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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_context.h"
#include "pipe/p_error.h"
#include "util/u_upload_mgr.h"
#include "util/u_math.h"
#include "brw_draw.h"
#include "brw_defines.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_screen.h"
#include "brw_batchbuffer.h"
#include "brw_debug.h"
static unsigned brw_translate_surface_format( unsigned id )
{
switch (id) {
case PIPE_FORMAT_R64_FLOAT:
return BRW_SURFACEFORMAT_R64_FLOAT;
case PIPE_FORMAT_R64G64_FLOAT:
return BRW_SURFACEFORMAT_R64G64_FLOAT;
case PIPE_FORMAT_R64G64B64_FLOAT:
return BRW_SURFACEFORMAT_R64G64B64_FLOAT;
case PIPE_FORMAT_R64G64B64A64_FLOAT:
return BRW_SURFACEFORMAT_R64G64B64A64_FLOAT;
case PIPE_FORMAT_R32_FLOAT:
return BRW_SURFACEFORMAT_R32_FLOAT;
case PIPE_FORMAT_R32G32_FLOAT:
return BRW_SURFACEFORMAT_R32G32_FLOAT;
case PIPE_FORMAT_R32G32B32_FLOAT:
return BRW_SURFACEFORMAT_R32G32B32_FLOAT;
case PIPE_FORMAT_R32G32B32A32_FLOAT:
return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
case PIPE_FORMAT_R32_UNORM:
return BRW_SURFACEFORMAT_R32_UNORM;
case PIPE_FORMAT_R32G32_UNORM:
return BRW_SURFACEFORMAT_R32G32_UNORM;
case PIPE_FORMAT_R32G32B32_UNORM:
return BRW_SURFACEFORMAT_R32G32B32_UNORM;
case PIPE_FORMAT_R32G32B32A32_UNORM:
return BRW_SURFACEFORMAT_R32G32B32A32_UNORM;
case PIPE_FORMAT_R32_USCALED:
return BRW_SURFACEFORMAT_R32_USCALED;
case PIPE_FORMAT_R32G32_USCALED:
return BRW_SURFACEFORMAT_R32G32_USCALED;
case PIPE_FORMAT_R32G32B32_USCALED:
return BRW_SURFACEFORMAT_R32G32B32_USCALED;
case PIPE_FORMAT_R32G32B32A32_USCALED:
return BRW_SURFACEFORMAT_R32G32B32A32_USCALED;
case PIPE_FORMAT_R32_SNORM:
return BRW_SURFACEFORMAT_R32_SNORM;
case PIPE_FORMAT_R32G32_SNORM:
return BRW_SURFACEFORMAT_R32G32_SNORM;
case PIPE_FORMAT_R32G32B32_SNORM:
return BRW_SURFACEFORMAT_R32G32B32_SNORM;
case PIPE_FORMAT_R32G32B32A32_SNORM:
return BRW_SURFACEFORMAT_R32G32B32A32_SNORM;
case PIPE_FORMAT_R32_SSCALED:
return BRW_SURFACEFORMAT_R32_SSCALED;
case PIPE_FORMAT_R32G32_SSCALED:
return BRW_SURFACEFORMAT_R32G32_SSCALED;
case PIPE_FORMAT_R32G32B32_SSCALED:
return BRW_SURFACEFORMAT_R32G32B32_SSCALED;
case PIPE_FORMAT_R32G32B32A32_SSCALED:
return BRW_SURFACEFORMAT_R32G32B32A32_SSCALED;
case PIPE_FORMAT_R16_UNORM:
return BRW_SURFACEFORMAT_R16_UNORM;
case PIPE_FORMAT_R16G16_UNORM:
return BRW_SURFACEFORMAT_R16G16_UNORM;
case PIPE_FORMAT_R16G16B16_UNORM:
return BRW_SURFACEFORMAT_R16G16B16_UNORM;
case PIPE_FORMAT_R16G16B16A16_UNORM:
return BRW_SURFACEFORMAT_R16G16B16A16_UNORM;
case PIPE_FORMAT_R16_USCALED:
return BRW_SURFACEFORMAT_R16_USCALED;
case PIPE_FORMAT_R16G16_USCALED:
return BRW_SURFACEFORMAT_R16G16_USCALED;
case PIPE_FORMAT_R16G16B16_USCALED:
return BRW_SURFACEFORMAT_R16G16B16_USCALED;
case PIPE_FORMAT_R16G16B16A16_USCALED:
return BRW_SURFACEFORMAT_R16G16B16A16_USCALED;
