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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef INTELCONTEXT_INC
#define INTELCONTEXT_INC
#include "main/mtypes.h"
#include "main/mm.h"
#include "texmem.h"
#include "dri_metaops.h"
#include "drm.h"
#include "intel_bufmgr.h"
#include "intel_screen.h"
#include "intel_tex_obj.h"
#include "i915_drm.h"
#include "tnl/t_vertex.h"
#define TAG(x) intel##x
#include "tnl_dd/t_dd_vertex.h"
#undef TAG
#define DV_PF_555 (1<<8)
#define DV_PF_565 (2<<8)
#define DV_PF_8888 (3<<8)
#define DV_PF_4444 (8<<8)
#define DV_PF_1555 (9<<8)
struct intel_region;
struct intel_context;
typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
intelVertex *, intelVertex *);
typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
intelVertex *);
typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
#define INTEL_FALLBACK_DRAW_BUFFER 0x1
#define INTEL_FALLBACK_READ_BUFFER 0x2
#define INTEL_FALLBACK_DEPTH_BUFFER 0x4
#define INTEL_FALLBACK_STENCIL_BUFFER 0x8
#define INTEL_FALLBACK_USER 0x10
#define INTEL_FALLBACK_RENDERMODE 0x20
#define INTEL_FALLBACK_TEXTURE 0x40
extern void intelFallback(struct intel_context *intel, GLuint bit,
GLboolean mode);
#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
#define INTEL_WRITE_PART 0x1
#define INTEL_WRITE_FULL 0x2
#define INTEL_READ 0x4
#define INTEL_MAX_FIXUP 64
struct intel_sync_object {
struct gl_sync_object Base;
/** Batch associated with this sync object */
drm_intel_bo *bo;
};
/**
* intel_context is derived from Mesa's context class: GLcontext.
*/
struct intel_context
{
GLcontext ctx; /**< base class, must be first field */
struct
{
void (*destroy) (struct intel_context * intel);
void (*emit_state) (struct intel_context * intel);
void (*finish_batch) (struct intel_context * intel);
void (*new_batch) (struct intel_context * intel);
void (*emit_invarient_state) (struct intel_context * intel);
void (*note_fence) (struct intel_context *intel, GLuint fence);
void (*update_texture_state) (struct intel_context * intel);
void (*render_start) (struct intel_context * intel);
void (*render_prevalidate) (struct intel_context * intel);
void (*set_draw_region) (struct intel_context * intel,
struct intel_region * draw_regions[],
struct intel_region * depth_region,
GLuint num_regions);
GLuint (*flush_cmd) (void);
void (*reduced_primitive_state) (struct intel_context * intel,
GLenum rprim);
GLboolean (*check_vertex_size) (struct intel_context * intel,
GLuint expected);
void (*invalidate_state) (struct intel_context *intel,
GLuint new_state);
/* Metaops:
*/
void (*install_meta_state) (struct intel_context * intel);
void (*leave_meta_state) (struct intel_context * intel);
void (*meta_draw_region) (struct intel_context * intel,
struct intel_region * draw_region,
struct intel_region * depth_region);
void (*meta_draw_quad)(struct intel_context *intel,
GLfloat x0, GLfloat x1,
GLfloat y0, GLfloat y1,
GLfloat z,
GLuint color, /* ARGB32 */
GLfloat s0, GLfloat s1,
GLfloat t0, GLfloat t1);
void (*meta_color_mask) (struct intel_context * intel, GLboolean);
void (*meta_stencil_replace) (struct intel_context * intel,
GLuint mask, GLuint clear);
void (*meta_depth_replace) (struct intel_context * intel);
void (*meta_texture_blend_replace) (struct intel_context * intel);
void (*meta_no_stencil_write) (struct intel_context * intel);
void (*meta_no_depth_write) (struct intel_context * intel);
void (*meta_no_texture) (struct intel_context * intel);
void (*meta_import_pixel_state) (struct intel_context * intel);
void (*meta_frame_buffer_texture) (struct intel_context *intel,
GLint xoff, GLint yoff);
GLboolean(*meta_tex_rect_source) (struct intel_context * intel,
dri_bo * buffer,
GLuint offset,
GLuint pitch,
GLuint height,
GLenum format, GLenum type);
void (*assert_not_dirty) (struct intel_context *intel);
void (*debug_batch)(struct intel_context *intel);
} vtbl;
struct dri_metaops meta;
GLint refcount;
GLuint Fallback;
GLuint NewGLState;
dri_bufmgr *bufmgr;
unsigned int maxBatchSize;
struct intel_region *front_region;
struct intel_region *back_region;
struct intel_region *depth_region;
/**
* This value indicates that the kernel memory manager is being used
* instead of the fake client-side memory manager.
