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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <transpose_matrix4x4.h>
#include "pipe/p_compiler.h"
#include "spu_main.h"
#include "spu_texture.h"
#include "spu_tile.h"
#include "spu_colorpack.h"
#include "spu_dcache.h"
/**
* Mark all tex cache entries as invalid.
*/
void
invalidate_tex_cache(void)
{
uint unit = 0;
uint bytes = 4 * spu.texture[unit].width
* spu.texture[unit].height;
spu_dcache_mark_dirty((unsigned) spu.texture[unit].start, bytes);
}
/**
* Get four texels from locations (x[0], y[0]), (x[1], y[1]) ...
*
* NOTE: in the typical case of bilinear filtering, the four texels
* are in a 2x2 group so we could get by with just two dcache fetches
* (two side-by-side texels per fetch). But when bilinear filtering
* wraps around a texture edge, we'll probably need code like we have
* now.
* FURTHERMORE: since we're rasterizing a quad of 2x2 pixels at a time,
* it's quite likely that the four pixels in a quad will need some of the
* same texels. So look into doing texture fetches for four pixels at
* a time.
*/
static void
get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
{
const unsigned texture_ea = (uintptr_t) spu.texture[unit].start;
vec_uint4 tile_x = spu_rlmask(x, -5); /* tile_x = x / 32 */
vec_uint4 tile_y = spu_rlmask(y, -5); /* tile_y = y / 32 */
const qword offset_x = si_andi((qword) x, 0x1f); /* offset_x = x & 0x1f */
const qword offset_y = si_andi((qword) y, 0x1f); /* offset_y = y & 0x1f */
const qword tiles_per_row = (qword) spu_splats(spu.texture[unit].tiles_per_row);
const qword tile_size = (qword) spu_splats((unsigned) sizeof(tile_t));
qword tile_offset = si_mpya((qword) tile_y, tiles_per_row, (qword) tile_x);
tile_offset = si_mpy((qword) tile_offset, tile_size);
qword texel_offset = si_a(si_mpyui(offset_y, 32), offset_x);
texel_offset = si_mpyui(texel_offset, 4);
vec_uint4 offset = (vec_uint4) si_a(tile_offset, texel_offset);
spu_dcache_fetch_unaligned((qword *) & texels[0],
texture_ea + spu_extract(offset, 0), 4);
spu_dcache_fetch_unaligned((qword *) & texels[1],
texture_ea + spu_extract(offset, 1), 4);
spu_dcache_fetch_unaligned((qword *) & texels[2],
texture_ea + spu_extract(offset, 2), 4);
spu_dcache_fetch_unaligned((qword *) & texels[3],
texture_ea + spu_extract(offset, 3), 4);
}
/**
* Do nearest texture sampling for four pixels.
* \param colors returned colors in SOA format (rrrr, gggg, bbbb, aaaa).
*/
void
sample_texture4_nearest(vector float s, vector float t,
vector float r, vector float q,
uint unit, vector float colors[4])
{
vector float ss = spu_mul(s, spu.texture[unit].width4);
vector float tt = spu_mul(t, spu.texture[unit].height4);
vector unsigned int is = spu_convtu(ss, 0);
vector unsigned int it = spu_convtu(tt, 0);
vec_uint4 texels[4];
/* PIPE_TEX_WRAP_REPEAT */
is = spu_and(is, spu.texture[unit].tex_size_x_mask);
it = spu_and(it, spu.texture[unit].tex_size_y_mask);
get_four_texels(unit, is, it, texels);
/* convert four packed ARGBA pixels to float RRRR,GGGG,BBBB,AAAA */
spu_unpack_A8R8G8B8_transpose4(texels, colors);
}
/**
* Do bilinear texture sampling for four pixels.
* \param colors returned colors in SOA format (rrrr, gggg, bbbb, aaaa).
