1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
|
/* -*- mode: c; c-basic-offset: 3 -*- */
/*
* Copyright 2000 Gareth Hughes
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Gareth Hughes <gareth@valinux.com>
* Leif Delgass <ldelgass@retinalburn.net>
* José Fonseca <j_r_fonseca@yahoo.co.uk>
*/
#include "mach64_context.h"
#include "mach64_ioctl.h"
#include "mach64_state.h"
#include "mach64_vb.h"
#include "mach64_tris.h"
#include "mach64_tex.h"
#include "main/context.h"
#include "main/macros.h"
#include "main/simple_list.h"
#include "main/enums.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/imports.h"
static void mach64SetTexWrap( mach64TexObjPtr t,
GLenum swrap, GLenum twrap )
{
switch ( swrap ) {
case GL_CLAMP:
case GL_CLAMP_TO_EDGE:
case GL_CLAMP_TO_BORDER:
t->ClampS = GL_TRUE;
break;
case GL_REPEAT:
t->ClampS = GL_FALSE;
break;
}
switch ( twrap ) {
case GL_CLAMP:
case GL_CLAMP_TO_EDGE:
case GL_CLAMP_TO_BORDER:
t->ClampT = GL_TRUE;
break;
case GL_REPEAT:
t->ClampT = GL_FALSE;
break;
}
}
static void mach64SetTexFilter( mach64TexObjPtr t,
GLenum minf, GLenum magf )
{
switch ( minf ) {
case GL_NEAREST:
case GL_NEAREST_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
t->BilinearMin = GL_FALSE;
break;
case GL_LINEAR:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_LINEAR:
t->BilinearMin = GL_TRUE;
break;
}
switch ( magf ) {
case GL_NEAREST:
t->BilinearMag = GL_FALSE;
break;
case GL_LINEAR:
t->BilinearMag = GL_TRUE;
break;
}
}
static void mach64SetTexBorderColor( mach64TexObjPtr t, const GLfloat c[4] )
{
#if 0
GLuint border = mach64PackColor( 4, c[0], c[1], c[2], c[3] );
#endif
}
static mach64TexObjPtr
mach64AllocTexObj( struct gl_texture_object *texObj )
{
mach64TexObjPtr t;
if ( MACH64_DEBUG & DEBUG_VERBOSE_API )
fprintf( stderr, "%s( %p )\n", __FUNCTION__, texObj );
t = (mach64TexObjPtr) CALLOC_STRUCT( mach64_texture_object );
texObj->DriverData = t;
if ( !t )
return NULL;
/* Initialize non-image-dependent parts of the state:
*/
t->base.tObj = texObj;
t->base.dirty_images[0] = (1 << 0);
t->bufAddr = 0;
make_empty_list( (driTextureObject *) t );
mach64SetTexWrap( t, texObj->WrapS, texObj->WrapT );
mach64SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
mach64SetTexBorderColor( t, texObj->BorderColor );
return t;
}
/* Called by the _mesa_store_teximage[123]d() functions. */
static gl_format
mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
(void) format;
(void) type;
switch ( internalFormat ) {
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_COMPRESSED_LUMINANCE_ALPHA:
case 4:
case GL_RGBA:
case GL_RGBA2:
case GL_COMPRESSED_RGBA:
if (mmesa->mach64Screen->cpp == 4)
return MESA_FORMAT_ARGB8888;
else
return MESA_FORMAT_ARGB4444;
case GL_RGB5_A1:
if (mmesa->mach64Screen->cpp == 4)
return MESA_FORMAT_ARGB8888;
else
return MESA_FORMAT_ARGB1555;
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
case GL_RGBA4:
if (mmesa->mach64Screen->cpp == 4)
return MESA_FORMAT_ARGB8888;
else
return MESA_FORMAT_ARGB4444;
case 3:
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
case GL_COMPRESSED_RGB:
if (mmesa->mach64Screen->cpp == 4)
return MESA_FORMAT_ARGB8888;
else
return MESA_FORMAT_RGB565;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
if (mmesa->mach64Screen->cpp == 4)
return MESA_FORMAT_ARGB8888; /* inefficient but accurate */
else
return MESA_FORMAT_ARGB1555;
case GL_INTENSITY4:
case GL_INTENSITY:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
if (mmesa->mach64Screen->cpp == 4)
return MESA_FORMAT_ARGB8888; /* inefficient but accurate */
else
return MESA_FORMAT_ARGB4444;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return MESA_FORMAT_CI8;
case GL_YCBCR_MESA:
if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
type == GL_UNSIGNED_BYTE)
return MESA_FORMAT_YCBCR;
else
return MESA_FORMAT_YCBCR_REV;
default:
_mesa_problem( ctx, "unexpected format in %s", __FUNCTION__ );
return MESA_FORMAT_NONE;
}
}
static void mach64TexImage1D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
driTextureObject * t = (driTextureObject *) texObj->DriverData;
if ( t ) {
driSwapOutTextureObject( t );
}
else {
t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