*/
GLboolean ttm;
struct intel_batchbuffer *batch;
drm_intel_bo *first_post_swapbuffers_batch;
GLboolean no_batch_wrap;
unsigned batch_id;
struct
{
GLuint id;
uint32_t primitive; /**< Current hardware primitive type */
void (*flush) (struct intel_context *);
GLubyte *start_ptr; /**< for i8xx */
dri_bo *vb_bo;
uint8_t *vb;
unsigned int start_offset; /**< Byte offset of primitive sequence */
unsigned int current_offset; /**< Byte offset of next vertex */
unsigned int count; /**< Number of vertices in current primitive */
} prim;
GLuint stats_wm;
GLboolean locked;
char *prevLockFile;
int prevLockLine;
GLuint ClearColor565;
GLuint ClearColor8888;
/* Offsets of fields within the current vertex:
*/
GLuint coloroffset;
GLuint specoffset;
GLuint wpos_offset;
GLuint wpos_size;
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
GLboolean hw_stencil;
GLboolean hw_stipple;
GLboolean depth_buffer_is_float;
GLboolean no_rast;
GLboolean always_flush_batch;
GLboolean always_flush_cache;
/* 0 - nonconformant, best performance;
* 1 - fallback to sw for known conformance bugs
* 2 - always fallback to sw
*/
GLuint conformance_mode;
/* State for intelvb.c and inteltris.c.
*/
GLuint RenderIndex;
GLmatrix ViewportMatrix;
GLenum render_primitive;
GLenum reduced_primitive;
GLuint vertex_size;
GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
/* Fallback rasterization functions
*/
intel_point_func draw_point;
intel_line_func draw_line;
intel_tri_func draw_tri;
/* These refer to the current drawing buffer:
*/
struct gl_texture_object *frame_buffer_texobj;
/**
* Set to true if a single constant cliprect should be used in the
* batchbuffer. Otherwise, cliprects must be calculated at batchbuffer
* flush time while the lock is held.
*/
GLboolean constant_cliprect;
/**
* In !constant_cliprect mode, set to true if the front cliprects should be
* used instead of back.
*/
GLboolean front_cliprects;
/**
* Set if rendering has occured to the drawable's front buffer.
*
* This is used in the DRI2 case to detect that glFlush should also copy
* the contents of the fake front buffer to the real front buffer.
*/
GLboolean front_buffer_dirty;
/**
* Track whether front-buffer rendering is currently enabled
*
* A separate flag is used to track this in order to support MRT more
* easily.
*/
GLboolean is_front_buffer_rendering;
/**
* Track whether front-buffer is the current read target.
*
* This is closely associated with is_front_buffer_rendering, but may
* be set separately. The DRI2 fake front buffer must be referenced
* either way.
