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/*
* egltypes.h - EGL API compatibility
*
* The intention here is to support multiple EGL implementations for the
* various backends - GLX, AGL, WGL, Solo - so we define the EGL types as
* opaque handles. We also define the Native types as opaque handles for
* now, which should be fine for GLX and Solo but the others who knows.
* They can extend this later.
*
* We require that 'int' be 32 bits. Other than that this should be pretty
* portable.
*
* Derived from the OpenGL|ES 1.1 egl.h on the Khronos website:
* http://www.khronos.org/opengles/spec_headers/opengles1_1/egl.h
*
*/
#ifndef _EGLTYPES_H
#define _EGLTYPES_H
#include <sys/types.h>
/*
* Native types
*/
typedef void *NativeDisplayType;
typedef void *NativePixmapType;
typedef void *NativeWindowType;
/*
* Types and resources
*/
typedef GLboolean EGLBoolean;
typedef GLint EGLint;
typedef void *EGLDisplay;
typedef void *EGLConfig;
typedef void *EGLSurface;
typedef void *EGLContext;
/*
* EGL and native handle values
*/
#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)
#define EGL_NO_CONTEXT ((EGLContext)0)
#define EGL_NO_DISPLAY ((EGLDisplay)0)
#define EGL_NO_SURFACE ((EGLSurface)0)
#endif /* _EGLTYPES_H */
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