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|
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Originally a fake version of the buffer manager so that we can
* prototype the changes in a driver fairly quickly, has been fleshed
* out to a fully functional interim solution.
*
* Basically wraps the old style memory management in the new
* programming interface, but is more expressive and avoids many of
* the bugs in the old texture manager.
*/
#include "mtypes.h"
#include "dri_bufmgr.h"
#include "drm.h"
#include "simple_list.h"
#include "mm.h"
#include "imports.h"
#define DBG(...) do { \
if (bufmgr_fake->bufmgr.debug) \
_mesa_printf(__VA_ARGS__); \
} while (0)
/* Internal flags:
*/
#define BM_NO_BACKING_STORE 0x00000001
#define BM_NO_FENCE_SUBDATA 0x00000002
#define BM_PINNED 0x00000004
/* Wrapper around mm.c's mem_block, which understands that you must
* wait for fences to expire before memory can be freed. This is
* specific to our use of memcpy for uploads - an upload that was
* processed through the command queue wouldn't need to care about
* fences.
*/
#define MAX_RELOCS 4096
struct fake_buffer_reloc
{
/** Buffer object that the relocation points at. */
dri_bo *target_buf;
/** Offset of the relocation entry within reloc_buf. */
GLuint offset;
/** Cached value of the offset when we last performed this relocation. */
GLuint last_target_offset;
/** Value added to target_buf's offset to get the relocation entry. */
GLuint delta;
/** Flags to validate the target buffer under. */
uint64_t validate_flags;
};
struct block {
struct block *next, *prev;
struct mem_block *mem; /* BM_MEM_AGP */
/**
* Marks that the block is currently in the aperture and has yet to be
* fenced.
*/
unsigned on_hardware:1;
/**
* Marks that the block is currently fenced (being used by rendering) and
* can't be freed until @fence is passed.
*/
unsigned fenced:1;
/** Fence cookie for the block. */
unsigned fence; /* Split to read_fence, write_fence */
dri_bo *bo;
void *virtual;
};
typedef struct _bufmgr_fake {
dri_bufmgr bufmgr;
unsigned long low_offset;
unsigned long size;
void *virtual;
struct mem_block *heap;
struct block lru; /* only allocated, non-fence-pending blocks here */
unsigned buf_nr; /* for generating ids */
struct block on_hardware; /* after bmValidateBuffers */
struct block fenced; /* after bmFenceBuffers (mi_flush, emit irq, write dword) */
/* then to bufmgr->lru or free() */
unsigned int last_fence;
unsigned fail:1;
unsigned need_fence:1;
GLboolean thrashing;
/**
* Driver callback to emit a fence, returning the cookie.
*
* Currently, this also requires that a write flush be emitted before
* emitting the fence, but this should change.
*/
unsigned int (*fence_emit)(void *private);
/** Driver callback to wait for a fence cookie to have passed. */
int (*fence_wait)(void *private, unsigned int fence_cookie);
/** Driver-supplied argument to driver callbacks */
void *driver_priv;
GLboolean debug;
GLboolean performed_rendering;
/* keep track of the current total size of objects we have relocs for */
unsigned long current_total_size;
} dri_bufmgr_fake;
typedef struct _dri_bo_fake {
dri_bo bo;
unsigned id; /* debug only */
const char *name;
unsigned dirty:1;
unsigned size_accounted:1; /*this buffers size has been accounted against the aperture */
unsigned card_dirty:1; /* has the card written to this buffer - we make need to copy it back */
unsigned int refcount;
/* Flags may consist of any of the DRM_BO flags, plus
* DRM_BO_NO_BACKING_STORE and BM_NO_FENCE_SUBDATA, which are the first two
* driver private flags.
