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/**************************************************************************
*
* Copyright 2008-2009 Vmware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <windows.h>
#include "main/context.h"
#include "pipe/p_format.h"
#include "pipe/p_screen.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_public.h"
#ifdef DEBUG
#include "trace/tr_screen.h"
#include "trace/tr_texture.h"
#endif
#include "stw_icd.h"
#include "stw_framebuffer.h"
#include "stw_device.h"
#include "stw_winsys.h"
#include "stw_tls.h"
/**
* Search the framebuffer with the matching HWND while holding the
* stw_dev::fb_mutex global lock.
*/
static INLINE struct stw_framebuffer *
stw_framebuffer_from_hwnd_locked(
HWND hwnd )
{
struct stw_framebuffer *fb;
for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next)
if (fb->hWnd == hwnd) {
pipe_mutex_lock(fb->mutex);
break;
}
return fb;
}
/**
* Destroy this framebuffer. Both stw_dev::fb_mutex and stw_framebuffer::mutex
* must be held, by this order. Obviously no further access to fb can be done
* after this.
*/
static INLINE void
stw_framebuffer_destroy_locked(
struct stw_framebuffer *fb )
{
struct stw_framebuffer **link;
link = &stw_dev->fb_head;
while (*link != fb)
link = &(*link)->next;
assert(*link);
*link = fb->next;
fb->next = NULL;
if(fb->shared_surface)
stw_dev->stw_winsys->shared_surface_close(stw_dev->screen, fb->shared_surface);
st_unreference_framebuffer(fb->stfb);
pipe_mutex_unlock( fb->mutex );
pipe_mutex_destroy( fb->mutex );
FREE( fb );
}
void
stw_framebuffer_release(
struct stw_framebuffer *fb)
{
assert(fb);
pipe_mutex_unlock( fb->mutex );
}
static INLINE void
stw_framebuffer_get_size( struct stw_framebuffer *fb )
{
unsigned width, height;
RECT client_rect;
RECT window_rect;
POINT client_pos;
assert(fb->hWnd);
/* Get the client area size. */
GetClientRect( fb->hWnd, &client_rect );
assert(client_rect.left == 0);
assert(client_rect.top == 0);
width = client_rect.right - client_rect.left;
height = client_rect.bottom - client_rect.top;
if(width < 1)
width = 1;
if(height < 1)
height = 1;
if(width != fb->width || height != fb->height) {
fb->must_resize = TRUE;
fb->width = width;
fb->height = height;
}
client_pos.x = 0;
client_pos.y = 0;
ClientToScreen(fb->hWnd, &client_pos);
GetWindowRect(fb->hWnd, &window_rect);
fb->client_rect.left = client_pos.x - window_rect.left;
fb->client_rect.top = client_pos.y - window_rect.top;
fb->client_rect.right = fb->client_rect.left + fb->width;
fb->client_rect.bottom = fb->client_rect.top + fb->height;
#if 0
debug_printf("\n");
debug_printf("%s: client_position = (%i, %i)\n",
__FUNCTION__, client_pos.x, client_pos.y);
debug_printf("%s: window_rect = (%i, %i) - (%i, %i)\n",
__FUNCTION__,
window_rect.left, window_rect.top,
window_rect.right, window_rect.bottom);
debug_printf("%s: client_rect = (%i, %i) - (%i, %i)\n",
__FUNCTION__,
fb->client_rect.left, fb->client_rect.top,
fb->client_rect.right, fb->client_rect.bottom);
#endif
}
/**
* @sa http://msdn.microsoft.com/en-us/library/ms644975(VS.85).aspx
* @sa http://msdn.microsoft.com/en-us/library/ms644960(VS.85).aspx
*/
LRESULT CALLBACK
stw_call_window_proc(
int nCode,
