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#include "draw/draw_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "pipe/p_util.h"
#include "nv30_context.h"
#include "nv30_screen.h"
static void
nv30_flush(struct pipe_context *pipe, unsigned flags)
{
struct nv30_context *nv30 = nv30_context(pipe);
struct nouveau_winsys *nvws = nv30->nvws;
if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
BEGIN_RING(rankine, 0x1fd8, 1);
OUT_RING (2);
BEGIN_RING(rankine, 0x1fd8, 1);
OUT_RING (1);
}
if (flags & PIPE_FLUSH_WAIT) {
nvws->notifier_reset(nv30->sync, 0);
BEGIN_RING(rankine, 0x104, 1);
OUT_RING (0);
BEGIN_RING(rankine, 0x100, 1);
OUT_RING (0);
}
FIRE_RING();
if (flags & PIPE_FLUSH_WAIT)
nvws->notifier_wait(nv30->sync, 0, 0, 2000);
}
static void
nv30_destroy(struct pipe_context *pipe)
{
struct nv30_context *nv30 = nv30_context(pipe);
struct nouveau_winsys *nvws = nv30->nvws;
if (nv30->draw)
draw_destroy(nv30->draw);
nvws->res_free(&nv30->vertprog.exec_heap);
nvws->res_free(&nv30->vertprog.data_heap);
nvws->res_free(&nv30->query_heap);
nvws->notifier_free(&nv30->query);
nvws->notifier_free(&nv30->sync);
nvws->grobj_free(&nv30->rankine);
free(nv30);
}
static boolean
nv30_init_hwctx(struct nv30_context *nv30, int rankine_class)
{
struct nouveau_winsys *nvws = nv30->nvws;
int ret;
int i;
ret = nvws->grobj_alloc(nvws, rankine_class, &nv30->rankine);
if (ret) {
NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
return FALSE;
}
BEGIN_RING(rankine, NV34TCL_DMA_NOTIFY, 1);
OUT_RING (nv30->sync->handle);
BEGIN_RING(rankine, NV34TCL_DMA_TEXTURE0, 2);
OUT_RING (nvws->channel->vram->handle);
OUT_RING (nvws->channel->gart->handle);
BEGIN_RING(rankine, NV34TCL_DMA_COLOR1, 1);
OUT_RING (nvws->channel->vram->handle);
BEGIN_RING(rankine, NV34TCL_DMA_COLOR0, 2);
OUT_RING (nvws->channel->vram->handle);
OUT_RING (nvws->channel->vram->handle);
BEGIN_RING(rankine, NV34TCL_DMA_VTXBUF0, 2);
OUT_RING (nvws->channel->vram->handle);
OUT_RING (nvws->channel->gart->handle);
/* BEGIN_RING(rankine, NV34TCL_DMA_FENCE, 2);
OUT_RING (0);
OUT_RING (nv30->query->handle);*/
BEGIN_RING(rankine, NV34TCL_DMA_IN_MEMORY7, 1);
OUT_RING (nvws->channel->vram->handle);
BEGIN_RING(rankine, NV34TCL_DMA_IN_MEMORY8, 1);
OUT_RING (nvws->channel->vram->handle);
for (i=1; i<8; i++) {
BEGIN_RING(rankine, NV34TCL_VIEWPORT_CLIP_HORIZ(i), 1);
OUT_RING (0);
BEGIN_RING(rankine, NV34TCL_VIEWPORT_CLIP_VERT(i), 1);
OUT_RING (0);
}
BEGIN_RING(rankine, 0x220, 1);
OUT_RING (1);
BEGIN_RING(rankine, 0x03b0, 1);
OUT_RING (0x00100000);
BEGIN_RING(rankine, 0x1454, 1);
OUT_RING (0);
BEGIN_RING(rankine, 0x1d80, 1);
OUT_RING (3);
BEGIN_RING(rankine, 0x1450, 1);
OUT_RING (0x00030004);
/* NEW */
BEGIN_RING(rankine, 0x1e98, 1);
OUT_RING (0);
BEGIN_RING(rankine, 0x17e0, 3);
OUT_RING (0);
OUT_RING (0);
OUT_RING (0x3f800000);
BEGIN_RING(rankine, 0x1f80, 16);
OUT_RING (0); OUT_RING (0); OUT_RING (0); OUT_RING (0);
OUT_RING (0); OUT_RING (0); OUT_RING (0); OUT_RING (0);
OUT_RING (0x0000ffff);
OUT_RING (0); OUT_RING (0); OUT_RING (0); OUT_RING (0);
OUT_RING (0); OUT_RING (0); OUT_RING (0);
BEGIN_RING(rankine, 0x120, 3);
OUT_RING (0);
OUT_RING (1);
OUT_RING (2);
BEGIN_RING(rankine, 0x1d88, 1);
OUT_RING (0x00001200);
BEGIN_RING(rankine, NV34TCL_RC_ENABLE, 1);
OUT_RING (0);
/* Attempt to setup a known state.. Probably missing a heap of
* stuff here..
