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#include "xorg_exa.h"
#include "xorg_renderer.h"
#include "xorg_exa_tgsi.h"
#include "cso_cache/cso_context.h"
#include "util/u_draw_quad.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_rect.h"
#include "pipe/p_inlines.h"
#include <math.h>
enum AxisOrientation {
Y0_BOTTOM,
Y0_TOP
};
#define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
#define floatIsZero(x) (floatsEqual((x) + 1, 1))
#define NUM_COMPONENTS 4
static INLINE boolean is_affine(float *matrix)
{
return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
&& floatsEqual(matrix[8], 1);
}
static INLINE void map_point(float *mat, float x, float y,
float *out_x, float *out_y)
{
if (!mat) {
*out_x = x;
*out_y = y;
return;
}
*out_x = mat[0]*x + mat[3]*y + mat[6];
*out_y = mat[1]*x + mat[4]*y + mat[7];
if (!is_affine(mat)) {
float w = 1/(mat[2]*x + mat[5]*y + mat[8]);
*out_x *= w;
*out_y *= w;
}
}
static INLINE struct pipe_buffer *
renderer_buffer_create(struct xorg_renderer *r)
{
struct pipe_buffer *buf =
pipe_user_buffer_create(r->pipe->screen,
r->buffer,
sizeof(float)*
r->buffer_size);
r->buffer_size = 0;
return buf;
}
static INLINE void
renderer_draw(struct xorg_renderer *r)
{
struct pipe_context *pipe = r->pipe;
struct pipe_buffer *buf = 0;
int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS);
if (!r->buffer_size)
return;
buf = renderer_buffer_create(r);
if (buf) {
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_QUADS,
num_verts, /* verts */
r->attrs_per_vertex); /* attribs/vert */
pipe_buffer_reference(&buf, NULL);
}
}
static INLINE void
renderer_draw_conditional(struct xorg_renderer *r,
int next_batch)
{
if (r->buffer_size + next_batch >= BUF_SIZE ||
(next_batch == 0 && r->buffer_size)) {
renderer_draw(r);
}
}
static void
renderer_init_state(struct xorg_renderer *r)
{
struct pipe_depth_stencil_alpha_state dsa;
/* set common initial clip state */
memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
cso_set_depth_stencil_alpha(r->cso, &dsa);
}
static INLINE void
add_vertex_color(struct xorg_renderer *r,
float x, float y,
float color[4])
{
float *vertex = r->buffer + r->buffer_size;
vertex[0] = x;
vertex[1] = y;
vertex[2] = 0.f; /*z*/
vertex[3] = 1.f; /*w*/
vertex[4] = color[0]; /*r*/
vertex[5] = color[1]; /*g*/
vertex[6] = color[2]; /*b*/
vertex[7] = color[3]; /*a*/
r->buffer_size += 8;
}
static INLINE void
add_vertex_1tex(struct xorg_renderer *r,
float x, float y, float s, float t)
{
float *vertex = r->buffer + r->buffer_size;
vertex[0] = x;
vertex[1] = y;
vertex[2] = 0.f; /*z*/
vertex[3] = 1.f; /*w*/
vertex[4] = s; /*s*/
vertex[5] = t; /*t*/
vertex[6] = 0.f; /*r*/
vertex[7] = 1.f; /*q*/
r->buffer_size += 8;
}
static void
add_vertex_data1(struct xorg_renderer *r,
float srcX, float srcY, float dstX, float dstY,
float width, float height,
struct pipe_texture *src, float *src_matrix)
{
float s0, t0, s1, t1, s2, t2, s3, t3;
float pt0[2], pt1[2], pt2[2], pt3[2];
pt0[0] = srcX;
pt0[1] = srcY;
pt1[0] = (srcX + width);
pt1[1] = srcY;
pt2[0] = (srcX + width);
pt2[1] = (srcY + height);
pt3[0] = srcX;
pt3[1] = (srcY + height);
if (src_matrix) {
map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
}
s0 = pt0[0] / src->width[0];
s1 = pt1[0] / src->width[0];
s2 = pt2[0] / src->width[0];
s3 = pt3[0] / src->width[0];
t0 = pt0[1] / src->height[0];
t1 = pt1[1] / src->height[0];
t2 = pt2[1] / src->height[0];
t3 = pt3[1] / src->height[0];
/* 1st vertex */
