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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Author:
* Brian Paul
* Keith Whitwell
*/
#include "pipe/p_defines.h"
#include "pipe/p_context.h"
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_inlines.h"
#include "util/u_prim.h"
#include "lp_context.h"
#include "lp_state.h"
#include "draw/draw_context.h"
static void
llvmpipe_map_constant_buffers(struct llvmpipe_context *lp)
{
struct pipe_winsys *ws = lp->pipe.winsys;
uint i, size;
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
if (lp->constants[i].buffer && lp->constants[i].buffer->size)
lp->mapped_constants[i] = ws->buffer_map(ws, lp->constants[i].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
}
if (lp->constants[PIPE_SHADER_VERTEX].buffer)
size = lp->constants[PIPE_SHADER_VERTEX].buffer->size;
else
size = 0;
lp->jit_context.constants = lp->mapped_constants[PIPE_SHADER_FRAGMENT];
draw_set_mapped_constant_buffer(lp->draw,
lp->mapped_constants[PIPE_SHADER_VERTEX],
size);
}
static void
llvmpipe_unmap_constant_buffers(struct llvmpipe_context *lp)
{
struct pipe_winsys *ws = lp->pipe.winsys;
uint i;
/* really need to flush all prims since the vert/frag shaders const buffers
* are going away now.
*/
draw_flush(lp->draw);
draw_set_mapped_constant_buffer(lp->draw, NULL, 0);
lp->jit_context.constants = NULL;
for (i = 0; i < 2; i++) {
if (lp->constants[i].buffer && lp->constants[i].buffer->size)
ws->buffer_unmap(ws, lp->constants[i].buffer);
lp->mapped_constants[i] = NULL;
}
}
boolean
llvmpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
unsigned start, unsigned count)
{
return llvmpipe_draw_elements(pipe, NULL, 0, mode, start, count);
}
/**
* Draw vertex arrays, with optional indexing.
* Basically, map the vertex buffers (and drawing surfaces), then hand off
* the drawing to the 'draw' module.
*/
boolean
llvmpipe_draw_range_elements(struct pipe_context *pipe,
struct pipe_buffer *indexBuffer,
unsigned indexSize,
unsigned min_index,
unsigned max_index,
unsigned mode, unsigned start, unsigned count)
{
struct llvmpipe_context *lp = llvmpipe_context(pipe);
struct draw_context *draw = lp->draw;
unsigned i;
lp->reduced_api_prim = u_reduced_prim(mode);
if (lp->dirty)
llvmpipe_update_derived( lp );
llvmpipe_map_transfers(lp);
llvmpipe_map_constant_buffers(lp);
/*
* Map vertex buffers
*/
for (i = 0; i < lp->num_vertex_buffers; i++) {
void *buf
= pipe_buffer_map(pipe->screen,
lp->vertex_buffer[i].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_vertex_buffer(draw, i, buf);
}
/* Map index buffer, if present */
if (indexBuffer) {
void *mapped_indexes
= pipe_buffer_map(pipe->screen, indexBuffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_element_buffer_range(draw, indexSize,
min_index,
max_index,
mapped_indexes);
}
else {
/* no index/element buffer */
draw_set_mapped_element_buffer_range(draw, 0, start,
start + count - 1, NULL);
}
/* draw! */
draw_arrays(draw, mode, start, count);
/*
* unmap vertex/index buffers - will cause draw module to flush
*/
for (i = 0; i < lp->num_vertex_buffers; i++) {
draw_set_mapped_vertex_buffer(draw, i, NULL);
pipe_buffer_unmap(pipe->screen, lp->vertex_buffer[i].buffer);
}
if (indexBuffer) {
draw_set_mapped_element_buffer(draw, 0, NULL);
pipe_buffer_unmap(pipe->screen, indexBuffer);
}
/* Note: leave drawing surfaces mapped */
llvmpipe_unmap_constant_buffers(lp);
lp->dirty_render_cache = TRUE;
return TRUE;
}
boolean
llvmpipe_draw_elements(struct pipe_context *pipe,
struct pipe_buffer *indexBuffer,
unsigned indexSize,
unsigned mode, unsigned start, unsigned count)
{
return llvmpipe_draw_range_elements( pipe, indexBuffer,
indexSize,
0, 0xffffffff,
mode, start, count );
}
void
llvmpipe_set_edgeflags(struct pipe_context *pipe, const unsigned *edgeflags)
{
struct llvmpipe_context *lp = llvmpipe_context(pipe);
draw_set_edgeflags(lp->draw, edgeflags);
}
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