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/*
* Windows (Win32/Win64) device driver for Mesa
*
*/
#include "mtypes.h"
#include <GL/wmesa.h>
#include "wmesadef.h"
#undef Elements
#include "pipe/p_winsys.h"
#include "pipe/p_format.h"
#include "pipe/p_context.h"
#include "pipe/p_inlines.h"
#include "util/u_memory.h"
#include "softpipe/sp_winsys.h"
#include "glapi/glapi.h"
#include "colors.h"
extern GLvisual *
_mesa_create_visual( GLboolean rgbFlag,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
GLint indexBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
GLint numSamples );
/* linked list of our Framebuffers (windows) */
WMesaFramebuffer FirstFramebuffer = NULL;
struct wmesa_pipe_winsys
{
struct pipe_winsys base;
};
/**
* Choose the pixel format for the given visual.
* This will tell the gallium driver how to pack pixel data into
* drawing surfaces.
*/
static GLuint
choose_pixel_format(GLvisual *v)
{
#if 1
return PIPE_FORMAT_A8R8G8B8_UNORM;
#else
if ( GET_REDMASK(v) == 0x0000ff
&& GET_GREENMASK(v) == 0x00ff00
&& GET_BLUEMASK(v) == 0xff0000
&& v->BitsPerPixel == 32) {
if (CHECK_BYTE_ORDER(v)) {
/* no byteswapping needed */
return 0 /* PIXEL_FORMAT_U_A8_B8_G8_R8 */;
}
else {
return PIPE_FORMAT_R8G8B8A8_UNORM;
}
}
else if ( GET_REDMASK(v) == 0xff0000
&& GET_GREENMASK(v) == 0x00ff00
&& GET_BLUEMASK(v) == 0x0000ff
&& v->BitsPerPixel == 32) {
if (CHECK_BYTE_ORDER(v)) {
/* no byteswapping needed */
return PIPE_FORMAT_A8R8G8B8_UNORM;
}
else {
return PIPE_FORMAT_B8G8R8A8_UNORM;
}
}
else if ( GET_REDMASK(v) == 0xf800
&& GET_GREENMASK(v) == 0x07e0
&& GET_BLUEMASK(v) == 0x001f
&& CHECK_BYTE_ORDER(v)
&& v->BitsPerPixel == 16) {
/* 5-6-5 RGB */
return PIPE_FORMAT_R5G6B5_UNORM;
}
printf("BITS %d\n",v->BitsPerPixel);
assert(0);
return 0;
#endif
}
/*
* Determine the pixel format based on the pixel size.
*/
static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
{
/* Only 16 and 32 bit targets are supported now */
assert(pwfb->cColorBits == 0 ||
pwfb->cColorBits == 16 ||
pwfb->cColorBits == 32);
switch(pwfb->cColorBits){
case 8:
pwfb->pixelformat = PF_INDEX8;
break;
case 16:
pwfb->pixelformat = PF_5R6G5B;
break;
case 32:
pwfb->pixelformat = PF_8R8G8B;
break;
default:
pwfb->pixelformat = PF_BADFORMAT;
}
}
/**
* Create a new WMesaFramebuffer object which will correspond to the
* given HDC (Window handle).