*/
uint64_t flags;
unsigned int alignment;
GLboolean is_static, validated;
unsigned int map_count;
/* Flags for the buffer to be validated with in command submission */
uint64_t validate_flags;
/** relocation list */
struct fake_buffer_reloc *relocs;
GLuint nr_relocs;
struct block *block;
void *backing_store;
void (*invalidate_cb)(dri_bo *bo, void *ptr);
void *invalidate_ptr;
} dri_bo_fake;
typedef struct _dri_fence_fake {
dri_fence fence;
const char *name;
unsigned int refcount;
unsigned int fence_cookie;
GLboolean flushed;
} dri_fence_fake;
static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
unsigned int fence_cookie);
static int dri_fake_check_aperture_space(dri_bo *bo);
#define MAXFENCE 0x7fffffff
static GLboolean FENCE_LTE( unsigned a, unsigned b )
{
if (a == b)
return GL_TRUE;
if (a < b && b - a < (1<<24))
return GL_TRUE;
if (a > b && MAXFENCE - a + b < (1<<24))
return GL_TRUE;
return GL_FALSE;
}
static unsigned int
_fence_emit_internal(dri_bufmgr_fake *bufmgr_fake)
{
bufmgr_fake->last_fence = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
return bufmgr_fake->last_fence;
}
static void
_fence_wait_internal(dri_bufmgr_fake *bufmgr_fake, unsigned int cookie)
{
int ret;
ret = bufmgr_fake->fence_wait(bufmgr_fake->driver_priv, cookie);
if (ret != 0) {
_mesa_printf("%s:%d: Error %d waiting for fence.\n",
__FILE__, __LINE__);
abort();
}
clear_fenced(bufmgr_fake, cookie);
}
static GLboolean
_fence_test(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
{
/* Slight problem with wrap-around:
*/
return fence == 0 || FENCE_LTE(fence, bufmgr_fake->last_fence);
}
/**
* Allocate a memory manager block for the buffer.
*/
static GLboolean
alloc_block(dri_bo *bo)
{
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
dri_bufmgr_fake *bufmgr_fake= (dri_bufmgr_fake *)bo->bufmgr;
struct block *block = (struct block *)calloc(sizeof *block, 1);
unsigned int align_log2 = _mesa_ffs(bo_fake->alignment);
GLuint sz;
if (!block)
return GL_FALSE;
sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1);
block->mem = mmAllocMem(bufmgr_fake->heap, sz, align_log2, 0);
if (!block->mem) {
free(block);
return GL_FALSE;
}
make_empty_list(block);
/* Insert at head or at tail???
*/
insert_at_tail(&bufmgr_fake->lru, block);
block->virtual = bufmgr_fake->virtual +
block->mem->ofs - bufmgr_fake->low_offset;
block->bo = bo;
bo_fake->block = block;
return GL_TRUE;
}
/* Release the card storage associated with buf:
*/
static void free_block(dri_bufmgr_fake *bufmgr_fake, struct block *block)
{
dri_bo_fake *bo_fake;
DBG("free block %p\n", block);
if (!block)
return;
bo_fake = (dri_bo_fake *)block->bo;
if (bo_fake->card_dirty == GL_TRUE) {
memcpy(bo_fake->backing_store, block->virtual, block->bo->size);
bo_fake->card_dirty = GL_FALSE;
bo_fake->dirty = GL_TRUE;
}
if (block->on_hardware) {
block->bo = NULL;
}
else if (block->fenced) {
block->bo = NULL;
}
else {
DBG(" - free immediately\n");
remove_from_list(block);
mmFreeMem(block->mem);
free(block);
}
}
static void
alloc_backing_store(dri_bo *bo)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
assert(!bo_fake->backing_store);
assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
bo_fake->backing_store = ALIGN_MALLOC(bo->size, 64);
DBG("alloc_backing - buf %d %p %d\n", bo_fake->id, bo_fake->backing_store, bo->size);
assert(bo_fake->backing_store);
}
static void
free_backing_store(dri_bo *bo)
{
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
if (bo_fake->backing_store) {
assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
ALIGN_FREE(bo_fake->backing_store);
bo_fake->backing_store = NULL;
}
}
static void
set_dirty(dri_bo *bo)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
if (bo_fake->flags & BM_NO_BACKING_STORE && bo_fake->invalidate_cb != NULL)
bo_fake->invalidate_cb(bo, bo_fake->invalidate_ptr);
assert(!(bo_fake->flags & BM_PINNED));
