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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <windows.h>
#include "main/mtypes.h"
#include "main/context.h"
#include "pipe/p_compiler.h"
#include "pipe/p_context.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_public.h"
#ifdef DEBUG
#include "trace/tr_screen.h"
#include "trace/tr_context.h"
#endif
#include "shared/stw_device.h"
#include "shared/stw_winsys.h"
#include "shared/stw_framebuffer.h"
#include "shared/stw_pixelformat.h"
#include "stw_public.h"
#include "stw_context.h"
#include "stw_tls.h"
BOOL
stw_copy_context(
UINT_PTR hglrcSrc,
UINT_PTR hglrcDst,
UINT mask )
{
struct stw_context *src;
struct stw_context *dst;
BOOL ret = FALSE;
pipe_mutex_lock( stw_dev->mutex );
src = stw_lookup_context_locked( hglrcSrc );
dst = stw_lookup_context_locked( hglrcDst );
if (src && dst) {
/* FIXME */
(void) src;
(void) dst;
(void) mask;
}
pipe_mutex_unlock( stw_dev->mutex );
return ret;
}
BOOL
stw_share_lists(
UINT_PTR hglrc1,
UINT_PTR hglrc2 )
{
struct stw_context *ctx1;
struct stw_context *ctx2;
BOOL ret = FALSE;
pipe_mutex_lock( stw_dev->mutex );
ctx1 = stw_lookup_context_locked( hglrc1 );
ctx2 = stw_lookup_context_locked( hglrc2 );
if (ctx1 && ctx2 &&
ctx1->pfi == ctx2->pfi) {
ret = _mesa_share_state(ctx2->st->ctx, ctx1->st->ctx);
}
pipe_mutex_unlock( stw_dev->mutex );
return ret;
}
UINT_PTR
stw_create_layer_context(
HDC hdc,
int iLayerPlane )
{
uint pfi;
const struct stw_pixelformat_info *pf = NULL;
struct stw_context *ctx = NULL;
GLvisual *visual = NULL;
struct pipe_screen *screen = NULL;
struct pipe_context *pipe = NULL;
UINT_PTR hglrc = 0;
if(!stw_dev)
return 0;
if (iLayerPlane != 0)
return 0;
pfi = stw_pixelformat_get( hdc );
if (pfi == 0)
return 0;
pf = stw_pixelformat_get_info( pfi - 1 );
ctx = CALLOC_STRUCT( stw_context );
if (ctx == NULL)
goto no_ctx;
ctx->hdc = hdc;
ctx->color_bits = GetDeviceCaps( ctx->hdc, BITSPIXEL );
/* Create visual based on flags
*/
visual = _mesa_create_visual(
(pf->pfd.iPixelType == PFD_TYPE_RGBA) ? GL_TRUE : GL_FALSE,
(pf->pfd.dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE,
(pf->pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE,
pf->pfd.cRedBits,
pf->pfd.cGreenBits,
pf->pfd.cBlueBits,
pf->pfd.cAlphaBits,
(pf->pfd.iPixelType == PFD_TYPE_COLORINDEX) ? pf->pfd.cColorBits : 0,
pf->pfd.cDepthBits,
pf->pfd.cStencilBits,
pf->pfd.cAccumRedBits,
pf->pfd.cAccumGreenBits,
pf->pfd.cAccumBlueBits,
pf->pfd.cAccumAlphaBits,
pf->numSamples );
if (visual == NULL)
goto no_visual;
screen = stw_dev->screen;
#ifdef DEBUG
/* Unwrap screen */
if(stw_dev->trace_running)
screen = trace_screen(screen)->screen;
#endif
pipe = stw_dev->stw_winsys->create_context( screen );
if (pipe == NULL)
goto no_pipe;
#ifdef DEBUG
/* Wrap context */
if(stw_dev->trace_running)
pipe = trace_context_create(stw_dev->screen, pipe);
#endif
assert(!pipe->priv);
pipe->priv = hdc;
ctx->st = st_create_context( pipe, visual, NULL );
if (ctx->st == NULL)
goto no_st_ctx;
ctx->st->ctx->DriverCtx = ctx;
ctx->pfi = pf;
pipe_mutex_lock( stw_dev->mutex );
ctx->hglrc = handle_table_add(stw_dev->ctx_table, ctx);
pipe_mutex_unlock( stw_dev->mutex );
if (!ctx->hglrc)
goto no_hglrc;
return ctx->hglrc;
no_hglrc:
st_destroy_context(ctx->st);
goto no_pipe; /* st_context_destroy already destroys pipe */
no_st_ctx:
pipe->destroy( pipe );
no_pipe:
_mesa_destroy_visual( visual );
no_visual:
FREE( ctx );
no_ctx:
return 0;
}
BOOL
stw_delete_context(
UINT_PTR hglrc )
{
struct stw_context *ctx ;
BOOL ret = FALSE;
if (!stw_dev)
return FALSE;
pipe_mutex_lock( stw_dev->mutex );
ctx = stw_lookup_context_locked(hglrc);
handle_table_remove(stw_dev->ctx_table, hglrc);
pipe_mutex_unlock( stw_dev->mutex );
if (ctx) {
GLcontext *glctx = ctx->st->ctx;
GET_CURRENT_CONTEXT( glcurctx );
struct stw_framebuffer *fb;
/* Unbind current if deleting current context.