WPARAM wParam,
LPARAM lParam )
{
struct stw_tls_data *tls_data;
PCWPSTRUCT pParams = (PCWPSTRUCT)lParam;
struct stw_framebuffer *fb;
tls_data = stw_tls_get_data();
if(!tls_data)
return 0;
if (nCode < 0)
return CallNextHookEx(tls_data->hCallWndProcHook, nCode, wParam, lParam);
if (pParams->message == WM_WINDOWPOSCHANGED) {
/* We handle WM_WINDOWPOSCHANGED instead of WM_SIZE because according to
* http://blogs.msdn.com/oldnewthing/archive/2008/01/15/7113860.aspx
* WM_SIZE is generated from WM_WINDOWPOSCHANGED by DefWindowProc so it
* can be masked out by the application. */
LPWINDOWPOS lpWindowPos = (LPWINDOWPOS)pParams->lParam;
if((lpWindowPos->flags & SWP_SHOWWINDOW) ||
!(lpWindowPos->flags & SWP_NOMOVE) ||
!(lpWindowPos->flags & SWP_NOSIZE)) {
fb = stw_framebuffer_from_hwnd( pParams->hwnd );
if(fb) {
/* Size in WINDOWPOS includes the window frame, so get the size
* of the client area via GetClientRect. */
stw_framebuffer_get_size(fb);
stw_framebuffer_release(fb);
}
}
}
else if (pParams->message == WM_DESTROY) {
pipe_mutex_lock( stw_dev->fb_mutex );
fb = stw_framebuffer_from_hwnd_locked( pParams->hwnd );
if(fb)
stw_framebuffer_destroy_locked(fb);
pipe_mutex_unlock( stw_dev->fb_mutex );
}
return CallNextHookEx(tls_data->hCallWndProcHook, nCode, wParam, lParam);
}
struct stw_framebuffer *
stw_framebuffer_create(
HDC hdc,
int iPixelFormat )
{
HWND hWnd;
struct stw_framebuffer *fb;
const struct stw_pixelformat_info *pfi;
/* We only support drawing to a window. */
hWnd = WindowFromDC( hdc );
if(!hWnd)
return NULL;
fb = CALLOC_STRUCT( stw_framebuffer );
if (fb == NULL)
return NULL;
fb->hDC = hdc;
fb->hWnd = hWnd;
fb->iPixelFormat = iPixelFormat;
fb->pfi = pfi = stw_pixelformat_get_info( iPixelFormat - 1 );
stw_pixelformat_visual(&fb->visual, pfi);
stw_framebuffer_get_size(fb);
pipe_mutex_init( fb->mutex );
/* This is the only case where we lock the stw_framebuffer::mutex before
* stw_dev::fb_mutex, since no other thread can know about this framebuffer
* and we must prevent any other thread from destroying it before we return.
*/
pipe_mutex_lock( fb->mutex );
pipe_mutex_lock( stw_dev->fb_mutex );
fb->next = stw_dev->fb_head;
stw_dev->fb_head = fb;
pipe_mutex_unlock( stw_dev->fb_mutex );
return fb;
}
BOOL
stw_framebuffer_allocate(
struct stw_framebuffer *fb)
{
assert(fb);
if(!fb->stfb) {
const struct stw_pixelformat_info *pfi = fb->pfi;
enum pipe_format colorFormat, depthFormat, stencilFormat;
colorFormat = pfi->color_format;
assert(pf_layout( pfi->depth_stencil_format ) == PIPE_FORMAT_LAYOUT_RGBAZS );
if(pf_get_component_bits( pfi->depth_stencil_format, PIPE_FORMAT_COMP_Z ))
depthFormat = pfi->depth_stencil_format;
else
depthFormat = PIPE_FORMAT_NONE;
if(pf_get_component_bits( pfi->depth_stencil_format, PIPE_FORMAT_COMP_S ))
stencilFormat = pfi->depth_stencil_format;
else
stencilFormat = PIPE_FORMAT_NONE;
assert(fb->must_resize);
assert(fb->width);
assert(fb->height);
fb->stfb = st_create_framebuffer(
&fb->visual,
colorFormat,
depthFormat,
stencilFormat,
fb->width,
fb->height,
(void *) fb );
// to notify the context
fb->must_resize = TRUE;
}
return fb->stfb ? TRUE : FALSE;
}
/**
* Update the framebuffer's size if necessary.