DBG("set_dirty - buf %d\n", bo_fake->id);
bo_fake->dirty = 1;
}
static GLboolean
evict_lru(dri_bufmgr_fake *bufmgr_fake, GLuint max_fence)
{
struct block *block, *tmp;
DBG("%s\n", __FUNCTION__);
foreach_s(block, tmp, &bufmgr_fake->lru) {
dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
if (bo_fake != NULL && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
continue;
if (block->fence && max_fence && !FENCE_LTE(block->fence, max_fence))
return 0;
set_dirty(&bo_fake->bo);
bo_fake->block = NULL;
free_block(bufmgr_fake, block);
return GL_TRUE;
}
return GL_FALSE;
}
#define foreach_s_rev(ptr, t, list) \
for(ptr=(list)->prev,t=(ptr)->prev; list != ptr; ptr=t, t=(t)->prev)
static GLboolean
evict_mru(dri_bufmgr_fake *bufmgr_fake)
{
struct block *block, *tmp;
DBG("%s\n", __FUNCTION__);
foreach_s_rev(block, tmp, &bufmgr_fake->lru) {
dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
if (bo_fake && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
continue;
set_dirty(&bo_fake->bo);
bo_fake->block = NULL;
free_block(bufmgr_fake, block);
return GL_TRUE;
}
return GL_FALSE;
}
/**
* Removes all objects from the fenced list older than the given fence.
*/
static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
unsigned int fence_cookie)
{
struct block *block, *tmp;
int ret = 0;
foreach_s(block, tmp, &bufmgr_fake->fenced) {
assert(block->fenced);
if (_fence_test(bufmgr_fake, block->fence)) {
block->fenced = 0;
if (!block->bo) {
DBG("delayed free: offset %x sz %x\n",
block->mem->ofs, block->mem->size);
remove_from_list(block);
mmFreeMem(block->mem);
free(block);
}
else {
DBG("return to lru: offset %x sz %x\n",
block->mem->ofs, block->mem->size);
move_to_tail(&bufmgr_fake->lru, block);
}
ret = 1;
}
else {
/* Blocks are ordered by fence, so if one fails, all from
* here will fail also:
*/
break;
}
}
DBG("%s: %d\n", __FUNCTION__, ret);
return ret;
}
static void fence_blocks(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
{
struct block *block, *tmp;
foreach_s (block, tmp, &bufmgr_fake->on_hardware) {
DBG("Fence block %p (sz 0x%x buf %p) with fence %d\n", block,
block->mem->size, block->bo, fence);
block->fence = fence;
block->on_hardware = 0;
block->fenced = 1;
/* Move to tail of pending list here
*/
move_to_tail(&bufmgr_fake->fenced, block);
}
assert(is_empty_list(&bufmgr_fake->on_hardware));
}
static GLboolean evict_and_alloc_block(dri_bo *bo)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
assert(bo_fake->block == NULL);
/* Search for already free memory:
*/
if (alloc_block(bo))
return GL_TRUE;
/* If we're not thrashing, allow lru eviction to dig deeper into
* recently used textures. We'll probably be thrashing soon:
*/
if (!bufmgr_fake->thrashing) {
while (evict_lru(bufmgr_fake, 0))
if (alloc_block(bo))
return GL_TRUE;
}
/* Keep thrashing counter alive?
*/
if (bufmgr_fake->thrashing)
bufmgr_fake->thrashing = 20;
/* Wait on any already pending fences - here we are waiting for any
* freed memory that has been submitted to hardware and fenced to
* become available:
*/
while (!is_empty_list(&bufmgr_fake->fenced)) {
GLuint fence = bufmgr_fake->fenced.next->fence;
_fence_wait_internal(bufmgr_fake, fence);
if (alloc_block(bo))
return GL_TRUE;
}
if (!is_empty_list(&bufmgr_fake->on_hardware)) {
while (!is_empty_list(&bufmgr_fake->fenced)) {
GLuint fence = bufmgr_fake->fenced.next->fence;
_fence_wait_internal(bufmgr_fake, fence);
}
if (!bufmgr_fake->thrashing) {
DBG("thrashing\n");
}
bufmgr_fake->thrashing = 20;
if (alloc_block(bo))
return GL_TRUE;
}
while (evict_mru(bufmgr_fake))
if (alloc_block(bo))
return GL_TRUE;
DBG("%s 0x%x bytes failed\n", __FUNCTION__, bo->size);
return GL_FALSE;
}
/***********************************************************************
* Public functions
*/
/**
* Wait for hardware idle by emitting a fence and waiting for it.
