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path: root/src/gallium/drivers/cell/ppu/cell_state_emit.c
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/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "util/u_memory.h"
#include "cell_context.h"
#include "cell_gen_fragment.h"
#include "cell_state.h"
#include "cell_state_emit.h"
#include "cell_batch.h"
#include "cell_texture.h"
#include "draw/draw_context.h"
#include "draw/draw_private.h"


static void
emit_state_cmd(struct cell_context *cell, uint cmd,
               const void *state, uint state_size)
{
   uint64_t *dst = (uint64_t *) 
       cell_batch_alloc(cell, ROUNDUP8(sizeof(uint64_t) + state_size));
   *dst = cmd;
   memcpy(dst + 1, state, state_size);
}


/**
 * For state marked as 'dirty', construct a state-update command block
 * and insert it into the current batch buffer.
 */
void
cell_emit_state(struct cell_context *cell)
{
   if (cell->dirty & CELL_NEW_FRAMEBUFFER) {
      struct pipe_surface *cbuf = cell->framebuffer.cbufs[0];
      struct pipe_surface *zbuf = cell->framebuffer.zsbuf;
      struct cell_command_framebuffer *fb
         = cell_batch_alloc(cell, sizeof(*fb));
      fb->opcode = CELL_CMD_STATE_FRAMEBUFFER;
      fb->color_start = cell->cbuf_map[0];
      fb->color_format = cbuf->format;
      fb->depth_start = cell->zsbuf_map;
      fb->depth_format = zbuf ? zbuf->format : PIPE_FORMAT_NONE;
      fb->width = cell->framebuffer.width;
      fb->height = cell->framebuffer.height;
#if 0
      printf("EMIT color format %s\n", pf_name(fb->color_format));
      printf("EMIT depth format %s\n", pf_name(fb->depth_format));
#endif
   }

   if (cell->dirty & (CELL_NEW_FS)) {
      /* Send new fragment program to SPUs */
      struct cell_command_fragment_program *fp
            = cell_batch_alloc(cell, sizeof(*fp));
      fp->opcode = CELL_CMD_STATE_FRAGMENT_PROGRAM;
      fp->num_inst = cell->fs->code.num_inst;
      memcpy(&fp->code, cell->fs->code.store,
             SPU_MAX_FRAGMENT_PROGRAM_INSTS * SPE_INST_SIZE);
      if (0) {
         int i;
         printf("PPU Emit CELL_CMD_STATE_FRAGMENT_PROGRAM:\n");
         for (i = 0; i < fp->num_inst; i++) {
            printf(" %3d: 0x%08x\n", i, fp->code[i]);
         }
      }
   }

   if (cell->dirty & (CELL_NEW_FRAMEBUFFER |
                      CELL_NEW_DEPTH_STENCIL |
                      CELL_NEW_BLEND)) {
      /* XXX we don't want to always do codegen here.  We should have
       * a hash/lookup table to cache previous results...
       */
      struct cell_command_fragment_ops *fops
            = cell_batch_alloc(cell, sizeof(*fops));
      struct spe_function spe_code;

      /* Prepare the buffer that will hold the generated code. */
      spe_init_func(&spe_code, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);

      /* generate new code */
      cell_gen_fragment_function(cell, &spe_code);

      /* put the new code into the batch buffer */
      fops->opcode = CELL_CMD_STATE_FRAGMENT_OPS;
      memcpy(&fops->code, spe_code.store,
             SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);
      fops->dsa = *cell->depth_stencil;
      fops->blend = *cell->blend;

      /* free codegen buffer */
      spe_release_func(&spe_code);
   }

   if (cell->dirty & CELL_NEW_SAMPLER) {
      uint i;
      for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
         if (cell->sampler[i]) {
            struct cell_command_sampler *sampler
               = cell_batch_alloc(cell, sizeof(*sampler));
            sampler->opcode = CELL_CMD_STATE_SAMPLER;
            sampler->unit = i;
            sampler->state = *cell->sampler[i];
         }
      }
   }

   if (cell->dirty & CELL_NEW_TEXTURE) {
      uint i;
      for (i = 0;i < CELL_MAX_SAMPLERS; i++) {
         struct cell_command_texture *texture
            =  cell_batch_alloc(cell, sizeof(*texture));
         texture->opcode = CELL_CMD_STATE_TEXTURE;
         texture->unit = i;
         if (cell->texture[i]) {
            texture->start = cell->texture[i]->tiled_data;
            texture->width = cell->texture[i]->base.width[0];
            texture->height = cell->texture[i]->base.height[0];
         }
         else {
            texture->start = NULL;
            texture->width = 1;
            texture->height = 1;
         }
      }
   }

   if (cell->dirty & CELL_NEW_VERTEX_INFO) {
      emit_state_cmd(cell, CELL_CMD_STATE_VERTEX_INFO,
                     &cell->vertex_info, sizeof(struct vertex_info));
   }

#if 0
   if (cell->dirty & CELL_NEW_VS) {
      const struct draw_context *const draw = cell->draw;
      struct cell_shader_info info;

      info.num_outputs = draw_num_vs_outputs(draw);
      info.declarations = (uintptr_t) draw->vs.machine.Declarations;
      info.num_declarations = draw->vs.machine.NumDeclarations;
      info.instructions = (uintptr_t) draw->vs.machine.Instructions;
      info.num_instructions = draw->vs.machine.NumInstructions;
      info.immediates = (uintptr_t) draw->vs.machine.Imms;
      info.num_immediates = draw->vs.machine.ImmLimit / 4;

      emit_state_cmd(cell, CELL_CMD_STATE_BIND_VS, &info, sizeof(info));
   }
#endif
}