add_vertex_1tex(r, dstX, dstY, s0, t0);
/* 2nd vertex */
add_vertex_1tex(r, dstX + width, dstY, s1, t1);
/* 3rd vertex */
add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
/* 4th vertex */
add_vertex_1tex(r, dstX, dstY + height, s3, t3);
}
static struct pipe_buffer *
setup_vertex_data_tex(struct xorg_renderer *r,
float x0, float y0, float x1, float y1,
float s0, float t0, float s1, float t1,
float z)
{
/* 1st vertex */
add_vertex_1tex(r, x0, y0, s0, t0);
/* 2nd vertex */
add_vertex_1tex(r, x1, y0, s1, t0);
/* 3rd vertex */
add_vertex_1tex(r, x1, y1, s1, t1);
/* 4th vertex */
add_vertex_1tex(r, x0, y1, s0, t1);
return renderer_buffer_create(r);
}
static INLINE void
add_vertex_2tex(struct xorg_renderer *r,
float x, float y,
float s0, float t0, float s1, float t1)
{
float *vertex = r->buffer + r->buffer_size;
vertex[0] = x;
vertex[1] = y;
vertex[2] = 0.f; /*z*/
vertex[3] = 1.f; /*w*/
vertex[4] = s0; /*s*/
vertex[5] = t0; /*t*/
vertex[6] = 0.f; /*r*/
vertex[7] = 1.f; /*q*/
vertex[8] = s1; /*s*/
vertex[9] = t1; /*t*/
vertex[10] = 0.f; /*r*/
vertex[11] = 1.f; /*q*/
r->buffer_size += 12;
}
static void
add_vertex_data2(struct xorg_renderer *r,
float srcX, float srcY, float maskX, float maskY,
float dstX, float dstY, float width, float height,
struct pipe_texture *src,
struct pipe_texture *mask,
float *src_matrix, float *mask_matrix)
{
float src_s0, src_t0, src_s1, src_t1;
float mask_s0, mask_t0, mask_s1, mask_t1;
float spt0[2], spt1[2];
float mpt0[2], mpt1[2];
spt0[0] = srcX;
spt0[1] = srcY;
spt1[0] = srcX + width;
spt1[1] = srcY + height;
mpt0[0] = maskX;
mpt0[1] = maskY;
mpt1[0] = maskX + width;
mpt1[1] = maskY + height;
if (src_matrix) {
map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
}
if (mask_matrix) {
map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
}
src_s0 = spt0[0] / src->width[0];
src_t0 = spt0[1] / src->height[0];
src_s1 = spt1[0] / src->width[0];
src_t1 = spt1[1] / src->height[0];
mask_s0 = mpt0[0] / mask->width[0];
mask_t0 = mpt0[1] / mask->height[0];
mask_s1 = mpt1[0] / mask->width[0];
mask_t1 = mpt1[1] / mask->height[0];
/* 1st vertex */
add_vertex_2tex(r, dstX, dstY,
src_s0, src_t0, mask_s0, mask_t0);
/* 2nd vertex */
add_vertex_2tex(r, dstX + width, dstY,
src_s1, src_t0, mask_s1, mask_t0);
/* 3rd vertex */
add_vertex_2tex(r, dstX + width, dstY + height,
src_s1, src_t1, mask_s1, mask_t1);
/* 4th vertex */
add_vertex_2tex(r, dstX, dstY + height,
src_s0, src_t1, mask_s0, mask_t1);
}
static struct pipe_buffer *
setup_vertex_data_yuv(struct xorg_renderer *r,
float srcX, float srcY, float srcW, float srcH,
float dstX, float dstY, float dstW, float dstH,
struct pipe_texture **tex)
{
float s0, t0, s1, t1;
float spt0[2], spt1[2];
spt0[0] = srcX;
spt0[1] = srcY;
spt1[0] = srcX + srcW;
spt1[1] = srcY + srcH;
s0 = spt0[0] / tex[0]->width[0];
t0 = spt0[1] / tex[0]->height[0];
s1 = spt1[0] / tex[0]->width[0];
t1 = spt1[1] / tex[0]->height[0];
/* 1st vertex */
add_vertex_1tex(r, dstX, dstY, s0, t0);
/* 2nd vertex */
add_vertex_1tex(r, dstX + dstW, dstY,
s1, t0);
/* 3rd vertex */
add_vertex_1tex(r, dstX + dstW, dstY + dstH,
s1, t1);
/* 4th vertex */
add_vertex_1tex(r, dstX, dstY + dstH,
s0, t1);
return renderer_buffer_create(r);
}
static void
set_viewport(struct xorg_renderer *r, int width, int height,
enum AxisOrientation orientation)
{
struct pipe_viewport_state viewport;
float y_scale = (orientation == Y0_BOTTOM) ? -2.f : 2.f;
viewport.scale[0] = width / 2.f;