*/
void
stw_framebuffer_update(
struct stw_framebuffer *fb)
{
assert(fb->stfb);
assert(fb->height);
assert(fb->width);
/* XXX: It would be nice to avoid checking the size again -- in theory
* stw_call_window_proc would have cought the resize and stored the right
* size already, but unfortunately threads created before the DllMain is
* called don't get a DLL_THREAD_ATTACH notification, and there is no way
* to know of their existing without using the not very portable PSAPI.
*/
stw_framebuffer_get_size(fb);
if(fb->must_resize) {
st_resize_framebuffer(fb->stfb, fb->width, fb->height);
fb->must_resize = FALSE;
}
}
void
stw_framebuffer_cleanup( void )
{
struct stw_framebuffer *fb;
struct stw_framebuffer *next;
pipe_mutex_lock( stw_dev->fb_mutex );
fb = stw_dev->fb_head;
while (fb) {
next = fb->next;
pipe_mutex_lock(fb->mutex);
stw_framebuffer_destroy_locked(fb);
fb = next;
}
stw_dev->fb_head = NULL;
pipe_mutex_unlock( stw_dev->fb_mutex );
}
/**
* Given an hdc, return the corresponding stw_framebuffer.
*/
static INLINE struct stw_framebuffer *
stw_framebuffer_from_hdc_locked(
HDC hdc )
{
HWND hwnd;
struct stw_framebuffer *fb;
/*
* Some applications create and use several HDCs for the same window, so
* looking up the framebuffer by the HDC is not reliable. Use HWND whenever
* possible.
*/
hwnd = WindowFromDC(hdc);
if(hwnd)
return stw_framebuffer_from_hwnd_locked(hwnd);
for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next)
if (fb->hDC == hdc) {
pipe_mutex_lock(fb->mutex);
break;
}
return fb;
}
/**
* Given an hdc, return the corresponding stw_framebuffer.
*/
struct stw_framebuffer *
stw_framebuffer_from_hdc(
HDC hdc )
{
struct stw_framebuffer *fb;
pipe_mutex_lock( stw_dev->fb_mutex );
fb = stw_framebuffer_from_hdc_locked(hdc);
pipe_mutex_unlock( stw_dev->fb_mutex );
return fb;
}
/**
* Given an hdc, return the corresponding stw_framebuffer.
*/
struct stw_framebuffer *
stw_framebuffer_from_hwnd(
HWND hwnd )
{
struct stw_framebuffer *fb;
pipe_mutex_lock( stw_dev->fb_mutex );
fb = stw_framebuffer_from_hwnd_locked(hwnd);
pipe_mutex_unlock( stw_dev->fb_mutex );
return fb;
}
BOOL APIENTRY
DrvSetPixelFormat(
HDC hdc,
LONG iPixelFormat )
{
uint count;
uint index;
struct stw_framebuffer *fb;
index = (uint) iPixelFormat - 1;
count = stw_pixelformat_get_extended_count();
if (index >= count)
return FALSE;
fb = stw_framebuffer_from_hdc_locked(hdc);
if(fb) {
/* SetPixelFormat must be called only once */
stw_framebuffer_release( fb );
return FALSE;
}
fb = stw_framebuffer_create(hdc, iPixelFormat);
if(!fb) {
return FALSE;
}
stw_framebuffer_release( fb );
/* Some applications mistakenly use the undocumented wglSetPixelFormat
* function instead of SetPixelFormat, so we call SetPixelFormat here to
* avoid opengl32.dll's wglCreateContext to fail */
if (GetPixelFormat(hdc) == 0) {
SetPixelFormat(hdc, iPixelFormat, NULL);
}
return TRUE;
}
int
stw_pixelformat_get(
HDC hdc )
{
int iPixelFormat = 0;
struct stw_framebuffer *fb;
fb = stw_framebuffer_from_hdc(hdc);
if(fb) {
iPixelFormat = fb->iPixelFormat;
