizes for a rect.
José Fonseca
2009-06-09
mesa/st: fix tracking of mapped buffer ranges
Keith Whitwell
2009-06-09
stw: ignore swapbuffer requests on singlebuffer
Keith Whitwell
2009-06-09
glsl: Expand nested preprocessor macros.
Brian Paul
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