*/
if (glcurctx == glctx)
st_make_current( NULL, NULL, NULL );
fb = stw_framebuffer_from_hdc( ctx->hdc );
if (fb)
stw_framebuffer_destroy( fb );
if (WindowFromDC( ctx->hdc ) != NULL)
ReleaseDC( WindowFromDC( ctx->hdc ), ctx->hdc );
st_destroy_context(ctx->st);
FREE(ctx);
ret = TRUE;
}
return ret;
}
BOOL
stw_release_context(
UINT_PTR hglrc )
{
struct stw_context *ctx;
if (!stw_dev)
return FALSE;
pipe_mutex_lock( stw_dev->mutex );
ctx = stw_lookup_context_locked( hglrc );
pipe_mutex_unlock( stw_dev->mutex );
if (!ctx)
return FALSE;
/* The expectation is that ctx is the same context which is
* current for this thread. We should check that and return False
* if not the case.
*/
{
GLcontext *glctx = ctx->st->ctx;
GET_CURRENT_CONTEXT( glcurctx );
if (glcurctx != glctx)
return FALSE;
}
if (stw_make_current( NULL, 0 ) == FALSE)
return FALSE;
return TRUE;
}
/* Find the width and height of the window named by hdc.
*/
static void
stw_get_window_size( HDC hdc, GLuint *width, GLuint *height )
{
if (WindowFromDC( hdc )) {
RECT rect;
GetClientRect( WindowFromDC( hdc ), &rect );
*width = rect.right - rect.left;
*height = rect.bottom - rect.top;
}
else {
*width = GetDeviceCaps( hdc, HORZRES );
*height = GetDeviceCaps( hdc, VERTRES );
}
}
UINT_PTR
stw_get_current_context( void )
{
GET_CURRENT_CONTEXT( glcurctx );
struct stw_context *ctx;
if(!glcurctx)
return 0;
ctx = (struct stw_context *)glcurctx->DriverCtx;
assert(ctx);
if(!ctx)
return 0;
return ctx->hglrc;
}
HDC
stw_get_current_dc( void )
{
GET_CURRENT_CONTEXT( glcurctx );
struct stw_context *ctx;
if(!glcurctx)
return NULL;
ctx = (struct stw_context *)glcurctx->DriverCtx;
assert(ctx);
if(!ctx)
return NULL;
return ctx->hdc;
}
BOOL
stw_make_current(
HDC hdc,
UINT_PTR hglrc )
{
struct stw_context *ctx;
GET_CURRENT_CONTEXT( glcurctx );
struct stw_framebuffer *fb;
GLuint width = 0;
GLuint height = 0;
struct stw_context *curctx;
if (!stw_dev)
return FALSE;
pipe_mutex_lock( stw_dev->mutex );
ctx = stw_lookup_context_locked( hglrc );
pipe_mutex_unlock( stw_dev->mutex );
if (glcurctx != NULL) {
curctx = (struct stw_context *) glcurctx->DriverCtx;
if (curctx != ctx)
st_flush(glcurctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
}
if (hdc == NULL || hglrc == 0) {
st_make_current( NULL, NULL, NULL );
return TRUE;
}
/* Return if already current.
*/
if (glcurctx != NULL) {
if (curctx != NULL && curctx == ctx && ctx->hdc == hdc)
return TRUE;
}
fb = stw_framebuffer_from_hdc( hdc );
if (hdc != NULL)
stw_get_window_size( hdc, &width, &height );
/* Lazy creation of stw_framebuffers.
*/
if (fb == NULL && ctx != NULL && hdc != NULL) {
GLvisual *visual = &ctx->st->ctx->Visual;
fb = stw_framebuffer_create( hdc, visual, ctx->pfi, width, height );
if (fb == NULL)
return FALSE;
}
if (ctx && fb) {
pipe_mutex_lock( fb->mutex );
st_make_current( ctx->st, fb->stfb, fb->stfb );
st_resize_framebuffer( fb->stfb, width, height );
pipe_mutex_unlock( fb->mutex );
ctx->hdc = hdc;
ctx->st->pipe->priv = hdc;
}
else {
/* Detach */
st_make_current( NULL, NULL, NULL );
}
return TRUE;
}
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