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My Mesa repository
Thomas White
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2009-06-08
st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertion
Brian Paul
2009-06-08
glsl: Fix preprocessor define argument parsing for dead sections.
Brian Paul
2009-06-08
pipebuffer: Silence out of heap space debug print
Jakob Bornecrantz
2009-06-08
st/mesa: remove invalid assertion
Brian Paul
2009-06-08
mesa: Use matching signedness for the counter as upper bound.
José Fonseca
2009-06-08
mesa: Allocate tokens from the heap.
José Fonseca
2009-06-08
mesa: better error message for invalid texture unit index
Brian Paul
2009-06-08
mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256
Brian Paul
2009-06-08
mesa/vbo: drop all references to vbo on destroy
Keith Whitwell
2009-06-08
mesa: EXT_vertex_array_bgra fixes
Brian Paul
2009-06-08
stw: If stfb not set don't call into mesa
Jakob Bornecrantz
2009-06-05
mesa: bump version to 7.5-rc3
Brian Paul
2009-06-04
osmesa: Allow building standalone in all three channel widths
Dan Nicholson
2009-06-04
softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()
Brian Paul
2009-06-04
softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering
Brian Paul
2009-06-04
st/mesa: increase ST_MAX_SHADER_TOKENS to 8k
Brian Paul
2009-06-04
tgsi: increase MAX_LABELS to 4096
Brian Paul
2009-06-02
util: Unsaved change missing from last commit.
José Fonseca
2009-06-02
util: Support Z24S8/Z24X8 -> unsigned conversion.
José Fonseca
2009-06-02
util: Fix 24 to 32 bit expansion binary arithmetic expression.
José Fonseca
2009-06-02
mesa: release VBO and PBO references upon context destruction
Brian Paul
2009-06-02
mesa: add #define FEATURE_ARB_pixel_buffer_object
Brian Paul
2009-06-02
intel: Clip to window after calling Driver.TexImage2D
Ian Romanick
2009-06-01
gallium/draw: Free specialized versions of driver shaders
Keith Whitwell
2009-06-01
draw: free more token arrays
Keith Whitwell
2009-06-01
draw: avoid leaking tokens when building pstipple fragment shader
Keith Whitwell
2009-06-01
mesa/st: restore flush to copy_texsubimage (was previously finish)
Keith Whitwell
2009-06-01
wgl: Destroy the framebuffer when the window is destroyed.
José Fonseca
2009-06-01
st/gl: Fix mip gen for compressed textures
Jakob Bornecrantz
2009-06-01
st/mesa: fix incorrect sprite origin when drawing to FBO/texture
Brian Paul
2009-06-01
draw: reset extra_vp_outputs.slot to zero in widepoint_flush()
Brian Paul
2009-05-31
wgl: Cleanup framebuffer destruction logic.
José Fonseca
2009-05-31
wgl: Ensure we only create framebuffers for HDC associated with a window.
José Fonseca
2009-05-30
wgl: Use the right pixel format.
José Fonseca
2009-05-30
wgl: Fix debugging output.
José Fonseca
2009-05-30
wgl: Rename function.
José Fonseca
2009-05-30
wgl: Remove unused field.
José Fonseca
2009-05-30
mesa: Output warnings to debugger on Windows.
José Fonseca
2009-05-30
mesa: Check/propagate return value on st_make_current.
José Fonseca
2009-05-30
mesa: Add success/failures return value to _mesa_make_current.
José Fonseca
2009-05-30
softpipe: fix incorrect provoking vertex color for PIPE_PRIM_POLYGON
Brian Paul
2009-05-22
mesa: fix loop over generic attribs in update_arrays()
Brian Paul
2009-05-22
vbo: fix crash in vbo_exec_bind_arrays()
Brian Paul
2009-05-22
mesa: allow GL_BITMAP type in _mesa_image_image_stride()
Brian Paul
2009-05-22
mesa: added comment
Brian Paul
2009-05-21
mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLE
Brian Paul
2009-05-21
vbo: fix incorrect loop limit in bind_array_obj()
Brian Paul
2009-05-21
mesa: use MAX_ values instead of literals
Brian Paul
2009-05-19
mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENT
Mathias Fröhlich
2009-05-19
mesa: assign trb->Base.StencilBits in update_wrapper().
Brian Paul
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