stw_framebuffer_release(fb);
}
return iPixelFormat;
}
BOOL APIENTRY
DrvPresentBuffers(HDC hdc, PGLPRESENTBUFFERSDATA data)
{
struct stw_framebuffer *fb;
struct pipe_screen *screen;
struct pipe_surface *surface;
unsigned surface_index;
BOOL ret = FALSE;
fb = stw_framebuffer_from_hdc( hdc );
if (fb == NULL)
return FALSE;
screen = stw_dev->screen;
surface_index = (unsigned)(uintptr_t)data->pPrivateData;
if(!st_get_framebuffer_surface( fb->stfb, surface_index, &surface ))
goto fail;
#ifdef DEBUG
if(stw_dev->trace_running) {
screen = trace_screen(screen)->screen;
surface = trace_surface(surface)->surface;
}
#endif
if(data->hSharedSurface != fb->hSharedSurface) {
if(fb->shared_surface) {
stw_dev->stw_winsys->shared_surface_close(screen, fb->shared_surface);
fb->shared_surface = NULL;
}
fb->hSharedSurface = data->hSharedSurface;
if(data->hSharedSurface &&
stw_dev->stw_winsys->shared_surface_open) {
fb->shared_surface = stw_dev->stw_winsys->shared_surface_open(screen, fb->hSharedSurface);
}
}
if(fb->shared_surface) {
stw_dev->stw_winsys->compose(screen,
surface,
fb->shared_surface,
&fb->client_rect,
data->PresentHistoryToken);
}
else {
stw_dev->stw_winsys->present( screen, surface, hdc );
}
ret = TRUE;
fail:
stw_framebuffer_update(fb);
stw_framebuffer_release(fb);
return ret;
}
/**
* Queue a composition.
*
* It will drop the lock on success.
*/
BOOL
stw_framebuffer_present_locked(HDC hdc,
struct stw_framebuffer *fb,
unsigned surface_index)
{
if(stw_dev->callbacks.wglCbPresentBuffers &&
stw_dev->stw_winsys->compose) {
GLCBPRESENTBUFFERSDATA data;
memset(&data, 0, sizeof data);
data.magic1 = 2;
data.magic2 = 0;
data.AdapterLuid = stw_dev->AdapterLuid;
data.rect = fb->client_rect;
data.pPrivateData = (void *)(uintptr_t)surface_index;
stw_framebuffer_release(fb);
return stw_dev->callbacks.wglCbPresentBuffers(hdc, &data);
}
else {
struct pipe_screen *screen = stw_dev->screen;
struct pipe_surface *surface;
if(!st_get_framebuffer_surface( fb->stfb, surface_index, &surface )) {
/* FIXME: this shouldn't happen, but does on glean */
stw_framebuffer_release(fb);
return FALSE;
}
#ifdef DEBUG
if(stw_dev->trace_running) {
screen = trace_screen(screen)->screen;
surface = trace_surface(surface)->surface;
}
#endif
stw_dev->stw_winsys->present( screen, surface, hdc );
stw_framebuffer_update(fb);
stw_framebuffer_release(fb);
return TRUE;
}
}
BOOL APIENTRY
DrvSwapBuffers(
HDC hdc )
{
struct stw_framebuffer *fb;
fb = stw_framebuffer_from_hdc( hdc );
if (fb == NULL)
return FALSE;
if (!(fb->pfi->pfd.dwFlags & PFD_DOUBLEBUFFER)) {
stw_framebuffer_release(fb);
return TRUE;
}
/* If we're swapping the buffer associated with the current context
* we have to flush any pending rendering commands first.
*/
st_notify_swapbuffers( fb->stfb );
return stw_framebuffer_present_locked(hdc, fb, ST_SURFACE_BACK_LEFT);
}
BOOL APIENTRY
DrvSwapLayerBuffers(
HDC hdc,
UINT fuPlanes )
{
if(fuPlanes & WGL_SWAP_MAIN_PLANE)
return DrvSwapBuffers(hdc);
return FALSE;
}
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