1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef LP_CONTEXT_H
#define LP_CONTEXT_H
#include "pipe/p_context.h"
#include "draw/draw_vertex.h"
#include "lp_quad_pipe.h"
#include "lp_tex_sample.h"
struct llvmpipe_vbuf_render;
struct draw_context;
struct draw_stage;
struct llvmpipe_tile_cache;
struct llvmpipe_tex_tile_cache;
struct lp_fragment_shader;
struct lp_vertex_shader;
struct lp_blend_state;
struct llvmpipe_context {
struct pipe_context pipe; /**< base class */
/** Constant state objects */
struct lp_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_alpha_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
struct lp_fragment_shader *fs;
const struct lp_vertex_shader *vs;
/** Other rendering state */
uint8_t ALIGN16_ATTRIB blend_color[4][16];
struct pipe_clip_state clip;
struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
unsigned num_samplers;
unsigned num_textures;
unsigned num_vertex_elements;
unsigned num_vertex_buffers;
unsigned dirty; /**< Mask of LP_NEW_x flags */
/* Counter for occlusion queries. Note this supports overlapping
* queries.
*/
uint64_t occlusion_count;
unsigned active_query_count;
/** Mapped vertex buffers */
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
/** Mapped constant buffers */
void *mapped_constants[PIPE_SHADER_TYPES];
/** Vertex format */
struct vertex_info vertex_info;
struct vertex_info vertex_info_vbuf;
/** Which vertex shader output slot contains point size */
int psize_slot;
/* The reduced version of the primitive supplied by the state
* tracker.
*/
unsigned reduced_api_prim;
/* The reduced primitive after unfilled triangles, wide-line
* decomposition, etc, are taken into account. This is the
* primitive actually rasterized.
*/
unsigned reduced_prim;
/** Derived from scissor and surface bounds: */
struct pipe_scissor_state cliprect;
unsigned line_stipple_counter;
/** Software quad rendering pipeline */
struct {
struct quad_stage *shade;
struct quad_stage *first; /**< points to one of the above stages */
} quad;
/** TGSI exec things */
struct {
struct lp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS];
struct lp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS];
struct lp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS];
struct lp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS];
} tgsi;
/** The primitive drawing context */
struct draw_context *draw;
struct draw_stage *setup;
struct draw_stage *vbuf;
struct llvmpipe_vbuf_render *vbuf_render;
boolean dirty_render_cache;
struct llvmpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
unsigned tex_timestamp;
struct llvmpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
unsigned no_rast : 1;
};
static INLINE struct llvmpipe_context *
llvmpipe_context( struct pipe_context *pipe )
{
return (struct llvmpipe_context *)pipe;
}
#endif /* LP_CONTEXT_H */
|