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/**************************************************************************
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* **************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_context.c,v 1.9 2003/02/06 04:18:00 dawes Exp $ */
/*
* Authors:
* Jeff Hartmann <jhartmann@2d3d.com>
* Graeme Fisher <graeme@2d3d.co.za>
* Abraham vd Merwe <abraham@2d3d.co.za>
*
* Heavily Based on I810 driver written by:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "glheader.h"
#include "context.h"
#include "matrix.h"
#include "simple_list.h"
#include "extensions.h"
#include "imports.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "array_cache/acache.h"
#include "tnl/t_pipeline.h"
#include "i830_screen.h"
#include "i830_dri.h"
#include "i830_state.h"
#include "i830_tex.h"
#include "i830_span.h"
#include "i830_tris.h"
#include "i830_vb.h"
#include "i830_ioctl.h"
#include "utils.h"
#ifndef I830_DEBUG
int I830_DEBUG = (0);
#endif
/***************************************
* Mesa's Driver Functions
***************************************/
#define DRIVER_DATE "20021115"
const char __driConfigOptions[] = { 0 };
const GLuint __driNConfigOptions = 0;
static const GLubyte *i830DDGetString( GLcontext *ctx, GLenum name )
{
const char * chipset;
static char buffer[128];
switch (name) {
case GL_VENDOR:
switch (I830_CONTEXT(ctx)->i830Screen->deviceID) {
case PCI_CHIP_845_G:
return (GLubyte *)"2d3D, Inc";
case PCI_CHIP_I830_M:
return (GLubyte *)"VA Linux, Inc";
case PCI_CHIP_I855_GM:
case PCI_CHIP_I865_G:
default:
return (GLubyte *)"Tungsten Graphics, Inc";
}
break;
case GL_RENDERER:
switch (I830_CONTEXT(ctx)->i830Screen->deviceID) {
case PCI_CHIP_845_G:
chipset = "Intel(R) 845G"; break;
case PCI_CHIP_I830_M:
chipset = "Intel(R) 830M"; break;
case PCI_CHIP_I855_GM:
chipset = "Intel(R) 852GM/855GM"; break;
case PCI_CHIP_I865_G:
chipset = "Intel(R) 865G"; break;
default:
chipset = "Unknown Intel Chipset"; break;
}
(void) driGetRendererString( buffer, chipset, DRIVER_DATE, 0 );
return (GLubyte *) buffer;
default:
return NULL;
}
}
static void i830BufferSize(GLframebuffer *buffer,
GLuint *width, GLuint *height)
{
GET_CURRENT_CONTEXT(ctx);
i830ContextPtr imesa = I830_CONTEXT(ctx);
/* Need to lock to make sure the driDrawable is uptodate. This
* information is used to resize Mesa's software buffers, so it has
* to be correct.
*/
LOCK_HARDWARE(imesa);
*width = imesa->driDrawable->w;
*height = imesa->driDrawable->h;
UNLOCK_HARDWARE(imesa);
}
/* Extension strings exported by the i830 driver.
*/
static const char * const card_extensions[] =
{
"GL_ARB_multisample",
"GL_ARB_multitexture",
"GL_ARB_texture_border_clamp",
"GL_ARB_texture_compression",
"GL_ARB_texture_env_add",
"GL_ARB_texture_env_combine",
"GL_ARB_texture_env_dot3",
"GL_ARB_texture_mirrored_repeat",
"GL_EXT_blend_color",
"GL_EXT_blend_func_separate",
"GL_EXT_blend_minmax",
"GL_EXT_blend_subtract",
"GL_EXT_fog_coord",
"GL_EXT_secondary_color",
"GL_EXT_stencil_wrap",
"GL_EXT_texture_edge_clamp",
"GL_EXT_texture_env_add",
"GL_EXT_texture_env_combine",
"GL_EXT_texture_env_dot3",
"GL_EXT_texture_filter_anisotropic",
"GL_EXT_texture_lod_bias",
"GL_IBM_texture_mirrored_repeat",
"GL_INGR_blend_func_separate",
"GL_MESA_ycbcr_texture",
"GL_NV_texture_rectangle",
"GL_SGIS_generate_mipmap",
"GL_SGIS_texture_border_clamp",
"GL_SGIS_texture_edge_clamp",
NULL
};
extern const struct tnl_pipeline_stage _i830_render_stage;
static const struct tnl_pipeline_stage *i830_pipeline[] = {
&_tnl_vertex_transform_stage,
&_tnl_normal_transform_stage,
&_tnl_lighting_stage,
&_tnl_fog_coordinate_stage,
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
/* REMOVE: point attenuation stage */
#if 1
&_i830_render_stage, /* ADD: unclipped rastersetup-to-dma */
#endif
&_tnl_render_stage,
0,
};
static const struct dri_debug_control debug_control[] =