*/
static void
dri_bufmgr_fake_wait_idle(dri_bufmgr_fake *bufmgr_fake)
{
unsigned int cookie;
cookie = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
_fence_wait_internal(bufmgr_fake, cookie);
}
/**
* Wait for execution pending on a buffer
*/
static void
dri_bufmgr_fake_bo_wait_idle(dri_bo *bo)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
if (bo_fake->block == NULL || !bo_fake->block->fenced)
return;
_fence_wait_internal(bufmgr_fake, bo_fake->block->fence);
}
/* Specifically ignore texture memory sharing.
* -- just evict everything
* -- and wait for idle
*/
void
dri_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
struct block *block, *tmp;
bufmgr_fake->need_fence = 1;
bufmgr_fake->fail = 0;
/* Wait for hardware idle. We don't know where acceleration has been
* happening, so we'll need to wait anyway before letting anything get
* put on the card again.
*/
dri_bufmgr_fake_wait_idle(bufmgr_fake);
/* Check that we hadn't released the lock without having fenced the last
* set of buffers.
*/
assert(is_empty_list(&bufmgr_fake->fenced));
assert(is_empty_list(&bufmgr_fake->on_hardware));
foreach_s(block, tmp, &bufmgr_fake->lru) {
assert(_fence_test(bufmgr_fake, block->fence));
set_dirty(block->bo);
}
}
static dri_bo *
dri_fake_bo_alloc(dri_bufmgr *bufmgr, const char *name,
unsigned long size, unsigned int alignment,
uint64_t location_mask)
{
dri_bufmgr_fake *bufmgr_fake;
dri_bo_fake *bo_fake;
bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
assert(size != 0);
bo_fake = calloc(1, sizeof(*bo_fake));
if (!bo_fake)
return NULL;
bo_fake->bo.size = size;
bo_fake->bo.offset = -1;
bo_fake->bo.virtual = NULL;
bo_fake->bo.bufmgr = bufmgr;
bo_fake->refcount = 1;
/* Alignment must be a power of two */
assert((alignment & (alignment - 1)) == 0);
if (alignment == 0)
alignment = 1;
bo_fake->alignment = alignment;
bo_fake->id = ++bufmgr_fake->buf_nr;
bo_fake->name = name;
bo_fake->flags = 0;
bo_fake->is_static = GL_FALSE;
DBG("drm_bo_alloc: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
bo_fake->bo.size / 1024);
return &bo_fake->bo;
}
static dri_bo *
dri_fake_bo_alloc_static(dri_bufmgr *bufmgr, const char *name,
unsigned long offset, unsigned long size,
void *virtual, uint64_t location_mask)
{
dri_bufmgr_fake *bufmgr_fake;
dri_bo_fake *bo_fake;
bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
assert(size != 0);
bo_fake = calloc(1, sizeof(*bo_fake));
if (!bo_fake)
return NULL;
bo_fake->bo.size = size;
bo_fake->bo.offset = offset;
bo_fake->bo.virtual = virtual;
bo_fake->bo.bufmgr = bufmgr;
bo_fake->refcount = 1;
bo_fake->id = ++bufmgr_fake->buf_nr;
bo_fake->name = name;
bo_fake->flags = BM_PINNED | DRM_BO_FLAG_NO_MOVE;
bo_fake->is_static = GL_TRUE;
DBG("drm_bo_alloc_static: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
bo_fake->bo.size / 1024);
return &bo_fake->bo;
}
static void
dri_fake_bo_reference(dri_bo *bo)
{
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
bo_fake->refcount++;
}
static void
dri_fake_bo_unreference(dri_bo *bo)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
int i;
if (!bo)
return;
if (--bo_fake->refcount == 0) {
assert(bo_fake->map_count == 0);
/* No remaining references, so free it */
if (bo_fake->block)
free_block(bufmgr_fake, bo_fake->block);
free_backing_store(bo);
for (i = 0; i < bo_fake->nr_relocs; i++)
dri_bo_unreference(bo_fake->relocs[i].target_buf);
DBG("drm_bo_unreference: free buf %d %s\n", bo_fake->id, bo_fake->name);
free(bo_fake->relocs);
free(bo);
return;
}
}
/**
* Set the buffer as not requiring backing store, and instead get the callback
* invoked whenever it would be set dirty.