*/
void
sample_texture4_bilinear(vector float s, vector float t,
vector float r, vector float q,
uint unit, vector float colors[4])
{
vector float ss = spu_madd(s, spu.texture[unit].width4, spu_splats(-0.5f));
vector float tt = spu_madd(t, spu.texture[unit].height4, spu_splats(-0.5f));
vector unsigned int is0 = spu_convtu(ss, 0);
vector unsigned int it0 = spu_convtu(tt, 0);
/* is + 1, it + 1 */
vector unsigned int is1 = spu_add(is0, 1);
vector unsigned int it1 = spu_add(it0, 1);
/* PIPE_TEX_WRAP_REPEAT */
is0 = spu_and(is0, spu.texture[unit].tex_size_x_mask);
it0 = spu_and(it0, spu.texture[unit].tex_size_y_mask);
is1 = spu_and(is1, spu.texture[unit].tex_size_x_mask);
it1 = spu_and(it1, spu.texture[unit].tex_size_y_mask);
/* get packed int texels */
vector unsigned int texels[16];
get_four_texels(unit, is0, it0, texels + 0); /* upper-left */
get_four_texels(unit, is1, it0, texels + 4); /* upper-right */
get_four_texels(unit, is0, it1, texels + 8); /* lower-left */
get_four_texels(unit, is1, it1, texels + 12); /* lower-right */
/* XXX possibly rework following code to compute the weighted sample
* colors with integer arithmetic for fewer int->float conversions.
*/
/* convert packed int texels to float colors */
vector float ftexels[16];
spu_unpack_A8R8G8B8_transpose4(texels + 0, ftexels + 0);
spu_unpack_A8R8G8B8_transpose4(texels + 4, ftexels + 4);
spu_unpack_A8R8G8B8_transpose4(texels + 8, ftexels + 8);
spu_unpack_A8R8G8B8_transpose4(texels + 12, ftexels + 12);
/* Compute weighting factors in [0,1]
* Multiply texcoord by 1024, AND with 1023, convert back to float.
*/
vector float ss1024 = spu_mul(ss, spu_splats(1024.0f));
vector signed int iss1024 = spu_convts(ss1024, 0);
iss1024 = spu_and(iss1024, 1023);
vector float sWeights0 = spu_convtf(iss1024, 10);
vector float tt1024 = spu_mul(tt, spu_splats(1024.0f));
vector signed int itt1024 = spu_convts(tt1024, 0);
itt1024 = spu_and(itt1024, 1023);
vector float tWeights0 = spu_convtf(itt1024, 10);
/* 1 - sWeight and 1 - tWeight */
vector float sWeights1 = spu_sub(spu_splats(1.0f), sWeights0);
vector float tWeights1 = spu_sub(spu_splats(1.0f), tWeights0);
/* reds, for four pixels */
ftexels[ 0] = spu_mul(ftexels[ 0], spu_mul(sWeights1, tWeights1)); /*ul*/
ftexels[ 4] = spu_mul(ftexels[ 4], spu_mul(sWeights0, tWeights1)); /*ur*/
ftexels[ 8] = spu_mul(ftexels[ 8], spu_mul(sWeights1, tWeights0)); /*ll*/
ftexels[12] = spu_mul(ftexels[12], spu_mul(sWeights0, tWeights0)); /*lr*/
colors[0] = spu_add(spu_add(ftexels[0], ftexels[4]),
spu_add(ftexels[8], ftexels[12]));
/* greens, for four pixels */
ftexels[ 1] = spu_mul(ftexels[ 1], spu_mul(sWeights1, tWeights1)); /*ul*/
ftexels[ 5] = spu_mul(ftexels[ 5], spu_mul(sWeights0, tWeights1)); /*ur*/
ftexels[ 9] = spu_mul(ftexels[ 9], spu_mul(sWeights1, tWeights0)); /*ll*/
ftexels[13] = spu_mul(ftexels[13], spu_mul(sWeights0, tWeights0)); /*lr*/
colors[1] = spu_add(spu_add(ftexels[1], ftexels[5]),
spu_add(ftexels[9], ftexels[13]));
/* blues, for four pixels */
ftexels[ 2] = spu_mul(ftexels[ 2], spu_mul(sWeights1, tWeights1)); /*ul*/
ftexels[ 6] = spu_mul(ftexels[ 6], spu_mul(sWeights0, tWeights1)); /*ur*/
