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#!/usr/bin/env python
##########################################################################
#
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
import sys
import gallium
import model
import parser
def make_image(surface):
pixels = gallium.FloatArray(surface.height*surface.width*4)
surface.get_tile_rgba(0, 0, surface.width, surface.height, pixels)
import Image
outimage = Image.new(
mode='RGB',
size=(surface.width, surface.height),
color=(0,0,0))
outpixels = outimage.load()
for y in range(0, surface.height):
for x in range(0, surface.width):
offset = (y*surface.width + x)*4
r, g, b, a = [int(pixels[offset + ch]*255) for ch in range(4)]
outpixels[x, y] = r, g, b
return outimage
def save_image(filename, surface):
outimage = make_image(surface)
outimage.save(filename, "PNG")
def show_image(surface):
outimage = make_image(surface)
import Tkinter as tk
from PIL import Image, ImageTk
root = tk.Tk()
root.title('background image')
image1 = ImageTk.PhotoImage(outimage)
w = image1.width()
h = image1.height()
x = 100
y = 100
root.geometry("%dx%d+%d+%d" % (w, h, x, y))
panel1 = tk.Label(root, image=image1)
panel1.pack(side='top', fill='both', expand='yes')
panel1.image = image1
root.mainloop()
class Struct:
"""C-like struct"""
# A basic Python class can pass as a C-like structure
pass
struct_factories = {
"pipe_blend_color": gallium.BlendColor,
"pipe_blend_state": gallium.Blend,
#"pipe_clip_state": gallium.Clip,
#"pipe_constant_buffer": gallium.ConstantBuffer,
"pipe_depth_state": gallium.Depth,
"pipe_stencil_state": gallium.Stencil,
"pipe_alpha_state": gallium.Alpha,
"pipe_depth_stencil_alpha_state": gallium.DepthStencilAlpha,
"pipe_format_block": gallium.FormatBlock,
#"pipe_framebuffer_state": gallium.Framebuffer,
"pipe_poly_stipple": gallium.PolyStipple,
"pipe_rasterizer_state": gallium.Rasterizer,
"pipe_sampler_state": gallium.Sampler,
"pipe_scissor_state": gallium.Scissor,
#"pipe_shader_state": gallium.Shader,
#"pipe_vertex_buffer": gallium.VertexBuffer,
"pipe_vertex_element": gallium.VertexElement,
"pipe_viewport_state": gallium.Viewport,
#"pipe_texture": gallium.Texture,
}
member_array_factories = {
"pipe_rasterizer_state": {"sprite_coord_mode": gallium.ByteArray},
"pipe_poly_stipple": {"stipple": gallium.UnsignedArray},
"pipe_viewport_state": {"scale": gallium.FloatArray, "translate": gallium.FloatArray},
#"pipe_clip_state": {"ucp": gallium.FloatArray},
"pipe_depth_stencil_alpha_state": {"stencil": gallium.StencilArray},
"pipe_blend_color": {"color": gallium.FloatArray},
"pipe_sampler_state": {"border_color": gallium.FloatArray},
}
class Translator(model.Visitor):
"""Translate model arguments into regular Python objects"""
def __init__(self, interpreter):
self.interpreter = interpreter
self.result = None
def visit(self, node):
self.result = None
node.visit(self)
return self.result
def visit_literal(self, node):
self.result = node.value
def visit_named_constant(self, node):
# lookup the named constant in the gallium module
self.result = getattr(gallium, node.name)
def visit_array(self, node):
array = []
for element in node.elements:
array.append(self.visit(element))
self.result = array
def visit_struct(self, node):
struct_factory = struct_factories.get(node.name, Struct)
struct = struct_factory()
for member_name, member_node in node.members:
member_value = self.visit(member_node)
try:
array_factory = member_array_factories[node.name][member_name]
except KeyError:
pass
else:
assert isinstance(member_value, list)
array = array_factory(len(member_value))
for i in range(len(member_value)):
array[i] = member_value[i]
member_value = array
#print node.name, member_name, member_value
