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/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "pipe/p_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "svga_context.h"
#include "svga_state.h"
#include "svga_hw_reg.h"
static INLINE unsigned
svga_translate_blend_factor(unsigned factor)
{
switch (factor) {
case PIPE_BLENDFACTOR_ZERO: return SVGA3D_BLENDOP_ZERO;
case PIPE_BLENDFACTOR_SRC_ALPHA: return SVGA3D_BLENDOP_SRCALPHA;
case PIPE_BLENDFACTOR_ONE: return SVGA3D_BLENDOP_ONE;
case PIPE_BLENDFACTOR_SRC_COLOR: return SVGA3D_BLENDOP_SRCCOLOR;
case PIPE_BLENDFACTOR_INV_SRC_COLOR: return SVGA3D_BLENDOP_INVSRCCOLOR;
case PIPE_BLENDFACTOR_DST_COLOR: return SVGA3D_BLENDOP_DESTCOLOR;
case PIPE_BLENDFACTOR_INV_DST_COLOR: return SVGA3D_BLENDOP_INVDESTCOLOR;
case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return SVGA3D_BLENDOP_INVSRCALPHA;
case PIPE_BLENDFACTOR_DST_ALPHA: return SVGA3D_BLENDOP_DESTALPHA;
case PIPE_BLENDFACTOR_INV_DST_ALPHA: return SVGA3D_BLENDOP_INVDESTALPHA;
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return SVGA3D_BLENDOP_SRCALPHASAT;
case PIPE_BLENDFACTOR_CONST_COLOR: return SVGA3D_BLENDOP_BLENDFACTOR;
case PIPE_BLENDFACTOR_INV_CONST_COLOR: return SVGA3D_BLENDOP_INVBLENDFACTOR;
case PIPE_BLENDFACTOR_CONST_ALPHA: return SVGA3D_BLENDOP_BLENDFACTOR; /* ? */
case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return SVGA3D_BLENDOP_INVBLENDFACTOR; /* ? */
default:
assert(0);
return SVGA3D_BLENDOP_ZERO;
}
}
static INLINE unsigned
svga_translate_blend_func(unsigned mode)
{
switch (mode) {
case PIPE_BLEND_ADD: return SVGA3D_BLENDEQ_ADD;
case PIPE_BLEND_SUBTRACT: return SVGA3D_BLENDEQ_SUBTRACT;
case PIPE_BLEND_REVERSE_SUBTRACT: return SVGA3D_BLENDEQ_REVSUBTRACT;
case PIPE_BLEND_MIN: return SVGA3D_BLENDEQ_MINIMUM;
case PIPE_BLEND_MAX: return SVGA3D_BLENDEQ_MAXIMUM;
default:
assert(0);
return SVGA3D_BLENDEQ_ADD;
}
}
static void *
svga_create_blend_state(struct pipe_context *pipe,
const struct pipe_blend_state *templ)
{
struct svga_blend_state *blend = CALLOC_STRUCT( svga_blend_state );
unsigned i;
/* Fill in the per-rendertarget blend state. We currently only
* have one rendertarget.
*/
for (i = 0; i < 1; i++) {
/* No way to set this in SVGA3D, and no way to correctly implement it on
* top of D3D9 API. Instead we try to simulate with various blend modes.
*/
if (templ->logicop_enable) {
switch (templ->logicop_func) {
case PIPE_LOGICOP_XOR:
blend->need_white_fragments = TRUE;
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
blend->rt[i].dstblend = SVGA3D_BLENDOP_ONE;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_SUBTRACT;
break;
case PIPE_LOGICOP_CLEAR:
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_ZERO;
blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
break;
case PIPE_LOGICOP_COPY:
blend->rt[i].blend_enable = FALSE;
break;
case PIPE_LOGICOP_COPY_INVERTED:
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
break;
case PIPE_LOGICOP_NOOP:
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_ZERO;
blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
break;
case PIPE_LOGICOP_SET:
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
blend->rt[i].dstblend = SVGA3D_BLENDOP_ONE;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
break;
case PIPE_LOGICOP_INVERT:
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
break;
case PIPE_LOGICOP_AND:
/* Approximate with minimum - works for the 0 & anything case: */
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
break;
case PIPE_LOGICOP_AND_REVERSE:
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
blend->rt[i].dstblend = SVGA3D_BLENDOP_INVDESTCOLOR;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
break;
case PIPE_LOGICOP_AND_INVERTED:
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
break;
case PIPE_LOGICOP_OR:
/* Approximate with maximum - works for the 1 | anything case: */
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
break;
case PIPE_LOGICOP_OR_REVERSE:
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
blend->rt[i].dstblend = SVGA3D_BLENDOP_INVDESTCOLOR;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
break;
case PIPE_LOGICOP_OR_INVERTED:
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
break;
case PIPE_LOGICOP_NAND:
case PIPE_LOGICOP_NOR:
case PIPE_LOGICOP_EQUIV:
/* Fill these in with plausible values */
blend->rt[i].blend_enable = FALSE;
break;
default:
assert(0);
break;
}
}
else {
blend->rt[i].blend_enable = templ->blend_enable;
if (templ->blend_enable) {
blend->rt[i].srcblend = svga_translate_blend_factor(templ->rgb_src_factor);
blend->rt[i].dstblend = svga_translate_blend_factor(templ->rgb_dst_factor);
blend->rt[i].blendeq = svga_translate_blend_func(templ->rgb_func);
blend->rt[i].srcblend_alpha = svga_translate_blend_factor(templ->alpha_src_factor);
blend->rt[i].dstblend_alpha = svga_translate_blend_factor(templ->alpha_dst_factor);
blend->rt[i].blendeq_alpha = svga_translate_blend_func(templ->alpha_func);
if (blend->rt[i].srcblend_alpha != blend->rt[i].srcblend ||
blend->rt[i].dstblend_alpha != blend->rt[i].dstblend ||
blend->rt[i].blendeq_alpha != blend->rt[i].blendeq)
{
blend->rt[i].separate_alpha_blend_enable = TRUE;
}
}
}
blend->rt[i].writemask = templ->colormask;
}
return blend;
}
static void svga_bind_blend_state(struct pipe_context *pipe,
void *blend)
{
struct svga_context *svga = svga_context(pipe);
svga->curr.blend = (struct svga_blend_state*)blend;
svga->dirty |= SVGA_NEW_BLEND;
}
static void svga_delete_blend_state(struct pipe_context *pipe, void *blend)
{
FREE(blend);
}
static void svga_set_blend_color( struct pipe_context *pipe,
const struct pipe_blend_color *blend_color )
{
struct svga_context *svga = svga_context(pipe);
svga->curr.blend_color = *blend_color;
svga->dirty |= SVGA_NEW_BLEND;
}
void svga_init_blend_functions( struct svga_context *svga )
{
svga->pipe.create_blend_state = svga_create_blend_state;
svga->pipe.bind_blend_state = svga_bind_blend_state;
svga->pipe.delete_blend_state = svga_delete_blend_state;
svga->pipe.set_blend_color = svga_set_blend_color;
}
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