*/
BEGIN_RING(rankine, NV34TCL_STENCIL_FRONT_ENABLE, 1);
OUT_RING (0);
BEGIN_RING(rankine, NV34TCL_STENCIL_BACK_ENABLE, 1);
OUT_RING (0);
BEGIN_RING(rankine, NV34TCL_ALPHA_FUNC_ENABLE, 1);
OUT_RING (0);
BEGIN_RING(rankine, NV34TCL_DEPTH_WRITE_ENABLE, 2);
OUT_RING (0); /* wr disable */
OUT_RING (0); /* test disable */
BEGIN_RING(rankine, NV34TCL_COLOR_MASK, 1);
OUT_RING (0x01010101); /* TR,TR,TR,TR */
BEGIN_RING(rankine, NV34TCL_CULL_FACE_ENABLE, 1);
OUT_RING (0);
BEGIN_RING(rankine, NV34TCL_BLEND_FUNC_ENABLE, 5);
OUT_RING (0); /* Blend enable */
OUT_RING (0); /* Blend src */
OUT_RING (0); /* Blend dst */
OUT_RING (0x00000000); /* Blend colour */
OUT_RING (0x8006); /* FUNC_ADD */
BEGIN_RING(rankine, NV34TCL_COLOR_LOGIC_OP_ENABLE, 2);
OUT_RING (0);
OUT_RING (0x1503 /*GL_COPY*/);
BEGIN_RING(rankine, NV34TCL_DITHER_ENABLE, 1);
OUT_RING (1);
BEGIN_RING(rankine, NV34TCL_SHADE_MODEL, 1);
OUT_RING (0x1d01 /*GL_SMOOTH*/);
BEGIN_RING(rankine, NV34TCL_POLYGON_OFFSET_FACTOR,2);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
BEGIN_RING(rankine, NV34TCL_POLYGON_MODE_FRONT, 2);
OUT_RING (0x1b02 /*GL_FILL*/);
OUT_RING (0x1b02 /*GL_FILL*/);
/* - Disable texture units
* - Set fragprog to MOVR result.color, fragment.color */
for (i=0;i<16;i++) {
BEGIN_RING(rankine,
NV34TCL_TX_ENABLE(i), 1);
OUT_RING (0);
}
/* Polygon stipple */
BEGIN_RING(rankine,
NV34TCL_POLYGON_STIPPLE_PATTERN(0), 0x20);
for (i=0;i<0x20;i++)
OUT_RING (0xFFFFFFFF);
int w=4096;
int h=4096;
int pitch=4096*4;
BEGIN_RING(rankine, NV34TCL_RT_HORIZ, 5);
OUT_RING (w<<16);
OUT_RING (h<<16);
OUT_RING (0x148); /* format */
OUT_RING (pitch << 16 | pitch);
OUT_RING (0x0);
BEGIN_RING(rankine, 0x0a00, 2);
OUT_RING ((w<<16) | 0);
OUT_RING ((h<<16) | 0);
BEGIN_RING(rankine, NV34TCL_VIEWPORT_CLIP_HORIZ(0), 2);
OUT_RING ((w-1)<<16);
OUT_RING ((h-1)<<16);
BEGIN_RING(rankine, NV34TCL_SCISSOR_HORIZ, 2);
OUT_RING (w<<16);
OUT_RING (h<<16);
BEGIN_RING(rankine, NV34TCL_VIEWPORT_HORIZ, 2);
OUT_RING (w<<16);
OUT_RING (h<<16);
BEGIN_RING(rankine, NV34TCL_VIEWPORT_TRANSLATE_X, 8);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (1.0);
OUT_RINGf (1.0);
OUT_RINGf (1.0);
OUT_RINGf (0.0);
BEGIN_RING(rankine, NV34TCL_MODELVIEW_MATRIX(0), 16);
OUT_RINGf (1.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (1.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (1.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (1.0);
BEGIN_RING(rankine, NV34TCL_PROJECTION_MATRIX(0), 16);
OUT_RINGf (1.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (1.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (1.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (1.0);