*/
WMesaFramebuffer
wmesa_new_framebuffer(HDC hdc, GLvisual *visual, GLuint width, GLuint height)
{
WMesaFramebuffer pwfb
= (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
if (pwfb) {
enum pipe_format colorFormat, depthFormat, stencilFormat;
/* determine PIPE_FORMATs for buffers */
colorFormat = choose_pixel_format(visual);
if (visual->depthBits == 0)
depthFormat = PIPE_FORMAT_NONE;
else if (visual->depthBits <= 16)
depthFormat = PIPE_FORMAT_Z16_UNORM;
else if (visual->depthBits <= 24)
depthFormat = PIPE_FORMAT_S8Z24_UNORM;
else
depthFormat = PIPE_FORMAT_Z32_UNORM;
if (visual->stencilBits == 8) {
if (depthFormat == PIPE_FORMAT_S8Z24_UNORM)
stencilFormat = depthFormat;
else
stencilFormat = PIPE_FORMAT_S8_UNORM;
}
else {
stencilFormat = PIPE_FORMAT_NONE;
}
pwfb->stfb = st_create_framebuffer(visual,
colorFormat, depthFormat, stencilFormat,
width, height,
(void *) pwfb);
pwfb->cColorBits = GetDeviceCaps(hdc, BITSPIXEL);
pwfb->hDC = hdc;
/* insert at head of list */
pwfb->next = FirstFramebuffer;
FirstFramebuffer = pwfb;
}
return pwfb;
}
/**
* Given an hdc, free the corresponding WMesaFramebuffer
*/
void
wmesa_free_framebuffer(HDC hdc)
{
WMesaFramebuffer pwfb, prev;
for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
if (pwfb->hDC == hdc)
break;
prev = pwfb;
}
if (pwfb) {
if (pwfb == FirstFramebuffer)
FirstFramebuffer = pwfb->next;
else
prev->next = pwfb->next;
free(pwfb);
}
}
/**
* Given an hdc, return the corresponding WMesaFramebuffer
*/
WMesaFramebuffer
wmesa_lookup_framebuffer(HDC hdc)
{
WMesaFramebuffer pwfb;
for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
if (pwfb->hDC == hdc)
return pwfb;
}
return NULL;
}
/**
* Given a GLframebuffer, return the corresponding WMesaFramebuffer.
*/
static WMesaFramebuffer wmesa_framebuffer(GLframebuffer *fb)
{
return (WMesaFramebuffer) fb;
}
/**
* Given a GLcontext, return the corresponding WMesaContext.
*/
static WMesaContext wmesa_context(const GLcontext *ctx)
{
return (WMesaContext) ctx;
}
/**
* Find the width and height of the window named by hdc.
*/
static void
get_window_size(HDC hdc, GLuint *width, GLuint *height)
{
if (WindowFromDC(hdc)) {
RECT rect;
GetClientRect(WindowFromDC(hdc), &rect);
*width = rect.right - rect.left;
*height = rect.bottom - rect.top;
}
else { /* Memory context */
/* From contributed code - use the size of the desktop
* for the size of a memory context (?) */
*width = GetDeviceCaps(hdc, HORZRES);
*height = GetDeviceCaps(hdc, VERTRES);
}
}
/**
* Low-level OS/window system memory buffer
*/
struct wm_buffer
{
struct pipe_buffer base;
boolean userBuffer; /** Is this a user-space buffer? */
void *data;
void *mapped;
};
struct wmesa_surface
{
struct pipe_surface surface;
int no_swap;
};
/** Cast wrapper */
static INLINE struct wmesa_surface *
wmesa_surface(struct pipe_surface *ps)
{
// assert(0);
return (struct wmesa_surface *) ps;
}
/**
* Turn the softpipe opaque buffer pointer into a dri_bufmgr opaque
* buffer pointer...