case PIPE_FORMAT_R16_SNORM:
return BRW_SURFACEFORMAT_R16_SNORM;
case PIPE_FORMAT_R16G16_SNORM:
return BRW_SURFACEFORMAT_R16G16_SNORM;
case PIPE_FORMAT_R16G16B16_SNORM:
return BRW_SURFACEFORMAT_R16G16B16_SNORM;
case PIPE_FORMAT_R16G16B16A16_SNORM:
return BRW_SURFACEFORMAT_R16G16B16A16_SNORM;
case PIPE_FORMAT_R16_SSCALED:
return BRW_SURFACEFORMAT_R16_SSCALED;
case PIPE_FORMAT_R16G16_SSCALED:
return BRW_SURFACEFORMAT_R16G16_SSCALED;
case PIPE_FORMAT_R16G16B16_SSCALED:
return BRW_SURFACEFORMAT_R16G16B16_SSCALED;
case PIPE_FORMAT_R16G16B16A16_SSCALED:
return BRW_SURFACEFORMAT_R16G16B16A16_SSCALED;
case PIPE_FORMAT_R8_UNORM:
return BRW_SURFACEFORMAT_R8_UNORM;
case PIPE_FORMAT_R8G8_UNORM:
return BRW_SURFACEFORMAT_R8G8_UNORM;
case PIPE_FORMAT_R8G8B8_UNORM:
return BRW_SURFACEFORMAT_R8G8B8_UNORM;
case PIPE_FORMAT_R8G8B8A8_UNORM:
return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
case PIPE_FORMAT_R8_USCALED:
return BRW_SURFACEFORMAT_R8_USCALED;
case PIPE_FORMAT_R8G8_USCALED:
return BRW_SURFACEFORMAT_R8G8_USCALED;
case PIPE_FORMAT_R8G8B8_USCALED:
return BRW_SURFACEFORMAT_R8G8B8_USCALED;
case PIPE_FORMAT_R8G8B8A8_USCALED:
return BRW_SURFACEFORMAT_R8G8B8A8_USCALED;
case PIPE_FORMAT_R8_SNORM:
return BRW_SURFACEFORMAT_R8_SNORM;
case PIPE_FORMAT_R8G8_SNORM:
return BRW_SURFACEFORMAT_R8G8_SNORM;
case PIPE_FORMAT_R8G8B8_SNORM:
return BRW_SURFACEFORMAT_R8G8B8_SNORM;
case PIPE_FORMAT_R8G8B8A8_SNORM:
return BRW_SURFACEFORMAT_R8G8B8A8_SNORM;
case PIPE_FORMAT_R8_SSCALED:
return BRW_SURFACEFORMAT_R8_SSCALED;
case PIPE_FORMAT_R8G8_SSCALED:
return BRW_SURFACEFORMAT_R8G8_SSCALED;
case PIPE_FORMAT_R8G8B8_SSCALED:
return BRW_SURFACEFORMAT_R8G8B8_SSCALED;
case PIPE_FORMAT_R8G8B8A8_SSCALED:
return BRW_SURFACEFORMAT_R8G8B8A8_SSCALED;
default:
assert(0);
return 0;
}
}
static unsigned get_index_type(int type)
{
switch (type) {
case 1: return BRW_INDEX_BYTE;
case 2: return BRW_INDEX_WORD;
case 4: return BRW_INDEX_DWORD;
default: assert(0); return 0;
}
}
static int brw_prepare_vertices(struct brw_context *brw)
{
unsigned int min_index = brw->curr.min_index;
unsigned int max_index = brw->curr.max_index;
GLuint i;
int ret;
if (BRW_DEBUG & DEBUG_VERTS)
debug_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
for (i = 0; i < brw->curr.num_vertex_buffers; i++) {
struct pipe_vertex_buffer *vb = &brw->curr.vertex_buffer[i];
struct brw_winsys_buffer *bo;
struct pipe_buffer *upload_buf = NULL;
unsigned offset;
if (BRW_DEBUG & DEBUG_VERTS)
debug_printf("%s vb[%d] user:%d offset:0x%x sz:0x%x stride:0x%x\n",
__FUNCTION__, i,
brw_buffer_is_user_buffer(vb->buffer),
vb->buffer_offset,
vb->buffer->size,
vb->stride);
if (brw_buffer_is_user_buffer(vb->buffer)) {
/* XXX: simplify this. Stop the state trackers from generating
* zero-stride buffers & have them use additional constants (or
* add support for >1 constant buffer) instead.
