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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
*/
#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
#include "draw_private.h"
#include "draw_context.h"
#include "draw_vs.h"
#include "translate/translate.h"
#include "translate/translate_cache.h"
void draw_vs_set_constants( struct draw_context *draw,
const float (*constants)[4],
unsigned size )
{
if (((unsigned)constants) & 0xf) {
if (size > draw->vs.const_storage_size) {
if (draw->vs.aligned_constant_storage)
align_free(draw->vs.aligned_constant_storage);
draw->vs.aligned_constant_storage = align_malloc( size, 16 );
}
memcpy( draw->vs.aligned_constant_storage,
constants,
size );
constants = draw->vs.aligned_constant_storage;
}
draw->vs.aligned_constants = constants;
draw_vs_aos_machine_constants( draw->vs.aos_machine, constants );
}
void draw_vs_set_viewport( struct draw_context *draw,
const struct pipe_viewport_state *viewport )
{
draw_vs_aos_machine_viewport( draw->vs.aos_machine, viewport );
}
struct draw_vertex_shader *
draw_create_vertex_shader(struct draw_context *draw,
const struct pipe_shader_state *shader)
{
struct draw_vertex_shader *vs;
vs = draw_create_vs_llvm( draw, shader );
if (!vs) {
vs = draw_create_vs_sse( draw, shader );
if (!vs) {
vs = draw_create_vs_exec( draw, shader );
}
}
assert(vs);
return vs;
}
void
draw_bind_vertex_shader(struct draw_context *draw,
struct draw_vertex_shader *dvs)
{
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
if (dvs)
{
draw->vs.vertex_shader = dvs;
draw->vs.num_vs_outputs = dvs->info.num_outputs;
dvs->prepare( dvs, draw );
}
else {
draw->vs.vertex_shader = NULL;
draw->vs.num_vs_outputs = 0;
}
}
void
draw_delete_vertex_shader(struct draw_context *draw,
struct draw_vertex_shader *dvs)
{
unsigned i;
for (i = 0; i < dvs->nr_varients; i++)
dvs->varient[i]->destroy( dvs->varient[i] );
dvs->nr_varients = 0;
dvs->delete( dvs );
}
boolean
draw_vs_init( struct draw_context *draw )
{
tgsi_exec_machine_init(&draw->vs.machine);
/* FIXME: give this machine thing a proper constructor:
*/
draw->vs.machine.Inputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
if (!draw->vs.machine.Inputs)
return FALSE;
draw->vs.machine.Outputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
if (!draw->vs.machine.Outputs)
return FALSE;
draw->vs.emit_cache = translate_cache_create();
if (!draw->vs.emit_cache)
return FALSE;
draw->vs.fetch_cache = translate_cache_create();
if (!draw->vs.fetch_cache)
return FALSE;
draw->vs.aos_machine = draw_vs_aos_machine();
if (!draw->vs.aos_machine)
return FALSE;
return TRUE;
}
void
draw_vs_destroy( struct draw_context *draw )
{
if (draw->vs.machine.Inputs)
align_free(draw->vs.machine.Inputs);
if (draw->vs.machine.Outputs)
align_free(draw->vs.machine.Outputs);
if (draw->vs.fetch_cache)
translate_cache_destroy(draw->vs.fetch_cache);
if (draw->vs.emit_cache)
translate_cache_destroy(draw->vs.emit_cache);
if (draw->vs.aos_machine)
draw_vs_aos_machine_destroy(draw->vs.aos_machine);
if (draw->vs.aligned_constant_storage)
align_free(draw->vs.aligned_constant_storage);
tgsi_exec_machine_free_data(&draw->vs.machine);
}
struct draw_vs_varient *
draw_vs_lookup_varient( struct draw_vertex_shader *vs,
const struct draw_vs_varient_key *key )
{
struct draw_vs_varient *varient;
unsigned i;
/* Lookup existing varient:
*/
for (i = 0; i < vs->nr_varients; i++)
if (draw_vs_varient_key_compare(key, &vs->varient[i]->key) == 0)
return vs->varient[i];
/* Else have to create a new one:
*/
varient = vs->create_varient( vs, key );
if (varient == NULL)
return NULL;
/* Add it to our list, could be smarter:
*/
if (vs->nr_varients < Elements(vs->varient)) {
vs->varient[vs->nr_varients++] = varient;
}
else {
vs->last_varient++;
vs->last_varient %= Elements(vs->varient);
vs->varient[vs->last_varient]->destroy(vs->varient[vs->last_varient]);
vs->varient[vs->last_varient] = varient;
}
/* Done
*/
return varient;
}
struct translate *
draw_vs_get_fetch( struct draw_context *draw,
struct translate_key *key )
{
if (!draw->vs.fetch ||
translate_key_compare(&draw->vs.fetch->key, key) != 0)
{
translate_key_sanitize(key);
draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key);
}
return draw->vs.fetch;
}
struct translate *
draw_vs_get_emit( struct draw_context *draw,
struct translate_key *key )
{
if (!draw->vs.emit ||
translate_key_compare(&draw->vs.emit->key, key) != 0)
{
translate_key_sanitize(key);
draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key);
}
return draw->vs.emit;
}
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