*/
static INLINE struct wm_buffer *
wm_buffer( struct pipe_buffer *buf )
{
return (struct wm_buffer *)buf;
}
/* Most callbacks map direcly onto dri_bufmgr operations:
*/
static void *
wm_buffer_map(struct pipe_winsys *pws, struct pipe_buffer *buf,
unsigned flags)
{
struct wm_buffer *wm_buf = wm_buffer(buf);
wm_buf->mapped = wm_buf->data;
return wm_buf->mapped;
}
static void
wm_buffer_unmap(struct pipe_winsys *pws, struct pipe_buffer *buf)
{
struct wm_buffer *wm_buf = wm_buffer(buf);
wm_buf->mapped = NULL;
}
static void
wm_buffer_destroy(struct pipe_winsys *pws,
struct pipe_buffer *buf)
{
struct wm_buffer *oldBuf = wm_buffer(buf);
if (oldBuf->data) {
{
if (!oldBuf->userBuffer) {
align_free(oldBuf->data);
}
}
oldBuf->data = NULL;
}
free(oldBuf);
}
static void
wm_flush_frontbuffer(struct pipe_winsys *pws,
struct pipe_surface *surf,
void *context_private)
{
WMesaContext pwc = context_private;
WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
struct wm_buffer *wm_buf;
BITMAPINFO bmi, *pbmi;
wm_buf = wm_buffer(surf->buffer);
pbmi = &bmi;
memset(pbmi, 0, sizeof(BITMAPINFO));
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pbmi->bmiHeader.biWidth = pwfb->stfb->Base.Width;
pbmi->bmiHeader.biHeight= -((long)pwfb->stfb->Base.Height);
pbmi->bmiHeader.biPlanes = 1;
pbmi->bmiHeader.biBitCount = pwfb->cColorBits;
pbmi->bmiHeader.biCompression = BI_RGB;
pbmi->bmiHeader.biSizeImage = 0;
pbmi->bmiHeader.biXPelsPerMeter = 0;
pbmi->bmiHeader.biYPelsPerMeter = 0;
pbmi->bmiHeader.biClrUsed = 0;
pbmi->bmiHeader.biClrImportant = 0;
StretchDIBits(pwfb->hDC, 0, 0, pwfb->stfb->Base.Width, pwfb->stfb->Base.Height, 0, 0, pwfb->stfb->Base.Width, pwfb->stfb->Base.Height, wm_buf->data, pbmi, 0, SRCCOPY);
}
static const char *
wm_get_name(struct pipe_winsys *pws)
{
return "gdi";
}
static struct pipe_buffer *
wm_buffer_create(struct pipe_winsys *pws,
unsigned alignment,
unsigned usage,
unsigned size)
{
struct wm_buffer *buffer = CALLOC_STRUCT(wm_buffer);
buffer->base.refcount = 1;
buffer->base.alignment = alignment;
buffer->base.usage = usage;
buffer->base.size = size;
if (buffer->data == NULL) {
/* align to 16-byte multiple for Cell */
buffer->data = align_malloc(size, max(alignment, 16));
}
return &buffer->base;
}
/**
* Create buffer which wraps user-space data.
*/
static struct pipe_buffer *
wm_user_buffer_create(struct pipe_winsys *pws, void *ptr, unsigned bytes)
{
struct wm_buffer *buffer = CALLOC_STRUCT(wm_buffer);
buffer->base.refcount = 1;
buffer->base.size = bytes;
buffer->userBuffer = TRUE;
buffer->data = ptr;
return &buffer->base;
}
/**
* Round n up to next multiple.
*/
static INLINE unsigned
round_up(unsigned n, unsigned multiple)
{
return (n + multiple - 1) & ~(multiple - 1);
}
static int
wm_surface_alloc_storage(struct pipe_winsys *winsys,
struct pipe_surface *surf,
unsigned width, unsigned height,
enum pipe_format format,
unsigned flags,
unsigned tex_usage)
{
const unsigned alignment = 64;
surf->width = width;
surf->height = height;
surf->format = format;
pf_get_block(format, &surf->block);
surf->nblocksx = pf_get_nblocksx(&surf->block, width);
surf->nblocksy = pf_get_nblocksy(&surf->block, height);
surf->stride = round_up(surf->nblocksx * surf->block.size, alignment);
assert(!surf->buffer);
surf->buffer = winsys->buffer_create(winsys, alignment,
PIPE_BUFFER_USAGE_PIXEL,
surf->nblocksy * surf->stride);
if(!surf->buffer)
return -1;
return 0;
}
/**
* Called via winsys->surface_alloc() to create new surfaces.
