1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef R300_STATE_SHADER_H
#define R300_STATE_SHADER_H
#include "r300_context.h"
#include "r300_reg.h"
#include "r300_screen.h"
void r300_translate_shader(struct r300_context* r300,
struct r300_fragment_shader* fs);
void r500_translate_shader(struct r300_context* r300,
struct r500_fragment_shader* fs);
static const struct r300_fragment_shader r300_passthrough_fragment_shader = {
/* XXX This is the emission code. TODO: decode
OUT_CS_REG(R300_US_CONFIG, 0);
OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
OUT_CS_REG(R300_US_CODE_ADDR_3, 0x400000);
OUT_CS_REG_SEQ(R300_US_OUT_FMT_0, 4);
OUT_CS(R300_C0_SEL_B | R300_C1_SEL_G | R300_C2_SEL_R | R300_C3_SEL_A);
OUT_CS(R300_US_OUT_FMT_UNUSED);
OUT_CS(R300_US_OUT_FMT_UNUSED);
OUT_CS(R300_US_OUT_FMT_UNUSED);
OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0); */
.alu_instruction_count = 1;
.tex_instruction_count = 0;
.indirections = 1;
.shader.stack_size = 2;
/* XXX decode these */
.instructions[0].alu_rgb_inst = 0x50A80;
.instructions[0].alu_rgb_inst = 0x1C000000;
.instructions[0].alu_alpha_inst = 0x40889;
.instructions[0].alu_alpha_inst = 0x1000000;
};
static const struct r500_fragment_shader r500_passthrough_fragment_shader = {
.shader.stack_size = 0,
.instruction_count = 1,
.instructions[0].inst0 = R500_INST_TYPE_OUT |
R500_INST_TEX_SEM_WAIT | R500_INST_LAST |
R500_INST_RGB_OMASK_RGB | R500_INST_ALPHA_OMASK |
R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP,
.instructions[0].inst1 =
R500_RGB_ADDR0(0) | R500_RGB_ADDR1(0) | R500_RGB_ADDR1_CONST |
R500_RGB_ADDR2(0) | R500_RGB_ADDR2_CONST,
.instructions[0].inst2 =
R500_ALPHA_ADDR0(0) | R500_ALPHA_ADDR1(0) | R500_ALPHA_ADDR1_CONST |
R500_ALPHA_ADDR2(0) | R500_ALPHA_ADDR2_CONST,
.instructions[0].inst3 =
R500_ALU_RGB_SEL_A_SRC0 | R500_ALU_RGB_R_SWIZ_A_R |
R500_ALU_RGB_G_SWIZ_A_G | R500_ALU_RGB_B_SWIZ_A_B |
R500_ALU_RGB_SEL_B_SRC0 | R500_ALU_RGB_R_SWIZ_B_R |
R500_ALU_RGB_B_SWIZ_B_G | R500_ALU_RGB_G_SWIZ_B_B,
.instructions[0].inst4 =
R500_ALPHA_OP_CMP | R500_ALPHA_SWIZ_A_A | R500_ALPHA_SWIZ_B_A,
.instructions[0].inst5 =
R500_ALU_RGBA_OP_CMP | R500_ALU_RGBA_R_SWIZ_0 |
R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 |
R500_ALU_RGBA_A_SWIZ_0,
.shader.translated = TRUE,
};
#endif /* R300_STATE_SHADER_H */
|