*/
void dri_bo_fake_disable_backing_store(dri_bo *bo,
void (*invalidate_cb)(dri_bo *bo,
void *ptr),
void *ptr)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
if (bo_fake->backing_store)
free_backing_store(bo);
bo_fake->flags |= BM_NO_BACKING_STORE;
DBG("disable_backing_store set buf %d dirty\n", bo_fake->id);
bo_fake->dirty = 1;
bo_fake->invalidate_cb = invalidate_cb;
bo_fake->invalidate_ptr = ptr;
/* Note that it is invalid right from the start. Also note
* invalidate_cb is called with the bufmgr locked, so cannot
* itself make bufmgr calls.
*/
if (invalidate_cb != NULL)
invalidate_cb(bo, ptr);
}
/**
* Map a buffer into bo->virtual, allocating either card memory space (If
* BM_NO_BACKING_STORE or BM_PINNED) or backing store, as necessary.
*/
static int
dri_fake_bo_map(dri_bo *bo, GLboolean write_enable)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
/* Static buffers are always mapped. */
if (bo_fake->is_static)
return 0;
/* Allow recursive mapping. Mesa may recursively map buffers with
* nested display loops, and it is used internally in bufmgr_fake
* for relocation.
*/
if (bo_fake->map_count++ != 0)
return 0;
{
DBG("drm_bo_map: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
bo_fake->bo.size / 1024);
if (bo->virtual != NULL) {
_mesa_printf("%s: already mapped\n", __FUNCTION__);
abort();
}
else if (bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED)) {
if (!bo_fake->block && !evict_and_alloc_block(bo)) {
DBG("%s: alloc failed\n", __FUNCTION__);
bufmgr_fake->fail = 1;
return 1;
}
else {
assert(bo_fake->block);
bo_fake->dirty = 0;
if (!(bo_fake->flags & BM_NO_FENCE_SUBDATA) &&
bo_fake->block->fenced) {
dri_bufmgr_fake_bo_wait_idle(bo);
}
bo->virtual = bo_fake->block->virtual;
}
}
else {
if (write_enable)
set_dirty(bo);
if (bo_fake->backing_store == 0)
alloc_backing_store(bo);
bo->virtual = bo_fake->backing_store;
}
}
return 0;
}
static int
dri_fake_bo_unmap(dri_bo *bo)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
/* Static buffers are always mapped. */
if (bo_fake->is_static)
return 0;
assert(bo_fake->map_count != 0);
if (--bo_fake->map_count != 0)
return 0;
DBG("drm_bo_unmap: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
bo_fake->bo.size / 1024);
bo->virtual = NULL;
return 0;
}
static void
dri_fake_kick_all(dri_bufmgr_fake *bufmgr_fake)
{
struct block *block, *tmp;
bufmgr_fake->performed_rendering = GL_FALSE;
/* okay for ever BO that is on the HW kick it off.
seriously not afraid of the POLICE right now */
foreach_s(block, tmp, &bufmgr_fake->on_hardware) {
dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
block->on_hardware = 0;
free_block(bufmgr_fake, block);
bo_fake->block = NULL;
bo_fake->validated = GL_FALSE;
bo_fake->dirty = GL_TRUE;
block->bo->offset = -1;
}
}
static int
dri_fake_bo_validate(dri_bo *bo, uint64_t flags)
{
dri_bufmgr_fake *bufmgr_fake;
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
/* XXX: Sanity-check whether we've already validated this one under
* different flags. See drmAddValidateItem().
*/
bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
DBG("drm_bo_validate: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
bo_fake->bo.size / 1024);
/* Sanity check: Buffers should be unmapped before being validated.