{
{ "fall", DEBUG_FALLBACKS },
{ "tex", DEBUG_TEXTURE },
{ "ioctl", DEBUG_IOCTL },
{ "prim", DEBUG_PRIMS },
{ "vert", DEBUG_VERTS },
{ "state", DEBUG_STATE },
{ "verb", DEBUG_VERBOSE },
{ "dri", DEBUG_DRI },
{ "dma", DEBUG_DMA },
{ "san", DEBUG_SANITY },
{ "sync", DEBUG_SYNC },
{ "sleep", DEBUG_SLEEP },
{ NULL, 0 }
};
GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate)
{
GLcontext *ctx , *shareCtx;
i830ContextPtr imesa;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
i830ScreenPrivate *screen = (i830ScreenPrivate *)sPriv->private;
I830SAREAPtr saPriv=(I830SAREAPtr)
(((GLubyte *)sPriv->pSAREA)+screen->sarea_priv_offset);
/* Allocate i830 context */
imesa = (i830ContextPtr) CALLOC_STRUCT(i830_context_t);
if (!imesa) return GL_FALSE;
/* Allocate the Mesa context */
if (sharedContextPrivate)
shareCtx = ((i830ContextPtr) sharedContextPrivate)->glCtx;
else
shareCtx = NULL;
imesa->glCtx = _mesa_create_context(mesaVis, shareCtx, (void*) imesa, GL_TRUE);
if (!imesa->glCtx) {
FREE(imesa);
return GL_FALSE;
}
driContextPriv->driverPrivate = imesa;
imesa->i830Screen = screen;
imesa->driScreen = sPriv;
imesa->sarea = saPriv;
imesa->glBuffer = NULL;
(void) memset( imesa->texture_heaps, 0, sizeof( imesa->texture_heaps ) );
make_empty_list( & imesa->swapped );
imesa->nr_heaps = 1;
imesa->texture_heaps[0] = driCreateTextureHeap( 0, imesa,
screen->textureSize,
12,
I830_NR_TEX_REGIONS,
imesa->sarea->texList,
& imesa->sarea->texAge,
& imesa->swapped,
sizeof( struct i830_texture_object_t ),
(destroy_texture_object_t *) i830DestroyTexObj );
/* Set the maximum texture size small enough that we can guarantee
* that both texture units can bind a maximal texture and have them
* in memory at once.
*/
ctx = imesa->glCtx;
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxTextureImageUnits = 2;
ctx->Const.MaxTextureCoordUnits = 2;
/* FIXME: driCalcualteMaxTextureLevels assumes that mipmaps are tightly
* FIXME: packed, but they're not in Intel graphics hardware.
*/
driCalculateMaxTextureLevels( imesa->texture_heaps,
imesa->nr_heaps,
& ctx->Const,
4,
11, /* max 2D texture size is 2048x2048 */
0, /* 3D textures unsupported */
0, /* cube textures unsupported. */
0, /* texture rectangles unsupported. */
12,
GL_FALSE );
ctx->Const.MaxTextureMaxAnisotropy = 2.0;
ctx->Const.MinLineWidth = 1.0;
ctx->Const.MinLineWidthAA = 1.0;
ctx->Const.MaxLineWidth = 3.0;
ctx->Const.MaxLineWidthAA = 3.0;
ctx->Const.LineWidthGranularity = 1.0;
ctx->Const.MinPointSize = 1.0;
ctx->Const.MinPointSizeAA = 1.0;
ctx->Const.MaxPointSize = 255.0;
ctx->Const.MaxPointSizeAA = 3.0;
ctx->Const.PointSizeGranularity = 1.0;
ctx->Driver.GetBufferSize = i830BufferSize;
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
ctx->Driver.GetString = i830DDGetString;
/* Who owns who? */
ctx->DriverCtx = (void *) imesa;
imesa->glCtx = ctx;
/* Initialize the software rasterizer and helper modules. */
_swrast_CreateContext( ctx );
_ac_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
/* Install the customized pipeline: */
_tnl_destroy_pipeline( ctx );
_tnl_install_pipeline( ctx, i830_pipeline );
/* Configure swrast to match hardware characteristics: */
_swrast_allow_pixel_fog( ctx, GL_FALSE );
_swrast_allow_vertex_fog( ctx, GL_TRUE );
/* Dri stuff */
imesa->hHWContext = driContextPriv->hHWContext;
imesa->driFd = sPriv->fd;
imesa->driHwLock = &sPriv->pSAREA->lock;
imesa->vertex_format = 0;
imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
switch(mesaVis->depthBits) {
case 16:
imesa->depth_scale = 1.0/0xffff;
imesa->depth_clear_mask = ~0;
imesa->ClearDepth = 0xffff;
break;
case 24:
imesa->depth_scale = 1.0/0xffffff;
imesa->depth_clear_mask = 0x00ffffff;
imesa->stencil_clear_mask = 0xff000000;
imesa->ClearDepth = 0x00ffffff;
break;
case 32: /* Not supported */
default:
break;
}
/* Completely disable stenciling for now, there are some serious issues
* with stencil.