viewport.scale[1] = height / y_scale;
viewport.scale[2] = 1.0;
viewport.scale[3] = 1.0;
viewport.translate[0] = width / 2.f;
viewport.translate[1] = height / 2.f;
viewport.translate[2] = 0.0;
viewport.translate[3] = 0.0;
cso_set_viewport(r->cso, &viewport);
}
struct xorg_renderer * renderer_create(struct pipe_context *pipe)
{
struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer);
renderer->pipe = pipe;
renderer->cso = cso_create_context(pipe);
renderer->shaders = xorg_shaders_create(renderer);
renderer_init_state(renderer);
return renderer;
}
void renderer_destroy(struct xorg_renderer *r)
{
struct pipe_constant_buffer *vsbuf = &r->vs_const_buffer;
struct pipe_constant_buffer *fsbuf = &r->fs_const_buffer;
if (vsbuf && vsbuf->buffer)
pipe_buffer_reference(&vsbuf->buffer, NULL);
if (fsbuf && fsbuf->buffer)
pipe_buffer_reference(&fsbuf->buffer, NULL);
if (r->shaders) {
xorg_shaders_destroy(r->shaders);
r->shaders = NULL;
}
if (r->cso) {
cso_release_all(r->cso);
cso_destroy_context(r->cso);
r->cso = NULL;
}
}
void renderer_bind_framebuffer(struct xorg_renderer *r,
struct exa_pixmap_priv *priv)
{
unsigned i;
struct pipe_framebuffer_state state;
struct pipe_surface *surface = xorg_gpu_surface(r->pipe->screen, priv);
memset(&state, 0, sizeof(struct pipe_framebuffer_state));
state.width = priv->tex->width[0];
state.height = priv->tex->height[0];
state.nr_cbufs = 1;
state.cbufs[0] = surface;
for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
state.cbufs[i] = 0;
/* currently we don't use depth/stencil */
state.zsbuf = 0;
cso_set_framebuffer(r->cso, &state);
/* we do fire and forget for the framebuffer, this is the forget part */
pipe_surface_reference(&surface, NULL);
}
void renderer_bind_viewport(struct xorg_renderer *r,
struct exa_pixmap_priv *dst)
{
int width = dst->tex->width[0];
int height = dst->tex->height[0];
/*debug_printf("Bind viewport (%d, %d)\n", width, height);*/
set_viewport(r, width, height, Y0_TOP);
}
void renderer_bind_rasterizer(struct xorg_renderer *r)
{
struct pipe_rasterizer_state raster;
/* XXX: move to renderer_init_state? */
memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
raster.gl_rasterization_rules = 1;
cso_set_rasterizer(r->cso, &raster);
}
void renderer_set_constants(struct xorg_renderer *r,
int shader_type,
const float *params,
int param_bytes)
{
struct pipe_constant_buffer *cbuf =
(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
&r->fs_const_buffer;
pipe_buffer_reference(&cbuf->buffer, NULL);
cbuf->buffer = pipe_buffer_create(r->pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
param_bytes);
if (cbuf->buffer) {
pipe_buffer_write(r->pipe->screen, cbuf->buffer,
0, param_bytes, params);
}
r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf);
}
static void
setup_vs_constant_buffer(struct xorg_renderer *r,
int width, int height)
{
const int param_bytes = 8 * sizeof(float);
float vs_consts[8] = {
2.f/width, 2.f/height, 1, 1,
-1, -1, 0, 0
};
renderer_set_constants(r, PIPE_SHADER_VERTEX,
vs_consts, param_bytes);
}
static void
setup_fs_constant_buffer(struct xorg_renderer *r)
{
const int param_bytes = 4 * sizeof(float);
const float fs_consts[8] = {
0, 0, 0, 1,
};
renderer_set_constants(r, PIPE_SHADER_FRAGMENT,
fs_consts, param_bytes);
}
static INLINE void shift_rectx(float coords[4],
const float *bounds,
const float shift)
{
coords[0] += shift;
coords[2] -= shift;
if (bounds) {
coords[2] = MIN2(coords[2], bounds[2]);
/* bound x/y + width/height */