ftexels[10] = spu_mul(ftexels[10], spu_mul(sWeights1, tWeights0)); /*ll*/
ftexels[14] = spu_mul(ftexels[14], spu_mul(sWeights0, tWeights0)); /*lr*/
colors[2] = spu_add(spu_add(ftexels[2], ftexels[6]),
spu_add(ftexels[10], ftexels[14]));
/* alphas, for four pixels */
ftexels[ 3] = spu_mul(ftexels[ 3], spu_mul(sWeights1, tWeights1)); /*ul*/
ftexels[ 7] = spu_mul(ftexels[ 7], spu_mul(sWeights0, tWeights1)); /*ur*/
ftexels[11] = spu_mul(ftexels[11], spu_mul(sWeights1, tWeights0)); /*ll*/
ftexels[15] = spu_mul(ftexels[15], spu_mul(sWeights0, tWeights0)); /*lr*/
colors[3] = spu_add(spu_add(ftexels[3], ftexels[7]),
spu_add(ftexels[11], ftexels[15]));
}
/**
* Adapted from /opt/cell/sdk/usr/spu/include/transpose_matrix4x4.h
*/
static INLINE void
transpose(vector unsigned int *mOut, vector unsigned int *mIn)
{
vector unsigned int abcd, efgh, ijkl, mnop; /* input vectors */
vector unsigned int aeim, bfjn, cgko, dhlp; /* output vectors */
vector unsigned int aibj, ckdl, emfn, gohp; /* intermediate vectors */
vector unsigned char shufflehi = ((vector unsigned char) {
0x00, 0x01, 0x02, 0x03,
0x10, 0x11, 0x12, 0x13,
0x04, 0x05, 0x06, 0x07,
0x14, 0x15, 0x16, 0x17});
vector unsigned char shufflelo = ((vector unsigned char) {
0x08, 0x09, 0x0A, 0x0B,
0x18, 0x19, 0x1A, 0x1B,
0x0C, 0x0D, 0x0E, 0x0F,
0x1C, 0x1D, 0x1E, 0x1F});
abcd = *(mIn+0);
efgh = *(mIn+1);
ijkl = *(mIn+2);
mnop = *(mIn+3);
aibj = spu_shuffle(abcd, ijkl, shufflehi);
ckdl = spu_shuffle(abcd, ijkl, shufflelo);
emfn = spu_shuffle(efgh, mnop, shufflehi);
gohp = spu_shuffle(efgh, mnop, shufflelo);
aeim = spu_shuffle(aibj, emfn, shufflehi);
bfjn = spu_shuffle(aibj, emfn, shufflelo);
cgko = spu_shuffle(ckdl, gohp, shufflehi);
dhlp = spu_shuffle(ckdl, gohp, shufflelo);
*(mOut+0) = aeim;
*(mOut+1) = bfjn;
*(mOut+2) = cgko;
*(mOut+3) = dhlp;
}
/**
* Bilinear filtering, using int intead of float arithmetic
*/
void
sample_texture4_bilinear_2(vector float s, vector float t,
vector float r, vector float q,
uint unit, vector float colors[4])
{
static const vector float half = {-0.5f, -0.5f, -0.5f, -0.5f};
/* Scale texcoords by size of texture, and add half pixel bias */
vector float ss = spu_madd(s, spu.texture[unit].width4, half);
vector float tt = spu_madd(t, spu.texture[unit].height4, half);
/* convert float coords to fixed-pt coords with 8 fraction bits */
vector unsigned int is = spu_convtu(ss, 8);
vector unsigned int it = spu_convtu(tt, 8);
/* compute integer texel weights in [0, 255] */
vector signed int sWeights0 = spu_and((vector signed int) is, 255);
vector signed int tWeights0 = spu_and((vector signed int) it, 255);
vector signed int sWeights1 = spu_sub(255, sWeights0);
vector signed int tWeights1 = spu_sub(255, tWeights0);
/* texel coords: is0 = is / 256, it0 = is / 256 */
vector unsigned int is0 = spu_rlmask(is, -8);
vector unsigned int it0 = spu_rlmask(it, -8);
/* texel coords: i1 = is0 + 1, it1 = it0 + 1 */
vector unsigned int is1 = spu_add(is0, 1);
vector unsigned int it1 = spu_add(it0, 1);
/* PIPE_TEX_WRAP_REPEAT */
is0 = spu_and(is0, spu.texture[unit].tex_size_x_mask);
it0 = spu_and(it0, spu.texture[unit].tex_size_y_mask);
is1 = spu_and(is1, spu.texture[unit].tex_size_x_mask);
