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path: root/src/mesa/drivers/dri/glamo/glamo_state.c
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/*
 * Direct Rendering Support for SMedia Glamo 336x/337x
 *
 * (c) 2009 Thomas White <taw@bitwiz.org.uk>
 * Roughly based on sis_state.c (c) 2003 Eric Anholt
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#include "context.h"


void glamoClear(GLcontext *ctx, GLbitfield mask)
{
   printf("glamoClear\n");
}


void glamoInitStateFuncs(GLcontext *ctx)
{
   ctx->Driver.UpdateState	 = NULL;//sisDDInvalidateState;
   ctx->Driver.Clear		 = glamoClear;
   ctx->Driver.ClearColor	 = NULL;//sisDDClearColor;
   ctx->Driver.ClearDepth	 = NULL;//sisDDClearDepth;
   ctx->Driver.ClearStencil	 = NULL;//sisDDClearStencil;
   ctx->Driver.AlphaFunc	 = NULL;//sisDDAlphaFunc;
   ctx->Driver.BlendFuncSeparate = NULL;//sisDDBlendFuncSeparate;
   ctx->Driver.ColorMask	 = NULL;//sisDDColorMask;
   ctx->Driver.CullFace		 = NULL;//sisDDCullFace;
   ctx->Driver.DepthMask	 = NULL;//sisDDDepthMask;
   ctx->Driver.DepthFunc	 = NULL;//sisDDDepthFunc;
   ctx->Driver.DepthRange	 = NULL;//sisDDDepthRange;
   ctx->Driver.DrawBuffer	 = NULL;//sisDDDrawBuffer;
   ctx->Driver.Enable		 = NULL;//sisDDEnable;
   ctx->Driver.FrontFace	 = NULL;//sisDDFrontFace;
   ctx->Driver.Fogfv		 = NULL;//sisDDFogfv;
   ctx->Driver.Hint		 = NULL;
   ctx->Driver.Lightfv		 = NULL;
   ctx->Driver.LogicOpcode	 = NULL;//sisDDLogicOpCode;
   ctx->Driver.PolygonMode	 = NULL;
   ctx->Driver.PolygonStipple	 = NULL;
   ctx->Driver.ReadBuffer	 = NULL;
   ctx->Driver.RenderMode	 = NULL;
   ctx->Driver.Scissor		 = NULL;//sisDDScissor;
   ctx->Driver.ShadeModel	 = NULL;//sisDDShadeModel;
   ctx->Driver.LightModelfv	 = NULL;//sisDDLightModelfv;
   ctx->Driver.Viewport		 = NULL;//sisDDViewport;
   ctx->Driver.ResizeBuffers	 = NULL;//sisReAllocateBuffers;
}

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