if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
coords[2] = (bounds[0] + bounds[2]) - coords[0];
}
}
}
static INLINE void shift_recty(float coords[4],
const float *bounds,
const float shift)
{
coords[1] += shift;
coords[3] -= shift;
if (bounds) {
coords[3] = MIN2(coords[3], bounds[3]);
if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
coords[3] = (bounds[1] + bounds[3]) - coords[1];
}
}
}
static INLINE void bound_rect(float coords[4],
const float bounds[4],
float shift[4])
{
/* if outside the bounds */
if (coords[0] > (bounds[0] + bounds[2]) ||
coords[1] > (bounds[1] + bounds[3]) ||
(coords[0] + coords[2]) < bounds[0] ||
(coords[1] + coords[3]) < bounds[1]) {
coords[0] = 0.f;
coords[1] = 0.f;
coords[2] = 0.f;
coords[3] = 0.f;
shift[0] = 0.f;
shift[1] = 0.f;
return;
}
/* bound x */
if (coords[0] < bounds[0]) {
shift[0] = bounds[0] - coords[0];
coords[2] -= shift[0];
coords[0] = bounds[0];
} else
shift[0] = 0.f;
/* bound y */
if (coords[1] < bounds[1]) {
shift[1] = bounds[1] - coords[1];
coords[3] -= shift[1];
coords[1] = bounds[1];
} else
shift[1] = 0.f;
shift[2] = bounds[2] - coords[2];
shift[3] = bounds[3] - coords[3];
/* bound width/height */
coords[2] = MIN2(coords[2], bounds[2]);
coords[3] = MIN2(coords[3], bounds[3]);
/* bound x/y + width/height */
if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
coords[2] = (bounds[0] + bounds[2]) - coords[0];
}
if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
coords[3] = (bounds[1] + bounds[3]) - coords[1];
}
/* if outside the bounds */
if ((coords[0] + coords[2]) < bounds[0] ||
(coords[1] + coords[3]) < bounds[1]) {
coords[0] = 0.f;
coords[1] = 0.f;
coords[2] = 0.f;
coords[3] = 0.f;
return;
}
}
static INLINE void sync_size(float *src_loc, float *dst_loc)
{
src_loc[2] = MIN2(src_loc[2], dst_loc[2]);
src_loc[3] = MIN2(src_loc[3], dst_loc[3]);
dst_loc[2] = src_loc[2];
dst_loc[3] = src_loc[3];
}
static void renderer_copy_texture(struct xorg_renderer *r,
struct pipe_texture *src,
float sx1, float sy1,
float sx2, float sy2,
struct pipe_texture *dst,
float dx1, float dy1,
float dx2, float dy2)
{
struct pipe_context *pipe = r->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_buffer *buf;
struct pipe_surface *dst_surf = screen->get_tex_surface(
screen, dst, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
struct pipe_framebuffer_state fb;
float s0, t0, s1, t1;
struct xorg_shader shader;
assert(src->width[0] != 0);
assert(src->height[0] != 0);
assert(dst->width[0] != 0);
assert(dst->height[0] != 0);
#if 1
s0 = sx1 / src->width[0];
s1 = sx2 / src->width[0];
t0 = sy1 / src->height[0];
t1 = sy2 / src->height[0];
#else
s0 = 0;
s1 = 1;
t0 = 0;
t1 = 1;
#endif
#if 0
debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n",
sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2,
s0, t0, s1, t1);
#endif
assert(screen->is_format_supported(screen, dst_surf->format,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_RENDER_TARGET,
0));
/* save state (restored below) */
cso_save_blend(r->cso);
cso_save_samplers(r->cso);
cso_save_sampler_textures(r->cso);
cso_save_framebuffer(r->cso);
cso_save_fragment_shader(r->cso);
cso_save_vertex_shader(r->cso);
cso_save_viewport(r->cso);
/* set misc state we care about */
{
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
blend.colormask = PIPE_MASK_RGBA;
cso_set_blend(r->cso, &blend);
}
/* sampler */
{
struct pipe_sampler_state sampler;
