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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "util/u_prim.h"
#include "util/u_upload_mgr.h"
#include "brw_draw.h"
#include "brw_defines.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_debug.h"
#include "brw_screen.h"
#include "brw_batchbuffer.h"
static uint32_t prim_to_hw_prim[PIPE_PRIM_POLYGON+1] = {
_3DPRIM_POINTLIST,
_3DPRIM_LINELIST,
_3DPRIM_LINELOOP,
_3DPRIM_LINESTRIP,
_3DPRIM_TRILIST,
_3DPRIM_TRISTRIP,
_3DPRIM_TRIFAN,
_3DPRIM_QUADLIST,
_3DPRIM_QUADSTRIP,
_3DPRIM_POLYGON
};
/* When the primitive changes, set a state bit and re-validate. Not
* the nicest and would rather deal with this by having all the
* programs be immune to the active primitive (ie. cope with all
* possibilities). That may not be realistic however.
*/
static int brw_set_prim(struct brw_context *brw, unsigned prim )
{
if (BRW_DEBUG & DEBUG_PRIMS)
debug_printf("PRIM: %s\n", u_prim_name(prim));
if (prim != brw->primitive) {
unsigned reduced_prim;
brw->primitive = prim;
brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
reduced_prim = u_reduced_prim(prim);
if (reduced_prim != brw->reduced_primitive) {
brw->reduced_primitive = reduced_prim;
brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
}
}
return prim_to_hw_prim[prim];
}
static int brw_emit_prim(struct brw_context *brw,
unsigned start,
unsigned count,
boolean indexed,
uint32_t hw_prim)
{
struct brw_3d_primitive prim_packet;
int ret;
prim_packet.header.opcode = CMD_3D_PRIM;
prim_packet.header.length = sizeof(prim_packet)/4 - 2;
prim_packet.header.pad = 0;
prim_packet.header.topology = hw_prim;
prim_packet.header.indexed = indexed;
prim_packet.verts_per_instance = count;
prim_packet.start_vert_location = start;
if (indexed)
prim_packet.start_vert_location += brw->ib.start_vertex_offset;
prim_packet.instance_count = 1;
prim_packet.start_instance_location = 0;
prim_packet.base_vert_location = 0; // prim->basevertex; XXX: add this to gallium
/* If we're set to always flush, do it before and after the primitive emit.
* We want to catch both missed flushes that hurt instruction/state cache
* and missed flushes of the render cache as it heads to other parts of
* the besides the draw code.
*/
if (0) {
BEGIN_BATCH(1, IGNORE_CLIPRECTS);
OUT_BATCH((CMD_MI_FLUSH << 16) | BRW_FLUSH_STATE_CACHE);
ADVANCE_BATCH();
}
if (prim_packet.verts_per_instance) {
ret = brw_batchbuffer_data( brw->batch, &prim_packet,
sizeof(prim_packet), LOOP_CLIPRECTS);
if (ret)
return ret;
}
if (0) {
BEGIN_BATCH(1, IGNORE_CLIPRECTS);
OUT_BATCH((CMD_MI_FLUSH << 16) | BRW_FLUSH_STATE_CACHE);
ADVANCE_BATCH();
}
return 0;
}
/* May fail if out of video memory for texture or vbo upload, or on
* fallback conditions.
*/
static int
try_draw_range_elements(struct brw_context *brw,
struct pipe_buffer *index_buffer,
unsigned hw_prim,
unsigned start, unsigned count)
{
int ret;
ret = brw_validate_state(brw);
if (ret)
return ret;
/* Check that we can fit our state in with our existing batchbuffer, or
* flush otherwise.
*/
ret = brw->sws->check_aperture_space(brw->sws,
brw->state.validated_bos,
brw->state.validated_bo_count);
if (ret)
return ret;
ret = brw_upload_state(brw);
if (ret)
return ret;
ret = brw_emit_prim(brw, start, count, index_buffer != NULL, hw_prim);
if (ret)
return ret;
if (brw->flags.always_flush_batch)
brw_context_flush( brw );
return 0;
}
static boolean
brw_draw_range_elements(struct pipe_context *pipe,
struct pipe_buffer *index_buffer,
unsigned index_size,
unsigned min_index,
unsigned max_index,
unsigned mode, unsigned start, unsigned count)
{
struct brw_context *brw = brw_context(pipe);
int ret;
uint32_t hw_prim;
hw_prim = brw_set_prim(brw, mode);
if (BRW_DEBUG & DEBUG_PRIMS)
debug_printf("PRIM: %s %d %d\n", u_prim_name(mode), start, count);
/* Potentially trigger upload of new index buffer.
*
* XXX: do we need to go through state validation to achieve this?
* Could just call upload code directly.
*/
if (brw->curr.index_buffer != index_buffer) {
pipe_buffer_reference( &brw->curr.index_buffer, index_buffer );
brw->state.dirty.mesa |= PIPE_NEW_INDEX_BUFFER;
}
/* XXX: do we really care?
*/
if (brw->curr.min_index != min_index ||
brw->curr.max_index != max_index)
{
brw->curr.min_index = min_index;
brw->curr.max_index = max_index;
brw->state.dirty.mesa |= PIPE_NEW_INDEX_RANGE;
}
/* Make a first attempt at drawing:
*/
ret = try_draw_range_elements(brw, index_buffer, hw_prim, start, count );
/* Otherwise, flush and retry:
*/
if (ret != 0) {
brw_context_flush( brw );
ret = try_draw_range_elements(brw, index_buffer, hw_prim, start, count );
assert(ret == 0);
}
return TRUE;
}
static boolean
brw_draw_elements(struct pipe_context *pipe,
struct pipe_buffer *index_buffer,
unsigned index_size,
unsigned mode,
unsigned start, unsigned count)
{
return brw_draw_range_elements( pipe, index_buffer,
index_size,
0, 0xffffffff,
mode,
start, count );
}
static boolean
brw_draw_arrays(struct pipe_context *pipe, unsigned mode,
unsigned start, unsigned count)
{
return brw_draw_elements(pipe, NULL, 0, mode, start, count);
}
boolean brw_draw_init( struct brw_context *brw )
{
/* Register our drawing function:
*/
brw->base.draw_arrays = brw_draw_arrays;
brw->base.draw_elements = brw_draw_elements;
brw->base.draw_range_elements = brw_draw_range_elements;
/* Create helpers for uploading data in user buffers:
*/
brw->vb.upload_vertex = u_upload_create( &brw->brw_screen->base,
128 * 1024,
64,
PIPE_BUFFER_USAGE_VERTEX );
if (brw->vb.upload_vertex == NULL)
return FALSE;
brw->vb.upload_index = u_upload_create( &brw->brw_screen->base,
128 * 1024,
64,
PIPE_BUFFER_USAGE_INDEX );
if (brw->vb.upload_index == NULL)
return FALSE;
return TRUE;
}
void brw_draw_cleanup( struct brw_context *brw )
{
u_upload_destroy( brw->vb.upload_vertex );
u_upload_destroy( brw->vb.upload_index );
brw->sws->bo_unreference(brw->ib.bo);
brw->ib.bo = NULL;
}
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