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/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "pipe/p_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_bitmask.h"
#include "translate/translate.h"
#include "svga_context.h"
#include "svga_state.h"
#include "svga_cmd.h"
#include "svga_tgsi.h"
#include "svga_hw_reg.h"
/***********************************************************************
*/
static INLINE int compare_vs_keys( const struct svga_vs_compile_key *a,
const struct svga_vs_compile_key *b )
{
unsigned keysize = svga_vs_key_size( a );
return memcmp( a, b, keysize );
}
static struct svga_shader_result *search_vs_key( struct svga_vertex_shader *vs,
const struct svga_vs_compile_key *key )
{
struct svga_shader_result *result = vs->base.results;
assert(key);
for ( ; result; result = result->next) {
if (compare_vs_keys( key, &result->key.vkey ) == 0)
return result;
}
return NULL;
}
static enum pipe_error compile_vs( struct svga_context *svga,
struct svga_vertex_shader *vs,
const struct svga_vs_compile_key *key,
struct svga_shader_result **out_result )
{
struct svga_shader_result *result;
enum pipe_error ret = PIPE_OK;
result = svga_translate_vertex_program( vs, key );
if (result == NULL) {
ret = PIPE_ERROR_OUT_OF_MEMORY;
goto fail;
}
result->id = util_bitmask_add(svga->vs_bm);
if(result->id == UTIL_BITMASK_INVALID_INDEX)
goto fail;
ret = SVGA3D_DefineShader(svga->swc,
result->id,
SVGA3D_SHADERTYPE_VS,
result->tokens,
result->nr_tokens * sizeof result->tokens[0]);
if (ret)
goto fail;
*out_result = result;
result->next = vs->base.results;
vs->base.results = result;
return PIPE_OK;
fail:
if (result) {
if (result->id != UTIL_BITMASK_INVALID_INDEX)
util_bitmask_clear( svga->vs_bm, result->id );
svga_destroy_shader_result( result );
}
return ret;
}
/* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_ZERO_STRIDE
*/
static int make_vs_key( struct svga_context *svga,
struct svga_vs_compile_key *key )
{
memset(key, 0, sizeof *key);
key->need_prescale = svga->state.hw_clear.prescale.enabled;
key->allow_psiz = svga->curr.rast->templ.point_size_per_vertex;
key->zero_stride_vertex_elements =
svga->curr.zero_stride_vertex_elements;
key->num_zero_stride_vertex_elements =
svga->curr.num_zero_stride_vertex_elements;
return 0;
}
static int emit_hw_vs( struct svga_context *svga,
unsigned dirty )
{
struct svga_shader_result *result = NULL;
unsigned id = SVGA3D_INVALID_ID;
int ret = 0;
/* SVGA_NEW_NEED_SWTNL */
if (!svga->state.sw.need_swtnl) {
struct svga_vertex_shader *vs = svga->curr.vs;
struct svga_vs_compile_key key;
ret = make_vs_key( svga, &key );
if (ret)
return ret;
result = search_vs_key( vs, &key );
if (!result) {
ret = compile_vs( svga, vs, &key, &result );
if (ret)
return ret;
}
assert (result);
id = result->id;
}
if (result != svga->state.hw_draw.vs) {
if (id != svga->state.hw_draw.shader_id[PIPE_SHADER_VERTEX]) {
ret = SVGA3D_SetShader(svga->swc,
SVGA3D_SHADERTYPE_VS,
id );
if (ret)
return ret;
}
svga->dirty |= SVGA_NEW_VS_RESULT;
svga->state.hw_draw.shader_id[PIPE_SHADER_VERTEX] = id;
svga->state.hw_draw.vs = result;
}
return 0;
}
struct svga_tracked_state svga_hw_vs =
{
"vertex shader (hwtnl)",
(SVGA_NEW_VS |
SVGA_NEW_PRESCALE |
SVGA_NEW_NEED_SWTNL |
SVGA_NEW_ZERO_STRIDE),
emit_hw_vs
};
/***********************************************************************
*/
static int update_zero_stride( struct svga_context *svga,
unsigned dirty )
{
unsigned i;
svga->curr.zero_stride_vertex_elements = 0;
svga->curr.num_zero_stride_vertex_elements = 0;
for (i = 0; i < svga->curr.num_vertex_elements; i++) {
const struct pipe_vertex_element *vel = &svga->curr.ve[i];
const struct pipe_vertex_buffer *vbuffer = &svga->curr.vb[
vel->vertex_buffer_index];
if (vbuffer->stride == 0) {
unsigned const_idx =
svga->curr.num_zero_stride_vertex_elements;
struct translate *translate;
struct translate_key key;
void *mapped_buffer;
svga->curr.zero_stride_vertex_elements |= (1 << i);
++svga->curr.num_zero_stride_vertex_elements;
key.output_stride = 4 * sizeof(float);
key.nr_elements = 1;
key.element[0].input_format = vel->src_format;
key.element[0].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
key.element[0].input_buffer = vel->vertex_buffer_index;
key.element[0].input_offset = vel->src_offset;
key.element[0].output_offset = const_idx * 4 * sizeof(float);
translate_key_sanitize(&key);
/* translate_generic_create is technically private but
* we don't want to code-generate, just want generic
* translation */
translate = translate_generic_create(&key);
assert(vel->src_offset == 0);
mapped_buffer = pipe_buffer_map_range(svga->pipe.screen,
vbuffer->buffer,
vel->src_offset,
pf_get_size(vel->src_format),
PIPE_BUFFER_USAGE_CPU_READ);
translate->set_buffer(translate, vel->vertex_buffer_index,
mapped_buffer,
vbuffer->stride);
translate->run(translate, 0, 1,
svga->curr.zero_stride_constants);
pipe_buffer_unmap(svga->pipe.screen,
vbuffer->buffer);
translate->release(translate);
}
}
if (svga->curr.num_zero_stride_vertex_elements)
svga->dirty |= SVGA_NEW_ZERO_STRIDE;
return 0;
}
struct svga_tracked_state svga_hw_update_zero_stride =
{
"update zero_stride",
( SVGA_NEW_VELEMENT |
SVGA_NEW_VBUFFER ),
update_zero_stride
};
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