BEGIN_RING(rankine, NV34TCL_SCISSOR_HORIZ, 2);
OUT_RING (4096<<16);
OUT_RING (4096<<16);
BEGIN_RING(rankine, NV34TCL_MULTISAMPLE_CONTROL, 1);
OUT_RING (0xffff0000);
FIRE_RING ();
return TRUE;
}
#define NV30TCL_CHIPSET_3X_MASK 0x00000003
#define NV34TCL_CHIPSET_3X_MASK 0x00000010
#define NV35TCL_CHIPSET_3X_MASK 0x000001e0
struct pipe_context *
nv30_create(struct pipe_screen *screen)
{
struct pipe_winsys *pipe_winsys = screen->winsys;
struct nouveau_winsys *nvws = nv30_screen(screen)->nvws;
unsigned chipset = nv30_screen(screen)->chipset;
struct nv30_context *nv30;
int rankine_class = 0, ret;
if ((chipset & 0xf0) != 0x30) {
NOUVEAU_ERR("Not a NV3X chipset\n");
return NULL;
}
if (NV30TCL_CHIPSET_3X_MASK & (1 << (chipset & 0x0f))) {
rankine_class = 0x0397;
} else if (NV34TCL_CHIPSET_3X_MASK & (1 << (chipset & 0x0f))) {
rankine_class = 0x0697;
} else if (NV35TCL_CHIPSET_3X_MASK & (1 << (chipset & 0x0f))) {
rankine_class = 0x0497;
} else {
NOUVEAU_ERR("Unknown NV3X chipset: NV%02x\n", chipset);
return NULL;
}
nv30 = CALLOC_STRUCT(nv30_context);
if (!nv30)
return NULL;
nv30->chipset = chipset;
nv30->nvws = nvws;
/* Notifier for sync purposes */
ret = nvws->notifier_alloc(nvws, 1, &nv30->sync);
if (ret) {
NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
nv30_destroy(&nv30->pipe);
return NULL;
}
/* Query objects */
ret = nvws->notifier_alloc(nvws, 32, &nv30->query);
if (ret) {
NOUVEAU_ERR("Error initialising query objects: %d\n", ret);
nv30_destroy(&nv30->pipe);
return NULL;
}
ret = nvws->res_init(&nv30->query_heap, 0, 32);
if (ret) {
NOUVEAU_ERR("Error initialising query object heap: %d\n", ret);
nv30_destroy(&nv30->pipe);
return NULL;
}
/* Vtxprog resources */
if (nvws->res_init(&nv30->vertprog.exec_heap, 0, 512) ||
nvws->res_init(&nv30->vertprog.data_heap, 0, 256)) {
nv30_destroy(&nv30->pipe);
return NULL;
}
/* Static rankine initialisation */
if (!nv30_init_hwctx(nv30, rankine_class)) {
nv30_destroy(&nv30->pipe);
return NULL;
}
/* Pipe context setup */
nv30->pipe.winsys = pipe_winsys;
nv30->pipe.screen = screen;
nv30->pipe.destroy = nv30_destroy;
nv30->pipe.draw_arrays = nv30_draw_arrays;
nv30->pipe.draw_elements = nv30_draw_elements;
nv30->pipe.clear = nv30_clear;
nv30->pipe.flush = nv30_flush;
nv30_init_query_functions(nv30);
nv30_init_surface_functions(nv30);
nv30_init_state_functions(nv30);
nv30->draw = draw_create();
assert(nv30->draw);
draw_set_rasterize_stage(nv30->draw, nv30_draw_render_stage(nv30));
return &nv30->pipe;
}
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