*/
unsigned size = (vb->stride == 0 ?
vb->buffer->size - vb->buffer_offset :
MAX2(vb->buffer->size - vb->buffer_offset,
vb->stride * (max_index + 1 - min_index)));
ret = u_upload_buffer( brw->vb.upload_vertex,
vb->buffer_offset + min_index * vb->stride,
size,
vb->buffer,
&offset,
&upload_buf );
if (ret)
return ret;
bo = brw_buffer(upload_buf)->bo;
assert(offset + size <= bo->size);
}
else
{
offset = vb->buffer_offset;
bo = brw_buffer(vb->buffer)->bo;
}
assert(offset < bo->size);
/* Set up post-upload info about this vertex buffer:
*/
brw->vb.vb[i].offset = offset;
brw->vb.vb[i].stride = vb->stride;
brw->vb.vb[i].vertex_count = (vb->stride == 0 ?
1 :
(bo->size - offset) / vb->stride);
brw->sws->bo_unreference(brw->vb.vb[i].bo);
brw->vb.vb[i].bo = bo;
brw->sws->bo_reference(brw->vb.vb[i].bo);
/* Don't need to retain this reference. We have a reference on
* the underlying winsys buffer:
*/
pipe_buffer_reference( &upload_buf, NULL );
}
brw->vb.nr_vb = i;
brw_prepare_query_begin(brw);
for (i = 0; i < brw->vb.nr_vb; i++) {
brw_add_validated_bo(brw, brw->vb.vb[i].bo);
}
return 0;
}
static int brw_emit_vertex_buffers( struct brw_context *brw )
{
int i;
/* If the VS doesn't read any inputs (calculating vertex position from
* a state variable for some reason, for example), just bail.
*
* The stale VB state stays in place, but they don't do anything unless
* a VE loads from them.
*/
if (brw->vb.nr_vb == 0) {
if (BRW_DEBUG & DEBUG_VERTS)
debug_printf("%s: no active vertex buffers\n", __FUNCTION__);
return 0;
}
/* Emit VB state packets.
*/
BEGIN_BATCH(1 + brw->vb.nr_vb * 4, IGNORE_CLIPRECTS);
OUT_BATCH((CMD_VERTEX_BUFFER << 16) |
((1 + brw->vb.nr_vb * 4) - 2));
for (i = 0; i < brw->vb.nr_vb; i++) {
OUT_BATCH((i << BRW_VB0_INDEX_SHIFT) |
BRW_VB0_ACCESS_VERTEXDATA |
(brw->vb.vb[i].stride << BRW_VB0_PITCH_SHIFT));
OUT_RELOC(brw->vb.vb[i].bo,
BRW_USAGE_VERTEX,
brw->vb.vb[i].offset);
if (BRW_IS_IGDNG(brw)) {
OUT_RELOC(brw->vb.vb[i].bo,
BRW_USAGE_VERTEX,
brw->vb.vb[i].bo->size - 1);
} else
OUT_BATCH(brw->vb.vb[i].stride ? brw->vb.vb[i].vertex_count : 0);
OUT_BATCH(0); /* Instance data step rate */
}
ADVANCE_BATCH();
return 0;
}
static int brw_emit_vertex_elements(struct brw_context *brw)
{
GLuint i;
brw_emit_query_begin(brw);
/* If the VS doesn't read any inputs (calculating vertex position from
* a state variable for some reason, for example), emit a single pad
* VERTEX_ELEMENT struct and bail.
*
* The stale VB state stays in place, but they don't do anything unless
* a VE loads from them.
*/
if (brw->vb.nr_ve == 0) {
BEGIN_BATCH(3, IGNORE_CLIPRECTS);
OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | 1);
OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) |
BRW_VE0_VALID |
(BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
(0 << BRW_VE0_SRC_OFFSET_SHIFT));
OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
(BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
ADVANCE_BATCH();
return 0;
}
/* Now emit vertex element (VEP) state packets.