*/
GLboolean is_front_buffer_reading;
GLboolean use_texture_tiling;
GLboolean use_early_z;
drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
int perf_boxes;
GLuint do_usleeps;
int do_irqs;
GLuint irqsEmitted;
GLboolean scissor;
drm_clip_rect_t draw_rect;
drm_clip_rect_t scissor_rect;
drm_context_t hHWContext;
drmLock *driHwLock;
int driFd;
__DRIcontextPrivate *driContext;
__DRIdrawablePrivate *driDrawable;
__DRIdrawablePrivate *driReadDrawable;
__DRIscreenPrivate *driScreen;
intelScreenPrivate *intelScreen;
volatile drm_i915_sarea_t *sarea;
GLuint lastStamp;
GLboolean no_hw;
/**
* Configuration cache
*/
driOptionCache optionCache;
int64_t swap_ust;
int64_t swap_missed_ust;
GLuint swap_count;
GLuint swap_missed_count;
};
/* These are functions now:
*/
void LOCK_HARDWARE( struct intel_context *intel );
void UNLOCK_HARDWARE( struct intel_context *intel );
extern char *__progname;
#define SUBPIXEL_X 0.125
#define SUBPIXEL_Y 0.125
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
#define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
#define INTEL_FIREVERTICES(intel) \
do { \
if ((intel)->prim.flush) \
(intel)->prim.flush(intel); \
} while (0)
/* ================================================================
* Color packing:
*/
#define INTEL_PACKCOLOR4444(r,g,b,a) \
((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
#define INTEL_PACKCOLOR1555(r,g,b,a) \
((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
((a) ? 0x8000 : 0))
#define INTEL_PACKCOLOR565(r,g,b) \
((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
#define INTEL_PACKCOLOR8888(r,g,b,a) \
((a<<24) | (r<<16) | (g<<8) | b)
#define INTEL_PACKCOLOR(format, r, g, b, a) \
(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
(format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
(format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
0)))
/* ================================================================
* From linux kernel i386 header files, copes with odd sizes better
* than COPY_DWORDS would:
* XXX Put this in src/mesa/main/imports.h ???
*/
#if defined(i386) || defined(__i386__)
static INLINE void * __memcpy(void * to, const void * from, size_t n)
{
int d0, d1, d2;
__asm__ __volatile__(
"rep ; movsl\n\t"
"testb $2,%b4\n\t"
"je 1f\n\t"
"movsw\n"
"1:\ttestb $1,%b4\n\t"
"je 2f\n\t"
"movsb\n"
"2:"
: "=&c" (d0), "=&D" (d1), "=&S" (d2)
:"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
: "memory");
return (to);
}
#else
#define __memcpy(a,b,c) memcpy(a,b,c)
#endif
/* ================================================================
* Debugging:
*/
extern int INTEL_DEBUG;
#define DEBUG_TEXTURE 0x1
#define DEBUG_STATE 0x2
#define DEBUG_IOCTL 0x4
#define DEBUG_BLIT 0x8
#define DEBUG_MIPTREE 0x10
#define DEBUG_FALLBACKS 0x20
#define DEBUG_VERBOSE 0x40
#define DEBUG_BATCH 0x80
#define DEBUG_PIXEL 0x100
#define DEBUG_BUFMGR 0x200
#define DEBUG_REGION 0x400
#define DEBUG_FBO 0x800
#define DEBUG_LOCK 0x1000
#define DEBUG_SYNC 0x2000
#define DEBUG_PRIMS 0x4000
#define DEBUG_VERTS 0x8000
#define DEBUG_DRI 0x10000
#define DEBUG_DMA 0x20000
#define DEBUG_SANITY 0x40000
#define DEBUG_SLEEP 0x80000
#define DEBUG_STATS 0x100000
#define DEBUG_TILE 0x200000
#define DEBUG_SINGLE_THREAD 0x400000
#define DEBUG_WM 0x800000
#define DEBUG_URB 0x1000000
#define DEBUG_VS 0x2000000
#define DBG(...) do { \
if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
_mesa_printf(__VA_ARGS__); \
} while(0)
#define PCI_CHIP_845_G 0x2562
#define PCI_CHIP_I830_M 0x3577
#define PCI_CHIP_I855_GM 0x3582