*/
static struct pipe_surface *
wm_surface_alloc(struct pipe_winsys *ws)
{
struct wmesa_surface *wms = CALLOC_STRUCT(wmesa_surface);
static boolean no_swap = 0;
static boolean firsttime = 1;
if (firsttime) {
no_swap = getenv("SP_NO_RAST") != NULL;
firsttime = 0;
}
assert(ws);
wms->surface.refcount = 1;
wms->surface.winsys = ws;
wms->no_swap = no_swap;
return &wms->surface;
}
static void
wm_surface_release(struct pipe_winsys *winsys, struct pipe_surface **s)
{
struct pipe_surface *surf = *s;
surf->refcount--;
if (surf->refcount == 0) {
if (surf->buffer)
winsys_buffer_reference(winsys, &surf->buffer, NULL);
free(surf);
}
*s = NULL;
}
/*
* Fence functions - basically nothing to do, as we don't create any actual
* fence objects.
*/
static void
wm_fence_reference(struct pipe_winsys *sws, struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
}
static int
wm_fence_signalled(struct pipe_winsys *sws, struct pipe_fence_handle *fence,
unsigned flag)
{
return 0;
}
static int
wm_fence_finish(struct pipe_winsys *sws, struct pipe_fence_handle *fence,
unsigned flag)
{
return 0;
}
struct pipe_winsys *
wmesa_get_pipe_winsys(GLvisual *visual)
{
static struct wmesa_pipe_winsys *ws = NULL;
if (!ws) {
ws = CALLOC_STRUCT(wmesa_pipe_winsys);
/* Fill in this struct with callbacks that pipe will need to
* communicate with the window system, buffer manager, etc.
*/
ws->base.buffer_create = wm_buffer_create;
ws->base.user_buffer_create = wm_user_buffer_create;
ws->base.buffer_map = wm_buffer_map;
ws->base.buffer_unmap = wm_buffer_unmap;
ws->base.buffer_destroy = wm_buffer_destroy;
ws->base.surface_alloc = wm_surface_alloc;
ws->base.surface_alloc_storage = wm_surface_alloc_storage;
ws->base.surface_release = wm_surface_release;
ws->base.fence_reference = wm_fence_reference;
ws->base.fence_signalled = wm_fence_signalled;
ws->base.fence_finish = wm_fence_finish;
ws->base.flush_frontbuffer = wm_flush_frontbuffer;
ws->base.get_name = wm_get_name;
}
return &ws->base;
}
/**********************************************************************/
/***** WMESA Functions *****/
/**********************************************************************/
WMesaContext WMesaCreateContext(HDC hDC,
HPALETTE* Pal,
GLboolean rgb_flag,
GLboolean db_flag,
GLboolean alpha_flag)
{
WMesaContext c;
struct pipe_winsys *pws;
struct pipe_context *pipe;
struct pipe_screen *screen;
GLint red_bits, green_bits, blue_bits, alpha_bits;
GLvisual *visual;
(void) Pal;
/* Indexed mode not supported */
if (!rgb_flag)
return NULL;
/* Allocate wmesa context */
c = CALLOC_STRUCT(wmesa_context);
if (!c)
return NULL;
c->hDC = hDC;
/* Get data for visual */
/* Dealing with this is actually a bit of overkill because Mesa will end
* up treating all color component size requests less than 8 by using
* a single byte per channel. In addition, the interface to the span
* routines passes colors as an entire byte per channel anyway, so there
* is nothing to be saved by telling the visual to be 16 bits if the device
* is 16 bits. That is, Mesa is going to compute colors down to 8 bits per
* channel anyway.
* But we go through the motions here anyway.