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.normalized_coords = 1;
cso_single_sampler(r->cso, 0, &sampler);
cso_single_sampler_done(r->cso);
}
set_viewport(r, dst_surf->width, dst_surf->height, Y0_TOP);
/* texture */
cso_set_sampler_textures(r->cso, 1, &src);
renderer_bind_rasterizer(r);
/* shaders */
shader = xorg_shaders_get(r->shaders,
VS_COMPOSITE,
FS_COMPOSITE);
cso_set_vertex_shader_handle(r->cso, shader.vs);
cso_set_fragment_shader_handle(r->cso, shader.fs);
/* drawing dest */
memset(&fb, 0, sizeof(fb));
fb.width = dst_surf->width;
fb.height = dst_surf->height;
fb.nr_cbufs = 1;
fb.cbufs[0] = dst_surf;
{
int i;
for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
fb.cbufs[i] = 0;
}
cso_set_framebuffer(r->cso, &fb);
setup_vs_constant_buffer(r, fb.width, fb.height);
setup_fs_constant_buffer(r);
/* draw quad */
buf = setup_vertex_data_tex(r,
dx1, dy1,
dx2, dy2,
s0, t0, s1, t1,
0.0f);
if (buf) {
util_draw_vertex_buffer(r->pipe, buf, 0,
PIPE_PRIM_QUADS,
4, /* verts */
2); /* attribs/vert */
pipe_buffer_reference(&buf, NULL);
}
/* restore state we changed */
cso_restore_blend(r->cso);
cso_restore_samplers(r->cso);
cso_restore_sampler_textures(r->cso);
cso_restore_framebuffer(r->cso);
cso_restore_vertex_shader(r->cso);
cso_restore_fragment_shader(r->cso);
cso_restore_viewport(r->cso);
pipe_surface_reference(&dst_surf, NULL);
}
static struct pipe_texture *
create_sampler_texture(struct xorg_renderer *r,
struct pipe_texture *src)
{
enum pipe_format format;
struct pipe_context *pipe = r->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_texture *pt;
struct pipe_texture templ;
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
/* the coming in texture should already have that invariance */
debug_assert(screen->is_format_supported(screen, src->format,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER, 0));
format = src->format;
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_2D;
templ.format = format;
templ.last_level = 0;
templ.width[0] = src->width[0];
templ.height[0] = src->height[0];
templ.depth[0] = 1;
pf_get_block(format, &templ.block);
templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
pt = screen->texture_create(screen, &templ);
debug_assert(!pt || pipe_is_referenced(&pt->reference));
if (!pt)
return NULL;
{
/* copy source framebuffer surface into texture */
struct pipe_surface *ps_read = screen->get_tex_surface(
screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
struct pipe_surface *ps_tex = screen->get_tex_surface(
screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE );
if (pipe->surface_copy) {
pipe->surface_copy(pipe,
ps_tex, /* dest */
0, 0, /* destx/y */
ps_read,
0, 0, src->width[0], src->height[0]);
} else {
util_surface_copy(pipe, FALSE,
ps_tex, /* dest */
0, 0, /* destx/y */
ps_read,
0, 0, src->width[0], src->height[0]);
}
pipe_surface_reference(&ps_read, NULL);
pipe_surface_reference(&ps_tex, NULL);
}
return pt;
}
void renderer_copy_pixmap(struct xorg_renderer *r,
struct exa_pixmap_priv *dst_priv, int dx, int dy,
struct exa_pixmap_priv *src_priv, int sx, int sy,
int width, int height)
{
float dst_loc[4], src_loc[4];
float dst_bounds[4], src_bounds[4];
float src_shift[4], dst_shift[4], shift[4];
struct pipe_texture *dst = dst_priv->tex;
struct pipe_texture *src = src_priv->tex;
if (r->pipe->is_texture_referenced(r->pipe, src, 0, 0) &
PIPE_REFERENCED_FOR_WRITE)
r->pipe->flush(r->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
dst_loc[0] = dx;