#define PCI_CHIP_I865_G 0x2572
#define PCI_CHIP_I915_G 0x2582
#define PCI_CHIP_I915_GM 0x2592
#define PCI_CHIP_I945_G 0x2772
#define PCI_CHIP_I945_GM 0x27A2
#define PCI_CHIP_I945_GME 0x27AE
#define PCI_CHIP_G33_G 0x29C2
#define PCI_CHIP_Q35_G 0x29B2
#define PCI_CHIP_Q33_G 0x29D2
/* ================================================================
* intel_context.c:
*/
extern GLboolean intelInitContext(struct intel_context *intel,
const __GLcontextModes * mesaVis,
__DRIcontextPrivate * driContextPriv,
void *sharedContextPrivate,
struct dd_function_table *functions);
extern void intelGetLock(struct intel_context *intel, GLuint flags);
extern void intelFinish(GLcontext * ctx);
extern void intelFlush(GLcontext * ctx);
extern void intelInitDriverFunctions(struct dd_function_table *functions);
void intel_init_syncobj_functions(struct dd_function_table *functions);
/* ================================================================
* intel_state.c:
*/
extern void intelInitStateFuncs(struct dd_function_table *functions);
#define COMPAREFUNC_ALWAYS 0
#define COMPAREFUNC_NEVER 0x1
#define COMPAREFUNC_LESS 0x2
#define COMPAREFUNC_EQUAL 0x3
#define COMPAREFUNC_LEQUAL 0x4
#define COMPAREFUNC_GREATER 0x5
#define COMPAREFUNC_NOTEQUAL 0x6
#define COMPAREFUNC_GEQUAL 0x7
#define STENCILOP_KEEP 0
#define STENCILOP_ZERO 0x1
#define STENCILOP_REPLACE 0x2
#define STENCILOP_INCRSAT 0x3
#define STENCILOP_DECRSAT 0x4
#define STENCILOP_INCR 0x5
#define STENCILOP_DECR 0x6
#define STENCILOP_INVERT 0x7
#define LOGICOP_CLEAR 0
#define LOGICOP_NOR 0x1
#define LOGICOP_AND_INV 0x2
#define LOGICOP_COPY_INV 0x3
#define LOGICOP_AND_RVRSE 0x4
#define LOGICOP_INV 0x5
#define LOGICOP_XOR 0x6
#define LOGICOP_NAND 0x7
#define LOGICOP_AND 0x8
#define LOGICOP_EQUIV 0x9
#define LOGICOP_NOOP 0xa
#define LOGICOP_OR_INV 0xb
#define LOGICOP_COPY 0xc
#define LOGICOP_OR_RVRSE 0xd
#define LOGICOP_OR 0xe
#define LOGICOP_SET 0xf
#define BLENDFACT_ZERO 0x01
#define BLENDFACT_ONE 0x02
#define BLENDFACT_SRC_COLR 0x03
#define BLENDFACT_INV_SRC_COLR 0x04
#define BLENDFACT_SRC_ALPHA 0x05
#define BLENDFACT_INV_SRC_ALPHA 0x06
#define BLENDFACT_DST_ALPHA 0x07
#define BLENDFACT_INV_DST_ALPHA 0x08
#define BLENDFACT_DST_COLR 0x09
#define BLENDFACT_INV_DST_COLR 0x0a
#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
#define BLENDFACT_CONST_COLOR 0x0c
#define BLENDFACT_INV_CONST_COLOR 0x0d
#define BLENDFACT_CONST_ALPHA 0x0e
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define BLENDFACT_MASK 0x0f
enum {
DRI_CONF_BO_REUSE_DISABLED,
DRI_CONF_BO_REUSE_ALL
};
extern int intel_translate_shadow_compare_func(GLenum func);
extern int intel_translate_compare_func(GLenum func);
extern int intel_translate_stencil_op(GLenum op);
extern int intel_translate_blend_factor(GLenum factor);
extern int intel_translate_logic_op(GLenum opcode);
void intel_viewport(GLcontext * ctx, GLint x, GLint y,
GLsizei width, GLsizei height);
void intel_update_renderbuffers(__DRIcontext *context,
__DRIdrawable *drawable);
void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
uint32_t buffer_id);
/*======================================================================
* Inline conversion functions.
* These are better-typed than the macros used previously:
*/
static INLINE struct intel_context *
intel_context(GLcontext * ctx)
{
return (struct intel_context *) ctx;
}
static INLINE GLboolean
is_power_of_two(uint32_t value)
{
return (value & (value - 1)) == 0;
}
#endif
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