*/
c->cColorBits = GetDeviceCaps(c->hDC, BITSPIXEL);
switch (c->cColorBits) {
case 16:
red_bits = green_bits = blue_bits = 5;
alpha_bits = 0;
break;
default:
red_bits = green_bits = blue_bits = 8;
alpha_bits = 8;
break;
}
/* Create visual based on flags */
visual = _mesa_create_visual(rgb_flag,
db_flag, /* db_flag */
GL_FALSE, /* stereo */
red_bits, green_bits, blue_bits, /* color RGB */
alpha_flag ? alpha_bits : 0, /* color A */
0, /* index bits */
DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */
8, /* stencil_bits */
16,16,16, /* accum RGB */
alpha_flag ? 16 : 0, /* accum A */
1); /* num samples */
if (!visual) {
_mesa_free(c);
return NULL;
}
pws = wmesa_get_pipe_winsys(visual);
screen = softpipe_create_screen(pws);
if (!screen) {
_mesa_free(c);
return NULL;
}
pipe = softpipe_create(screen, pws, NULL);
if (!pipe) {
/* FIXME - free screen */
_mesa_free(c);
return NULL;
}
pipe->priv = c;
c->st = st_create_context(pipe, visual, NULL);
c->st->ctx->DriverCtx = c;
return c;
}
void WMesaDestroyContext( WMesaContext pwc )
{
GLcontext *ctx = pwc->st->ctx;
WMesaFramebuffer pwfb;
GET_CURRENT_CONTEXT(cur_ctx);
if (cur_ctx == ctx) {
/* unbind current if deleting current context */
WMesaMakeCurrent(NULL, NULL);
}
/* clean up frame buffer resources */
pwfb = wmesa_lookup_framebuffer(pwc->hDC);
if (pwfb) {
wmesa_free_framebuffer(pwc->hDC);
}
/* Release for device, not memory contexts */
if (WindowFromDC(pwc->hDC) != NULL)
{
ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC);
}
st_destroy_context(pwc->st);
_mesa_free(pwc);
}
void WMesaMakeCurrent(WMesaContext c, HDC hdc)
{
GLuint width = 0, height = 0;
WMesaFramebuffer pwfb;
{
/* return if already current */
GET_CURRENT_CONTEXT(ctx);
WMesaContext pwc = wmesa_context(ctx);
if (pwc && c == pwc && pwc->hDC == hdc)
return;
}
pwfb = wmesa_lookup_framebuffer(hdc);
if (hdc) {
get_window_size(hdc, &width, &height);
}
/* Lazy creation of framebuffers */
if (c && !pwfb && (hdc != 0)) {
GLvisual *visual = &c->st->ctx->Visual;
pwfb = wmesa_new_framebuffer(hdc, visual, width, height);
}
if (c && pwfb) {
st_make_current(c->st, pwfb->stfb, pwfb->stfb);
st_resize_framebuffer(pwfb->stfb, width, height);
}
else {
/* Detach */
st_make_current( NULL, NULL, NULL );
}
}
void WMesaSwapBuffers( HDC hdc )
{
struct pipe_surface *surf;
struct wm_buffer *wm_buf;
WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc);
BITMAPINFO bmi, *pbmi;
if (!pwfb) {
_mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc");
return;
}
/* If we're swapping the buffer associated with the current context
* we have to flush any pending rendering commands first.