*
*/
BEGIN_BATCH(1 + brw->curr.num_vertex_elements * 2, IGNORE_CLIPRECTS);
OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | ((1 + brw->vb.nr_ve * 2) - 2));
for (i = 0; i < brw->vb.nr_ve; i++) {
const struct pipe_vertex_element *input = &brw->curr.vertex_element[i];
uint32_t format = brw_translate_surface_format( input->src_format );
uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
switch (input->nr_components) {
case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
case 3: comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
break;
}
OUT_BATCH((i << BRW_VE0_INDEX_SHIFT) |
BRW_VE0_VALID |
(format << BRW_VE0_FORMAT_SHIFT) |
(0 << BRW_VE0_SRC_OFFSET_SHIFT));
if (BRW_IS_IGDNG(brw))
OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
(comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
(comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
(comp3 << BRW_VE1_COMPONENT_3_SHIFT));
else
OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
(comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
(comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
(comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
}
ADVANCE_BATCH();
return 0;
}
static int brw_emit_vertices( struct brw_context *brw )
{
int ret;
ret = brw_emit_vertex_buffers( brw );
if (ret)
return ret;
ret = brw_emit_vertex_elements( brw );
if (ret)
return ret;
return 0;
}
const struct brw_tracked_state brw_vertices = {
.dirty = {
.mesa = PIPE_NEW_INDEX_RANGE,
.brw = BRW_NEW_BATCH | BRW_NEW_VERTICES,
.cache = 0,
},
.prepare = brw_prepare_vertices,
.emit = brw_emit_vertices,
};
static int brw_prepare_indices(struct brw_context *brw)
{
struct pipe_buffer *index_buffer = brw->curr.index_buffer;
struct brw_winsys_buffer *bo = NULL;
GLuint offset;
GLuint index_size;
GLuint ib_size;
int ret;
if (index_buffer == NULL)
return 0;
if (DEBUG & DEBUG_VERTS)
debug_printf("%s: index_size:%d index_buffer->size:%d\n",
__FUNCTION__,
brw->curr.index_size,
brw->curr.index_buffer->size);
ib_size = index_buffer->size;
index_size = brw->curr.index_size;
/* Turn userbuffer into a proper hardware buffer?
*/
if (brw_buffer_is_user_buffer(index_buffer)) {
struct pipe_buffer *upload_buf;
ret = u_upload_buffer( brw->vb.upload_index,
0,
ib_size,
index_buffer,
&offset,
&upload_buf );
if (ret)
return ret;
bo = brw_buffer(upload_buf)->bo;
brw->sws->bo_reference(bo);
pipe_buffer_reference( &upload_buf, NULL );
/* XXX: annotate the userbuffer with the upload information so
* that successive calls don't get re-uploaded.
*/
}
else {
bo = brw_buffer(index_buffer)->bo;
brw->sws->bo_reference(bo);
ib_size = bo->size;
offset = 0;
}
/* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading the
* index buffer state when we're just moving the start index of our
* drawing.
*
* In gallium this will happen in the case where successive draw
* calls are made with (distinct?) userbuffers, but the upload_mgr
* places the data into a single winsys buffer.
*
* This statechange doesn't raise any state flags and is always
* just merged into the final draw packet:
*/
if (1) {
assert((offset & (index_size - 1)) == 0);
brw->ib.start_vertex_offset = offset / index_size;
}
/* These statechanges trigger a new CMD_INDEX_BUFFER packet:
*/
if (brw->ib.bo != bo ||
brw->ib.size != ib_size)
{
brw->sws->bo_unreference(brw->ib.bo);
brw->ib.bo = bo;
brw->ib.size = ib_size;
brw->state.dirty.brw |= BRW_NEW_INDEX_BUFFER;
}
else {
brw->sws->bo_unreference(bo);
}
brw_add_validated_bo(brw, brw->ib.bo);
return 0;
}
const struct brw_tracked_state brw_indices = {
.dirty = {
.mesa = PIPE_NEW_INDEX_BUFFER,
.brw = 0,
.cache = 0,
},
.prepare = brw_prepare_indices,
};
static int brw_emit_index_buffer(struct brw_context *brw)
{
/* Emit the indexbuffer packet:
*/
if (brw->ib.bo)
{
struct brw_indexbuffer ib;
memset(&ib, 0, sizeof(ib));
ib.header.bits.opcode = CMD_INDEX_BUFFER;
ib.header.bits.length = sizeof(ib)/4 - 2;
ib.header.bits.index_format = get_index_type(brw->ib.size);
ib.header.bits.cut_index_enable = 0;
BEGIN_BATCH(4, IGNORE_CLIPRECTS);
OUT_BATCH( ib.header.dword );
OUT_RELOC(brw->ib.bo,
BRW_USAGE_VERTEX,
brw->ib.offset);
OUT_RELOC(brw->ib.bo,
BRW_USAGE_VERTEX,
brw->ib.offset + brw->ib.size - 1);
OUT_BATCH( 0 );
ADVANCE_BATCH();
}
return 0;
}
const struct brw_tracked_state brw_index_buffer = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH | BRW_NEW_INDEX_BUFFER,
.cache = 0,
},
.emit = brw_emit_index_buffer,
};
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