*/
#if 0
imesa->hw_stencil = 0;
#endif
imesa->RenderIndex = ~0;
imesa->dirty = ~0;
imesa->upload_cliprects = GL_TRUE;
imesa->CurrentTexObj[0] = 0;
imesa->CurrentTexObj[1] = 0;
imesa->do_irqs = (imesa->i830Screen->irq_active &&
!getenv("I830_NO_IRQS"));
_math_matrix_ctr (&imesa->ViewportMatrix);
driInitExtensions( ctx, card_extensions, GL_TRUE );
i830DDInitStateFuncs( ctx );
i830DDInitTextureFuncs( ctx );
i830InitTriFuncs (ctx);
i830DDInitSpanFuncs( ctx );
i830DDInitIoctlFuncs( ctx );
i830InitVB (ctx);
i830DDInitState (ctx);
#if DO_DEBUG
I830_DEBUG = driParseDebugString( getenv( "I830_DEBUG" ),
debug_control );
I830_DEBUG |= driParseDebugString( getenv( "INTEL_DEBUG" ),
debug_control );
#endif
if (getenv("I830_NO_RAST") ||
getenv("INTEL_NO_RAST")) {
fprintf(stderr, "disabling 3D rasterization\n");
FALLBACK(imesa, I830_FALLBACK_USER, 1);
}
return GL_TRUE;
}
void i830DestroyContext(__DRIcontextPrivate *driContextPriv)
{
i830ContextPtr imesa = (i830ContextPtr) driContextPriv->driverPrivate;
assert(imesa); /* should never be null */
if (imesa) {
GLboolean release_texture_heaps;
release_texture_heaps = (imesa->glCtx->Shared->RefCount == 1);
_swsetup_DestroyContext (imesa->glCtx);
_tnl_DestroyContext (imesa->glCtx);
_ac_DestroyContext (imesa->glCtx);
_swrast_DestroyContext (imesa->glCtx);
i830FreeVB (imesa->glCtx);
/* free the Mesa context */
imesa->glCtx->DriverCtx = NULL;
_mesa_destroy_context(imesa->glCtx);
if ( release_texture_heaps ) {
/* This share group is about to go away, free our private
* texture object data.
*/
int i;
for ( i = 0 ; i < imesa->nr_heaps ; i++ ) {
driDestroyTextureHeap( imesa->texture_heaps[ i ] );
imesa->texture_heaps[ i ] = NULL;
}
assert( is_empty_list( & imesa->swapped ) );
}
Xfree (imesa);
}
}
void i830XMesaSetFrontClipRects( i830ContextPtr imesa )
{
__DRIdrawablePrivate *dPriv = imesa->driDrawable;
imesa->numClipRects = dPriv->numClipRects;
imesa->pClipRects = dPriv->pClipRects;
imesa->drawX = dPriv->x;
imesa->drawY = dPriv->y;
i830EmitDrawingRectangle( imesa );
imesa->upload_cliprects = GL_TRUE;
}
void i830XMesaSetBackClipRects( i830ContextPtr imesa )
{
__DRIdrawablePrivate *dPriv = imesa->driDrawable;
if (imesa->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) {
imesa->numClipRects = dPriv->numClipRects;
imesa->pClipRects = dPriv->pClipRects;
imesa->drawX = dPriv->x;
imesa->drawY = dPriv->y;
} else {
imesa->numClipRects = dPriv->numBackClipRects;
imesa->pClipRects = dPriv->pBackClipRects;
imesa->drawX = dPriv->backX;
imesa->drawY = dPriv->backY;
}
i830EmitDrawingRectangle( imesa );
imesa->upload_cliprects = GL_TRUE;
}
static void i830XMesaWindowMoved( i830ContextPtr imesa )
{
switch (imesa->glCtx->Color._DrawDestMask) {
case FRONT_LEFT_BIT:
i830XMesaSetFrontClipRects( imesa );
break;
case BACK_LEFT_BIT:
i830XMesaSetBackClipRects( imesa );
break;
default:
/* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
i830XMesaSetFrontClipRects( imesa );
}
}
GLboolean i830UnbindContext(__DRIcontextPrivate *driContextPriv)
{
i830ContextPtr imesa = (i830ContextPtr) driContextPriv->driverPrivate;
if (imesa) {
/* Might want to change this so texblend isn't always updated */
imesa->dirty |= (I830_UPLOAD_CTX |