* This is not so much of a problem for bufmgr_fake, but TTM refuses,
* and the problem is harder to debug there.
*/
assert(bo_fake->map_count == 0);
if (bo_fake->is_static) {
/* Add it to the needs-fence list */
bufmgr_fake->need_fence = 1;
return 0;
}
/* reset size accounted */
bo_fake->size_accounted = 0;
/* Allocate the card memory */
if (!bo_fake->block && !evict_and_alloc_block(bo)) {
bufmgr_fake->fail = 1;
DBG("Failed to validate buf %d:%s\n", bo_fake->id, bo_fake->name);
return -1;
}
assert(bo_fake->block);
assert(bo_fake->block->bo == &bo_fake->bo);
bo->offset = bo_fake->block->mem->ofs;
/* Upload the buffer contents if necessary */
if (bo_fake->dirty) {
DBG("Upload dirty buf %d:%s, sz %d offset 0x%x\n", bo_fake->id,
bo_fake->name, bo->size, bo_fake->block->mem->ofs);
assert(!(bo_fake->flags &
(BM_NO_BACKING_STORE|BM_PINNED)));
/* Actually, should be able to just wait for a fence on the memory,
* which we would be tracking when we free it. Waiting for idle is
* a sufficiently large hammer for now.
*/
dri_bufmgr_fake_wait_idle(bufmgr_fake);
/* we may never have mapped this BO so it might not have any backing store */
/* if this happens it should be rare, but 0 the card memory in any case */
if (bo_fake->backing_store)
memcpy(bo_fake->block->virtual, bo_fake->backing_store, bo->size);
else
memset(bo_fake->block->virtual, 0, bo->size);
bo_fake->dirty = 0;
}
bo_fake->block->on_hardware = 1;
move_to_tail(&bufmgr_fake->on_hardware, bo_fake->block);
bo_fake->validated = GL_TRUE;
bufmgr_fake->need_fence = 1;
return 0;
}
static dri_fence *
dri_fake_fence_validated(dri_bufmgr *bufmgr, const char *name,
GLboolean flushed)
{
dri_fence_fake *fence_fake;
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
unsigned int cookie;
fence_fake = malloc(sizeof(*fence_fake));
if (!fence_fake)
return NULL;
fence_fake->refcount = 1;
fence_fake->name = name;
fence_fake->flushed = flushed;
fence_fake->fence.bufmgr = bufmgr;
cookie = _fence_emit_internal(bufmgr_fake);
fence_fake->fence_cookie = cookie;
fence_blocks(bufmgr_fake, cookie);
DBG("drm_fence_validated: 0x%08x cookie\n", fence_fake->fence_cookie);
return &fence_fake->fence;
}
static void
dri_fake_fence_reference(dri_fence *fence)
{
dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
++fence_fake->refcount;
}
static void
dri_fake_fence_unreference(dri_fence *fence)
{
dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
if (!fence)
return;
if (--fence_fake->refcount == 0) {
free(fence);
return;
}
}
static void
dri_fake_fence_wait(dri_fence *fence)
{
dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)fence->bufmgr;
DBG("drm_fence_wait: 0x%08x cookie\n", fence_fake->fence_cookie);
_fence_wait_internal(bufmgr_fake, fence_fake->fence_cookie);
}
static void
dri_fake_destroy(dri_bufmgr *bufmgr)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
mmDestroy(bufmgr_fake->heap);
free(bufmgr);
}
static int
dri_fake_emit_reloc(dri_bo *reloc_buf, uint64_t flags, GLuint delta,
GLuint offset, dri_bo *target_buf)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)reloc_buf->bufmgr;
struct fake_buffer_reloc *r;
dri_bo_fake *reloc_fake = (dri_bo_fake *)reloc_buf;
dri_bo_fake *target_fake = (dri_bo_fake *)target_buf;
int ret, i;
assert(reloc_buf);
assert(target_buf);
if (!target_fake->is_static && !target_fake->size_accounted) {
ret = dri_fake_check_aperture_space(target_buf);
if (ret)
return ret;
}
if (reloc_fake->relocs == NULL) {
reloc_fake->relocs = malloc(sizeof(struct fake_buffer_reloc) *
MAX_RELOCS);
}
r = &reloc_fake->relocs[reloc_fake->nr_relocs++];
assert(reloc_fake->nr_relocs <= MAX_RELOCS);
dri_bo_reference(target_buf);
r->target_buf = target_buf;
r->offset = offset;
r->last_target_offset = target_buf->offset;
r->delta = delta;
r->validate_flags = flags;
if (bufmgr_fake->debug) {
/* Check that a conflicting relocation hasn't already been emitted. */
for (i = 0; i < reloc_fake->nr_relocs - 1; i++) {
struct fake_buffer_reloc *r2 = &reloc_fake->relocs[i];
assert(r->offset != r2->offset);
}
}
return 0;
}
/**
* Incorporates the validation flags associated with each relocation into
* the combined validation flags for the buffer on this batchbuffer submission.