it1 = spu_and(it1, spu.texture[unit].tex_size_y_mask);
/* get packed int texels */
vector unsigned int texels[16];
get_four_texels(unit, is0, it0, texels + 0); /* upper-left */
get_four_texels(unit, is1, it0, texels + 4); /* upper-right */
get_four_texels(unit, is0, it1, texels + 8); /* lower-left */
get_four_texels(unit, is1, it1, texels + 12); /* lower-right */
/* twiddle packed 32-bit BGRA pixels into RGBA as four unsigned ints */
{
static const unsigned char ZERO = 0x80;
int i;
for (i = 0; i < 16; i++) {
texels[i] = spu_shuffle(texels[i], texels[i],
((vector unsigned char) {
ZERO, ZERO, ZERO, 1,
ZERO, ZERO, ZERO, 2,
ZERO, ZERO, ZERO, 3,
ZERO, ZERO, ZERO, 0}));
}
}
/* convert RGBA,RGBA,RGBA,RGBA to RRRR,GGGG,BBBB,AAAA */
transpose(texels + 0, texels + 0);
transpose(texels + 4, texels + 4);
transpose(texels + 8, texels + 8);
transpose(texels + 12, texels + 12);
/* computed weighted colors */
vector unsigned int c0, c1, c2, c3, cSum;
/* red */
c0 = (vector unsigned int) si_mpyu((qword) texels[ 0], si_mpyu((qword) sWeights1, (qword) tWeights1)); /*ul*/
c1 = (vector unsigned int) si_mpyu((qword) texels[ 4], si_mpyu((qword) sWeights0, (qword) tWeights1)); /*ur*/
c2 = (vector unsigned int) si_mpyu((qword) texels[ 8], si_mpyu((qword) sWeights1, (qword) tWeights0)); /*ll*/
c3 = (vector unsigned int) si_mpyu((qword) texels[12], si_mpyu((qword) sWeights0, (qword) tWeights0)); /*lr*/
cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3));
colors[0] = spu_convtf(cSum, 24);
/* green */
c0 = (vector unsigned int) si_mpyu((qword) texels[ 1], si_mpyu((qword) sWeights1, (qword) tWeights1)); /*ul*/
c1 = (vector unsigned int) si_mpyu((qword) texels[ 5], si_mpyu((qword) sWeights0, (qword) tWeights1)); /*ur*/
c2 = (vector unsigned int) si_mpyu((qword) texels[ 9], si_mpyu((qword) sWeights1, (qword) tWeights0)); /*ll*/
c3 = (vector unsigned int) si_mpyu((qword) texels[13], si_mpyu((qword) sWeights0, (qword) tWeights0)); /*lr*/
cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3));
colors[1] = spu_convtf(cSum, 24);
/* blue */
c0 = (vector unsigned int) si_mpyu((qword) texels[ 2], si_mpyu((qword) sWeights1, (qword) tWeights1)); /*ul*/
c1 = (vector unsigned int) si_mpyu((qword) texels[ 6], si_mpyu((qword) sWeights0, (qword) tWeights1)); /*ur*/
c2 = (vector unsigned int) si_mpyu((qword) texels[10], si_mpyu((qword) sWeights1, (qword) tWeights0)); /*ll*/
c3 = (vector unsigned int) si_mpyu((qword) texels[14], si_mpyu((qword) sWeights0, (qword) tWeights0)); /*lr*/
cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3));
colors[2] = spu_convtf(cSum, 24);
/* alpha */
c0 = (vector unsigned int) si_mpyu((qword) texels[ 3], si_mpyu((qword) sWeights1, (qword) tWeights1)); /*ul*/
c1 = (vector unsigned int) si_mpyu((qword) texels[ 7], si_mpyu((qword) sWeights0, (qword) tWeights1)); /*ur*/
c2 = (vector unsigned int) si_mpyu((qword) texels[11], si_mpyu((qword) sWeights1, (qword) tWeights0)); /*ll*/
c3 = (vector unsigned int) si_mpyu((qword) texels[15], si_mpyu((qword) sWeights0, (qword) tWeights0)); /*lr*/
cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3));
colors[3] = spu_convtf(cSum, 24);
}
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