dst_loc[1] = dy;
dst_loc[2] = width;
dst_loc[3] = height;
dst_bounds[0] = 0.f;
dst_bounds[1] = 0.f;
dst_bounds[2] = dst->width[0];
dst_bounds[3] = dst->height[0];
src_loc[0] = sx;
src_loc[1] = sy;
src_loc[2] = width;
src_loc[3] = height;
src_bounds[0] = 0.f;
src_bounds[1] = 0.f;
src_bounds[2] = src->width[0];
src_bounds[3] = src->height[0];
bound_rect(src_loc, src_bounds, src_shift);
bound_rect(dst_loc, dst_bounds, dst_shift);
shift[0] = src_shift[0] - dst_shift[0];
shift[1] = src_shift[1] - dst_shift[1];
if (shift[0] < 0)
shift_rectx(src_loc, src_bounds, -shift[0]);
else
shift_rectx(dst_loc, dst_bounds, shift[0]);
if (shift[1] < 0)
shift_recty(src_loc, src_bounds, -shift[1]);
else
shift_recty(dst_loc, dst_bounds, shift[1]);
sync_size(src_loc, dst_loc);
if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
dst_loc[2] >= 0 && dst_loc[3] >= 0) {
struct pipe_texture *temp_src = src;
if (src == dst)
temp_src = create_sampler_texture(r, src);
renderer_copy_texture(r,
temp_src,
src_loc[0],
src_loc[1],
src_loc[0] + src_loc[2],
src_loc[1] + src_loc[3],
dst,
dst_loc[0],
dst_loc[1],
dst_loc[0] + dst_loc[2],
dst_loc[1] + dst_loc[3]);
if (src == dst)
pipe_texture_reference(&temp_src, NULL);
}
}
void renderer_draw_yuv(struct xorg_renderer *r,
int src_x, int src_y, int src_w, int src_h,
int dst_x, int dst_y, int dst_w, int dst_h,
struct pipe_texture **textures)
{
struct pipe_context *pipe = r->pipe;
struct pipe_buffer *buf = 0;
buf = setup_vertex_data_yuv(r,
src_x, src_y, src_w, src_h,
dst_x, dst_y, dst_w, dst_h,
textures);
if (buf) {
const int num_attribs = 2; /*pos + tex coord*/
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_QUADS,
4, /* verts */
num_attribs); /* attribs/vert */
pipe_buffer_reference(&buf, NULL);
}
}
void renderer_begin_solid(struct xorg_renderer *r)
{
r->buffer_size = 0;
r->attrs_per_vertex = 2;
}
void renderer_solid(struct xorg_renderer *r,
int x0, int y0,
int x1, int y1,
float *color)
{
/*
debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/
renderer_draw_conditional(r, 4 * 8);
/* 1st vertex */
add_vertex_color(r, x0, y0, color);
/* 2nd vertex */
add_vertex_color(r, x1, y0, color);
/* 3rd vertex */
add_vertex_color(r, x1, y1, color);
/* 4th vertex */
add_vertex_color(r, x0, y1, color);
}
void renderer_draw_flush(struct xorg_renderer *r)
{
renderer_draw_conditional(r, 0);
}
void renderer_begin_textures(struct xorg_renderer *r,
struct pipe_texture **textures,
int num_textures)
{
r->attrs_per_vertex = 1 + num_textures;
r->buffer_size = 0;
}
void renderer_texture(struct xorg_renderer *r,
int *pos,
int width, int height,
struct pipe_texture **textures,
int num_textures,
float *src_matrix,
float *mask_matrix)
{
#if 0
if (src_matrix) {
debug_printf("src_matrix = \n");
debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
}
if (mask_matrix) {
debug_printf("mask_matrix = \n");
debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
}
#endif
switch(r->attrs_per_vertex) {
case 2:
renderer_draw_conditional(r, 4 * 8);
add_vertex_data1(r,
pos[0], pos[1], /* src */
pos[4], pos[5], /* dst */
width, height,
textures[0], src_matrix);
break;
case 3:
renderer_draw_conditional(r, 4 * 12);
add_vertex_data2(r,
pos[0], pos[1], /* src */
pos[2], pos[3], /* mask */
pos[4], pos[5], /* dst */
width, height,
textures[0], textures[1],
src_matrix, mask_matrix);
break;
default:
debug_assert(!"Unsupported number of textures");
break;
}
}
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