assert isinstance(struct, Struct) or hasattr(struct, member_name)
setattr(struct, member_name, member_value)
self.result = struct
def visit_pointer(self, node):
self.result = self.interpreter.lookup_object(node.address)
class Object:
def __init__(self, interpreter, real):
self.interpreter = interpreter
self.real = real
class Global(Object):
def __init__(self, interpreter, real):
self.interpreter = interpreter
self.real = real
def pipe_winsys_create(self):
return Winsys(self.interpreter, gallium.Device())
def pipe_screen_create(self, winsys):
return Screen(self.interpreter, winsys.real)
def pipe_context_create(self, screen):
context = screen.real.context_create()
return Context(self.interpreter, context)
class Winsys(Object):
def __init__(self, interpreter, real):
self.interpreter = interpreter
self.real = real
def get_name(self):
pass
def user_buffer_create(self, data, size):
# We don't really care to distinguish between user and regular buffers
buffer = self.real.buffer_create(size,
4,
gallium.PIPE_BUFFER_USAGE_CPU_READ |
gallium.PIPE_BUFFER_USAGE_CPU_WRITE )
buffer.write(data, size)
return buffer
def buffer_create(self, alignment, usage, size):
return self.real.buffer_create(size, alignment, usage)
def buffer_destroy(self, buffer):
pass
def buffer_write(self, buffer, data, size):
buffer.write(data, size)
def fence_finish(self, fence, flags):
pass
def fence_reference(self, dst, src):
pass
def flush_frontbuffer(self, surface):
pass
def surface_alloc(self):
return None
def surface_release(self, surface):
pass
class Screen(Object):
def get_name(self):
pass
def get_vendor(self):
pass
def get_param(self, param):
pass
def get_paramf(self, param):
pass
def is_format_supported(self, format, target, tex_usage, geom_flags):
return self.real.is_format_supported(format, target, tex_usage, geom_flags)
def texture_create(self, template):
return self.real.texture_create(
format = template.format,
width = template.width[0],
height = template.height[0],
depth = template.depth[0],
last_level = template.last_level,
target = template.target,
tex_usage = template.tex_usage,
)
def texture_destroy(self, texture):
self.interpreter.unregister_object(texture)
def texture_release(self, surface):
pass
def get_tex_surface(self, texture, face, level, zslice, usage):
return texture.get_surface(face, level, zslice, usage)
def tex_surface_destroy(self, surface):
self.interpreter.unregister_object(surface)
def tex_surface_release(self, surface):
pass
def surface_write(self, surface, data, stride, size):
assert surface.nblocksy * stride == size
surface.put_tile_raw(0, 0, surface.width, surface.height, data, stride)
class Context(Object):
def __init__(self, interpreter, real):
Object.__init__(self, interpreter, real)
self.cbufs = []
self.zsbuf = None
def destroy(self):
pass
def create_blend_state(self, state):
return state
def bind_blend_state(self, state):
if state is not None:
self.real.set_blend(state)
def delete_blend_state(self, state):
pass
def create_sampler_state(self, state):
return state
def delete_sampler_state(self, state):
pass
def bind_sampler_states(self, n, states):
for i in range(n):
self.real.set_sampler(i, states[i])
def create_rasterizer_state(self, state):
return state
def bind_rasterizer_state(self, state):
if state is not None:
self.real.set_rasterizer(state)
def delete_rasterizer_state(self, state):
pass
def create_depth_stencil_alpha_state(self, state):
return state
def bind_depth_stencil_alpha_state(self, state):
if state is not None:
self.real.set_depth_stencil_alpha(state)
def delete_depth_stencil_alpha_state(self, state):
pass
def create_fs_state(self, state):
tokens = str(state.tokens)
shader = gallium.Shader(tokens)