I830_UPLOAD_BUFFERS |
I830_UPLOAD_STIPPLE |
I830_UPLOAD_TEXBLEND0 |
I830_UPLOAD_TEXBLEND1);
if (imesa->CurrentTexObj[0]) imesa->dirty |= I830_UPLOAD_TEX0;
if (imesa->CurrentTexObj[1]) imesa->dirty |= I830_UPLOAD_TEX1;
}
return GL_TRUE;
}
GLboolean i830MakeCurrent(__DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv)
{
if (driContextPriv) {
i830ContextPtr imesa = (i830ContextPtr) driContextPriv->driverPrivate;
if ( imesa->driDrawable != driDrawPriv ) {
/* Shouldn't the readbuffer be stored also? */
imesa->driDrawable = driDrawPriv;
i830XMesaWindowMoved( imesa );
}
_mesa_make_current2(imesa->glCtx,
(GLframebuffer *) driDrawPriv->driverPrivate,
(GLframebuffer *) driReadPriv->driverPrivate);
if (!imesa->glCtx->Viewport.Width)
_mesa_set_viewport(imesa->glCtx, 0, 0,
driDrawPriv->w, driDrawPriv->h);
} else {
_mesa_make_current(0,0);
}
return GL_TRUE;
}
void i830GetLock( i830ContextPtr imesa, GLuint flags )
{
__DRIdrawablePrivate *dPriv = imesa->driDrawable;
__DRIscreenPrivate *sPriv = imesa->driScreen;
I830SAREAPtr sarea = imesa->sarea;
int me = imesa->hHWContext;
unsigned i;
drmGetLock(imesa->driFd, imesa->hHWContext, flags);
/* If the window moved, may need to set a new cliprect now.
*
* NOTE: This releases and regains the hw lock, so all state
* checking must be done *after* this call:
*/
DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv);
/* If we lost context, need to dump all registers to hardware.
* Note that we don't care about 2d contexts, even if they perform
* accelerated commands, so the DRI locking in the X server is even
* more broken than usual.
*/
if (sarea->ctxOwner != me) {
imesa->upload_cliprects = GL_TRUE;
imesa->dirty |= (I830_UPLOAD_CTX |
I830_UPLOAD_BUFFERS |
I830_UPLOAD_STIPPLE);
if(imesa->CurrentTexObj[0]) imesa->dirty |= I830_UPLOAD_TEX0;
if(imesa->CurrentTexObj[1]) imesa->dirty |= I830_UPLOAD_TEX1;
if(imesa->TexBlendWordsUsed[0]) imesa->dirty |= I830_UPLOAD_TEXBLEND0;
if(imesa->TexBlendWordsUsed[1]) imesa->dirty |= I830_UPLOAD_TEXBLEND1;
sarea->perf_boxes = imesa->perf_boxes | I830_BOX_LOST_CONTEXT;
sarea->ctxOwner = me;
}
/* Shared texture managment - if another client has played with
* texture space, figure out which if any of our textures have been
* ejected, and update our global LRU.
*/
for ( i = 0 ; i < imesa->nr_heaps ; i++ ) {
DRI_AGE_TEXTURES( imesa->texture_heaps[ i ] );
}
if (imesa->lastStamp != dPriv->lastStamp) {
i830XMesaWindowMoved( imesa );
imesa->lastStamp = dPriv->lastStamp;
}
sarea->last_quiescent = -1; /* just kill it for now */
}
void i830SwapBuffers( __DRIdrawablePrivate *dPriv )
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
i830ContextPtr imesa;
GLcontext *ctx;
imesa = (i830ContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = imesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
_mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
if ( 0 /*imesa->doPageFlip*/ ) { /* doPageFlip is never set !!! */
i830PageFlip( dPriv );
} else {
i830CopyBuffer( dPriv );
}
}
} else {
/* XXX this shouldn't be an error but we can't handle it for now */
_mesa_problem(NULL, "%s: drawable has no context!\n", __FUNCTION__);
}
}
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