*/
static void
dri_fake_calculate_validate_flags(dri_bo *bo)
{
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
int i;
for (i = 0; i < bo_fake->nr_relocs; i++) {
struct fake_buffer_reloc *r = &bo_fake->relocs[i];
dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
/* Do the same for the tree of buffers we depend on */
dri_fake_calculate_validate_flags(r->target_buf);
if (target_fake->validate_flags == 0) {
target_fake->validate_flags = r->validate_flags;
} else {
/* Mask the memory location to the intersection of all the memory
* locations the buffer is being validated to.
*/
target_fake->validate_flags =
(target_fake->validate_flags & ~DRM_BO_MASK_MEM) |
(r->validate_flags & target_fake->validate_flags &
DRM_BO_MASK_MEM);
/* All the other flags just accumulate. */
target_fake->validate_flags |= r->validate_flags & ~DRM_BO_MASK_MEM;
}
}
}
static int
dri_fake_reloc_and_validate_buffer(dri_bo *bo)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
int i, ret;
assert(bo_fake->map_count == 0);
for (i = 0; i < bo_fake->nr_relocs; i++) {
struct fake_buffer_reloc *r = &bo_fake->relocs[i];
dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
uint32_t reloc_data;
/* Validate the target buffer if that hasn't been done. */
if (!target_fake->validated) {
ret = dri_fake_reloc_and_validate_buffer(r->target_buf);
if (ret != 0) {
if (bo->virtual != NULL)
dri_bo_unmap(bo);
return ret;
}
}
/* Calculate the value of the relocation entry. */
if (r->target_buf->offset != r->last_target_offset) {
reloc_data = r->target_buf->offset + r->delta;
if (bo->virtual == NULL)
dri_bo_map(bo, GL_TRUE);
*(uint32_t *)(bo->virtual + r->offset) = reloc_data;
r->last_target_offset = r->target_buf->offset;
}
}
if (bo->virtual != NULL)
dri_bo_unmap(bo);
if (bo_fake->validate_flags & DRM_BO_FLAG_WRITE) {
if (!(bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED))) {
if (bo_fake->backing_store == 0)
alloc_backing_store(bo);
bo_fake->card_dirty = GL_TRUE;
}
bufmgr_fake->performed_rendering = GL_TRUE;
}
return dri_fake_bo_validate(bo, bo_fake->validate_flags);
}
static void *
dri_fake_process_relocs(dri_bo *batch_buf, GLuint *count_p)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)batch_buf->bufmgr;
dri_bo_fake *batch_fake = (dri_bo_fake *)batch_buf;
int ret;
int retry_count = 0;
bufmgr_fake->performed_rendering = GL_FALSE;
dri_fake_calculate_validate_flags(batch_buf);
batch_fake->validate_flags = DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ;
/* we've ran out of RAM so blow the whole lot away and retry */
restart:
ret = dri_fake_reloc_and_validate_buffer(batch_buf);
if (bufmgr_fake->fail == 1) {
if (retry_count == 0) {
retry_count++;
dri_fake_kick_all(bufmgr_fake);
bufmgr_fake->fail = 0;
goto restart;
}
}
assert(ret == 0);
*count_p = 0; /* junk */
bufmgr_fake->current_total_size = 0;
return NULL;
}
static void
dri_bo_fake_post_submit(dri_bo *bo)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
int i;
for (i = 0; i < bo_fake->nr_relocs; i++) {
struct fake_buffer_reloc *r = &bo_fake->relocs[i];
dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
if (target_fake->validated)
dri_bo_fake_post_submit(r->target_buf);
DBG("%s@0x%08x + 0x%08x -> %s@0x%08x + 0x%08x\n",
bo_fake->name, (uint32_t)bo->offset, r->offset,
target_fake->name, (uint32_t)r->target_buf->offset, r->delta);
}
assert(bo_fake->map_count == 0);
bo_fake->validated = GL_FALSE;
bo_fake->validate_flags = 0;
}
static void
dri_fake_post_submit(dri_bo *batch_buf, dri_fence **last_fence)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)batch_buf->bufmgr;
dri_fence *fo;
fo = dri_fake_fence_validated(batch_buf->bufmgr, "Batch fence", GL_TRUE);
if (bufmgr_fake->performed_rendering) {
dri_fence_unreference(*last_fence);
*last_fence = fo;
} else {
dri_fence_unreference(fo);
}
dri_bo_fake_post_submit(batch_buf);
}
static int
dri_fake_check_aperture_space(dri_bo *bo)
{
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
GLuint sz;
sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1);
if (bo_fake->size_accounted || bo_fake->is_static)
return 0;
if (bufmgr_fake->current_total_size + sz > bufmgr_fake->size) {
DBG("check_space: bo %d %d overflowed bufmgr\n", bo_fake->id, sz);
return -1;
}
bufmgr_fake->current_total_size += sz;
bo_fake->size_accounted = 1;
DBG("check_space: bo %d %d %d\n", bo_fake->id, bo->size, bufmgr_fake->current_total_size);
return 0;
}
dri_bufmgr *
dri_bufmgr_fake_init(unsigned long low_offset, void *low_virtual,
unsigned long size,
unsigned int (*fence_emit)(void *private),
int (*fence_wait)(void *private, unsigned int cookie),
void *driver_priv)
{
dri_bufmgr_fake *bufmgr_fake;
bufmgr_fake = calloc(1, sizeof(*bufmgr_fake));
/* Initialize allocator */
make_empty_list(&bufmgr_fake->fenced);
make_empty_list(&bufmgr_fake->on_hardware);
make_empty_list(&bufmgr_fake->lru);
bufmgr_fake->low_offset = low_offset;
bufmgr_fake->virtual = low_virtual;
bufmgr_fake->size = size;
bufmgr_fake->heap = mmInit(low_offset, size);
/* Hook in methods */
bufmgr_fake->bufmgr.bo_alloc = dri_fake_bo_alloc;
bufmgr_fake->bufmgr.bo_alloc_static = dri_fake_bo_alloc_static;
bufmgr_fake->bufmgr.bo_reference = dri_fake_bo_reference;
bufmgr_fake->bufmgr.bo_unreference = dri_fake_bo_unreference;
bufmgr_fake->bufmgr.bo_map = dri_fake_bo_map;
bufmgr_fake->bufmgr.bo_unmap = dri_fake_bo_unmap;
bufmgr_fake->bufmgr.fence_wait = dri_fake_fence_wait;
bufmgr_fake->bufmgr.fence_reference = dri_fake_fence_reference;
bufmgr_fake->bufmgr.fence_unreference = dri_fake_fence_unreference;
bufmgr_fake->bufmgr.destroy = dri_fake_destroy;
bufmgr_fake->bufmgr.emit_reloc = dri_fake_emit_reloc;
bufmgr_fake->bufmgr.process_relocs = dri_fake_process_relocs;
bufmgr_fake->bufmgr.post_submit = dri_fake_post_submit;
bufmgr_fake->bufmgr.check_aperture_space = dri_fake_check_aperture_space;
bufmgr_fake->bufmgr.debug = GL_FALSE;
bufmgr_fake->fence_emit = fence_emit;
bufmgr_fake->fence_wait = fence_wait;
bufmgr_fake->driver_priv = driver_priv;
return &bufmgr_fake->bufmgr;
}
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