return shader
create_vs_state = create_fs_state
def bind_fs_state(self, state):
self.real.set_fragment_shader(state)
def bind_vs_state(self, state):
self.real.set_vertex_shader(state)
def delete_fs_state(self, state):
pass
delete_vs_state = delete_fs_state
def set_blend_color(self, state):
self.real.set_blend_color(state)
def set_clip_state(self, state):
_state = gallium.Clip()
_state.nr = state.nr
if state.nr:
# FIXME
ucp = gallium.FloatArray(gallium.PIPE_MAX_CLIP_PLANES*4)
for i in range(len(state.ucp)):
for j in range(len(state.ucp[i])):
ucp[i*4 + j] = state.ucp[i][j]
_state.ucp = ucp
self.real.set_clip(_state)
def set_constant_buffer(self, shader, index, state):
if state is not None:
self.real.set_constant_buffer(shader, index, state.buffer)
def set_framebuffer_state(self, state):
_state = gallium.Framebuffer()
_state.width = state.width
_state.height = state.height
_state.num_cbufs = state.num_cbufs
for i in range(len(state.cbufs)):
_state.set_cbuf(i, state.cbufs[i])
_state.set_zsbuf(state.zsbuf)
self.real.set_framebuffer(_state)
self.cbufs = state.cbufs
self.zsbuf = state.zsbuf
def set_polygon_stipple(self, state):
self.real.set_polygon_stipple(state)
def set_scissor_state(self, state):
self.real.set_scissor(state)
def set_viewport_state(self, state):
self.real.set_viewport(state)
def set_sampler_textures(self, n, textures):
for i in range(n):
self.real.set_sampler_texture(i, textures[i])
def set_vertex_buffers(self, n, vbufs):
for i in range(n):
vbuf = vbufs[i]
self.real.set_vertex_buffer(
i,
pitch = vbuf.pitch,
max_index = vbuf.max_index,
buffer_offset = vbuf.buffer_offset,
buffer = vbuf.buffer,
)
def set_vertex_elements(self, n, elements):
for i in range(n):
self.real.set_vertex_element(i, elements[i])
self.real.set_vertex_elements(n)
def set_edgeflags(self, bitfield):
# FIXME
pass
def draw_arrays(self, mode, start, count):
self.real.draw_arrays(mode, start, count)
def draw_elements(self, indexBuffer, indexSize, mode, start, count):
self.real.draw_elements(indexBuffer, indexSize, mode, start, count)
def draw_range_elements(self, indexBuffer, indexSize, minIndex, maxIndex, mode, start, count):
self.real.draw_range_elements(indexBuffer, indexSize, minIndex, maxIndex, mode, start, count)
def flush(self, flags):
self.real.flush(flags)
if flags & gallium.PIPE_FLUSH_FRAME:
self._update()
return None
def clear(self, surface, value):
self.real.surface_clear(surface, value)
def _update(self):
self.real.flush()
if self.cbufs and self.cbufs[0]:
show_image(self.cbufs[0])
class Interpreter(parser.TraceDumper):
ignore_calls = set((
('pipe_screen', 'is_format_supported'),
('pipe_screen', 'get_param'),
('pipe_screen', 'get_paramf'),
))
def __init__(self, stream):
parser.TraceDumper.__init__(self, stream)
self.objects = {}
self.result = None
self.globl = Global(self, None)
def register_object(self, address, object):
self.objects[address] = object
def unregister_object(self, object):
# FIXME:
pass
def lookup_object(self, address):
return self.objects[address]
def interpret(self, trace):
for call in trace.calls:
self.interpret_call(call)
def handle_call(self, call):
if (call.klass, call.method) in self.ignore_calls:
return
parser.TraceDumper.handle_call(self, call)
args = [self.interpret_arg(arg) for name, arg in call.args]
if call.klass:
obj = args[0]
args = args[1:]
else:
obj = self.globl
method = getattr(obj, call.method)
ret = method(*args)
if call.ret and isinstance(call.ret, model.Pointer):
self.register_object(call.ret.address, ret)
def interpret_arg(self, node):
translator = Translator(self)
return translator.visit(node)
if __name__ == '__main__':
parser.main(Interpreter)
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