summaryrefslogtreecommitdiff
path: root/progs/tests/fbotest3.c
blob: 8e288b38b8323b4a7f7b0220da851904c2625dd8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
/*
 * Test GL_EXT_framebuffer_object
 * Like fbotest2.c but use a texture for the Z buffer / renderbuffer.
 * Note: the Z texture is never resized so that limits what can be
 * rendered if the window is resized.
 *
 * This tests a bug reported by Christoph Bumiller on 1 Feb 2010
 * on mesa3d-dev.
 *
 * XXX this should be made into a piglit test.
 *
 * Brian Paul
 * 1 Feb 2010
 */


#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>


static int Win = 0;
static int Width = 400, Height = 400;
static GLuint Tex = 0;
static GLuint MyFB, ColorRb, DepthRb;
static GLboolean Animate = GL_FALSE;
static GLfloat Rotation = 0.0;


static void
CheckError(int line)
{
   GLenum err = glGetError();
   if (err) {
      printf("fbotest3: GL Error 0x%x at line %d\n", (int) err, line);
   }
}


static void
Display( void )
{
   GLubyte *buffer = malloc(Width * Height * 4);
   GLenum status;

   CheckError(__LINE__);

   /* draw to user framebuffer */
   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
   glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
   glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);

   status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
   if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
      printf("fbotest3: Error: Framebuffer is incomplete!!!\n");
   }

   CheckError(__LINE__);

   glClearColor(0.5, 0.5, 1.0, 0.0);
   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

   glEnable(GL_DEPTH_TEST);
   glEnable(GL_LIGHTING);
   glEnable(GL_LIGHT0);

   glPushMatrix();
   glRotatef(30.0, 1, 0, 0);
   glRotatef(Rotation, 0, 1, 0);
   glutSolidTeapot(2.0);
   glPopMatrix();

   /* read from user framebuffer */
   glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);

   /* draw to window */
   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
   glDisable(GL_DEPTH_TEST);  /* in case window has depth buffer */
   glWindowPos2iARB(0, 0);
   glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);

   free(buffer);
   glutSwapBuffers();
   CheckError(__LINE__);
}


static void
Reshape( int width, int height )
{
   float ar = (float) width / (float) height;

   glViewport( 0, 0, width, height );
   glMatrixMode( GL_PROJECTION );
   glLoadIdentity();
   glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );

   glMatrixMode( GL_MODELVIEW );
   glLoadIdentity();
   glTranslatef( 0.0, 0.0, -15.0 );

   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, width, height);

   Width = width;
   Height = height;
}


static void
CleanUp(void)
{
   glDeleteFramebuffersEXT(1, &MyFB);
   glDeleteRenderbuffersEXT(1, &ColorRb);
   glDeleteRenderbuffersEXT(1, &DepthRb);
   glDeleteTextures(1, &Tex);
   assert(!glIsFramebufferEXT(MyFB));
   assert(!glIsRenderbufferEXT(ColorRb));
   assert(!glIsRenderbufferEXT(DepthRb));
   glutDestroyWindow(Win);
   exit(0);
}


static void
Idle(void)
{
   Rotation = glutGet(GLUT_ELAPSED_TIME) * 0.1;
   glutPostRedisplay();
}


static void
Key( unsigned char key, int x, int y )
{
   (void) x;
   (void) y;
   switch (key) {
   case 'a':
      Animate = !Animate;
      if (Animate)
         glutIdleFunc(Idle);
      else
         glutIdleFunc(NULL);
      break;
   case 27:
      CleanUp();
      break;
   }
   glutPostRedisplay();
}


static void
Init( void )
{
   if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
      printf("fbotest3: GL_EXT_framebuffer_object not found!\n");
      exit(0);
   }
   printf("fbotest3: GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));

   /* create initial tex obj as an RGBA texture */
   glGenTextures(1, &Tex);
   glBindTexture(GL_TEXTURE_2D, Tex);
   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0,
                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
   glEnable(GL_TEXTURE_2D);

   /* draw something to make sure the texture is used */
   glBegin(GL_POINTS);
   glVertex2f(0, 0);
   glEnd();

   /* done w/ texturing */
   glDisable(GL_TEXTURE_2D);

   /* Create my Framebuffer Object */
   glGenFramebuffersEXT(1, &MyFB);
   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
   assert(glIsFramebufferEXT(MyFB));

   /* Setup color renderbuffer */
   glGenRenderbuffersEXT(1, &ColorRb);
   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
   assert(glIsRenderbufferEXT(ColorRb));
   glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
                                GL_RENDERBUFFER_EXT, ColorRb);
   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);

   /* Setup depth renderbuffer (a texture) */
   glGenRenderbuffersEXT(1, &DepthRb);
   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
   assert(glIsRenderbufferEXT(DepthRb));
   /* replace RGBA texture with Z texture */
   glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, Width, Height, 0,
                GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
   glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
                             GL_TEXTURE_2D, Tex, 0);

   CheckError(__LINE__);

   /* restore to default */
   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
   CheckError(__LINE__);
}


int
main( int argc, char *argv[] )
{
   glutInit( &argc, argv );
   glutInitWindowPosition( 0, 0 );
   glutInitWindowSize(Width, Height);
   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
   Win = glutCreateWindow(argv[0]);
   glewInit();
   glutReshapeFunc( Reshape );
   glutKeyboardFunc( Key );
   glutDisplayFunc( Display );
   if (Animate)
      glutIdleFunc(Idle);
   Init();
   glutMainLoop();
   return 0;
}