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#ifndef BRW_DEBUG_H
#define BRW_DEBUG_H
/* ================================================================
* Debugging:
*/
#define DEBUG_TEXTURE 0x1
#define DEBUG_STATE 0x2
#define DEBUG_IOCTL 0x4
#define DEBUG_BLIT 0x8
#define DEBUG_CURBE 0x10
#define DEBUG_FALLBACKS 0x20
#define DEBUG_VERBOSE 0x40
#define DEBUG_BATCH 0x80
#define DEBUG_PIXEL 0x100
#define DEBUG_BUFMGR 0x200
#define DEBUG_MIN_URB 0x400
#define DEBUG_unused2 0x800
#define DEBUG_unused3 0x1000
#define DEBUG_SYNC 0x2000
#define DEBUG_PRIMS 0x4000
#define DEBUG_VERTS 0x8000
#define DEBUG_unused4 0x10000
#define DEBUG_DMA 0x20000
#define DEBUG_SANITY 0x40000
#define DEBUG_SLEEP 0x80000
#define DEBUG_STATS 0x100000
#define DEBUG_unused5 0x200000
#define DEBUG_SINGLE_THREAD 0x400000
#define DEBUG_WM 0x800000
#define DEBUG_URB 0x1000000
#define DEBUG_VS 0x2000000
#ifdef DEBUG
extern int BRW_DEBUG;
#else
#define BRW_DEBUG 0
#endif
#endif
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