*/
st_notify_swapbuffers(pwfb->stfb);
surf = st_get_framebuffer_surface(pwfb->stfb, ST_SURFACE_BACK_LEFT);
wm_buf = wm_buffer(surf->buffer);
pbmi = &bmi;
memset(pbmi, 0, sizeof(BITMAPINFO));
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pbmi->bmiHeader.biWidth = pwfb->stfb->Base.Width;
pbmi->bmiHeader.biHeight= -((long)pwfb->stfb->Base.Height);
pbmi->bmiHeader.biPlanes = 1;
pbmi->bmiHeader.biBitCount = pwfb->cColorBits;
pbmi->bmiHeader.biCompression = BI_RGB;
pbmi->bmiHeader.biSizeImage = 0;
pbmi->bmiHeader.biXPelsPerMeter = 0;
pbmi->bmiHeader.biYPelsPerMeter = 0;
pbmi->bmiHeader.biClrUsed = 0;
pbmi->bmiHeader.biClrImportant = 0;
StretchDIBits(pwfb->hDC, 0, 0, pwfb->stfb->Base.Width, pwfb->stfb->Base.Height, 0, 0, pwfb->stfb->Base.Width, pwfb->stfb->Base.Height, wm_buf->data, pbmi, 0, SRCCOPY);
{
GLuint width = 0, height = 0;
get_window_size(pwfb->hDC, &width, &height);
st_resize_framebuffer(pwfb->stfb, width, height);
}
}
/* This is hopefully a temporary hack to define some needed dispatch
* table entries. Hopefully, I'll find a better solution. The
* dispatch table generation scripts ought to be making these dummy
* stubs as well. */
#if !defined(__MINGW32__) || !defined(GL_NO_STDCALL)
void gl_dispatch_stub_543(void){}
void gl_dispatch_stub_544(void){}
void gl_dispatch_stub_545(void){}
void gl_dispatch_stub_546(void){}
void gl_dispatch_stub_547(void){}
void gl_dispatch_stub_548(void){}
void gl_dispatch_stub_549(void){}
void gl_dispatch_stub_550(void){}
void gl_dispatch_stub_551(void){}
void gl_dispatch_stub_552(void){}
void gl_dispatch_stub_553(void){}
void gl_dispatch_stub_554(void){}
void gl_dispatch_stub_555(void){}
void gl_dispatch_stub_556(void){}
void gl_dispatch_stub_557(void){}
void gl_dispatch_stub_558(void){}
void gl_dispatch_stub_559(void){}
void gl_dispatch_stub_560(void){}
void gl_dispatch_stub_561(void){}
void gl_dispatch_stub_565(void){}
void gl_dispatch_stub_566(void){}
void gl_dispatch_stub_577(void){}
void gl_dispatch_stub_578(void){}
void gl_dispatch_stub_603(void){}
void gl_dispatch_stub_645(void){}
void gl_dispatch_stub_646(void){}
void gl_dispatch_stub_647(void){}
void gl_dispatch_stub_648(void){}
void gl_dispatch_stub_649(void){}
void gl_dispatch_stub_650(void){}
void gl_dispatch_stub_651(void){}
void gl_dispatch_stub_652(void){}
void gl_dispatch_stub_653(void){}
void gl_dispatch_stub_733(void){}
void gl_dispatch_stub_734(void){}
void gl_dispatch_stub_735(void){}
void gl_dispatch_stub_736(void){}
void gl_dispatch_stub_737(void){}
void gl_dispatch_stub_738(void){}
void gl_dispatch_stub_744(void){}
void gl_dispatch_stub_745(void){}
void gl_dispatch_stub_746(void){}
void gl_dispatch_stub_760(void){}
void gl_dispatch_stub_761(void){}
void gl_dispatch_stub_763(void){}
void gl_dispatch_stub_765(void){}
void gl_dispatch_stub_766(void){}
void gl_dispatch_stub_767(void){}
void gl_dispatch_stub_768(void){}
void gl_dispatch_stub_562(void){}
void gl_dispatch_stub_563(void){}
void gl_dispatch_stub_564(void){}
void gl_dispatch_stub_567(void){}
void gl_dispatch_stub_568(void){}
void gl_dispatch_stub_569(void){}
void gl_dispatch_stub_580(void){}
void gl_dispatch_stub_581(void){}
void gl_dispatch_stub_606(void){}
void gl_dispatch_stub_654(void){}
void gl_dispatch_stub_655(void){}
void gl_dispatch_stub_656(void){}
void gl_dispatch_stub_739(void){}
void gl_dispatch_stub_740(void){}
void gl_dispatch_stub_741(void){}
void gl_dispatch_stub_748(void){}
void gl_dispatch_stub_749(void){}
void gl_dispatch_stub_769(void){}
void gl_dispatch_stub_770(void){}
void gl_dispatch_stub_771(void){}
void gl_dispatch_stub_772(void){}
void gl_dispatch_stub_773(void){}
#endif
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