}
}
/* Note, this will call mach64ChooseTextureFormat */
_mesa_store_teximage1d( ctx, target, level, internalFormat,
width, border, format, type,
pixels, packing, texObj, texImage );
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
static void mach64TexSubImage1D( GLcontext *ctx,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert( t ); /* this _should_ be true */
if ( t ) {
driSwapOutTextureObject( t );
}
else {
t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
return;
}
}
_mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
format, type, pixels, packing, texObj,
texImage);
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
static void mach64TexImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
driTextureObject * t = (driTextureObject *) texObj->DriverData;
if ( t ) {
driSwapOutTextureObject( t );
}
else {
t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
}
}
/* Note, this will call mach64ChooseTextureFormat */
_mesa_store_teximage2d( ctx, target, level, internalFormat,
width, height, border, format, type, pixels,
&ctx->Unpack, texObj, texImage );
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
static void mach64TexSubImage2D( GLcontext *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert( t ); /* this _should_ be true */
if ( t ) {
driSwapOutTextureObject( t );
}
else {
t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
return;
}
}
_mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
height, format, type, pixels, packing, texObj,
texImage);
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
/* ================================================================
* Device Driver API texture functions
*/
static void mach64DDTexEnv( GLcontext *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
#if 0
struct gl_texture_unit *texUnit;
GLubyte c[4];
#endif
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %s )\n",
__FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
}
switch ( pname ) {
case GL_TEXTURE_ENV_MODE:
FLUSH_BATCH( mmesa );
mmesa->new_state |= MACH64_NEW_TEXTURE | MACH64_NEW_ALPHA;
break;
#if 0
case GL_TEXTURE_ENV_COLOR:
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
CLAMPED_FLOAT_TO_UBYTE( c[0], texUnit->EnvColor[0] );
CLAMPED_FLOAT_TO_UBYTE( c[1], texUnit->EnvColor[1] );
CLAMPED_FLOAT_TO_UBYTE( c[2], texUnit->EnvColor[2] );
CLAMPED_FLOAT_TO_UBYTE( c[3], texUnit->EnvColor[3] );
mmesa->env_color = mach64PackColor( 32, c[0], c[1], c[2], c[3] );
if ( mmesa->setup.constant_color_c != mmesa->env_color ) {
FLUSH_BATCH( mmesa );
mmesa->setup.constant_color_c = mmesa->env_color;
mmesa->new_state |= MACH64_NEW_TEXTURE;
/* More complex multitexture/multipass fallbacks for GL_BLEND
* can be done later, but this allows a single pass GL_BLEND
* in some cases (ie. Performer town demo).
*/
mmesa->blend_flags &= ~MACH64_BLEND_ENV_COLOR;
if ( mmesa->env_color != 0x00000000 &&
mmesa->env_color != 0xff000000 &&
mmesa->env_color != 0x00ffffff &&
mmesa->env_color != 0xffffffff )) {
mmesa->blend_flags |= MACH64_BLEND_ENV_COLOR;
}
}
break;
#endif
default:
return;
}
}
static void mach64DDTexParameter( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
mach64TexObjPtr t = (mach64TexObjPtr)tObj->DriverData;
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %s )\n",
__FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
}
if ( ( target != GL_TEXTURE_2D ) &&
( target != GL_TEXTURE_1D ) ) {
return;
}
if (!t) {
t = mach64AllocTexObj(tObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexParameter");
return;
}
}
switch ( pname ) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
if ( t->base.bound ) FLUSH_BATCH( mmesa );
mach64SetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
break;
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
if ( t->base.bound ) FLUSH_BATCH( mmesa );
mach64SetTexWrap( t, tObj->WrapS, tObj->WrapT );
break;
case GL_TEXTURE_BORDER_COLOR:
if ( t->base.bound ) FLUSH_BATCH( mmesa );
mach64SetTexBorderColor( t, tObj->BorderColor );
break;
case GL_TEXTURE_BASE_LEVEL:
/* From Radeon/Rage128:
* This isn't the most efficient solution but there doesn't appear to
* be a nice alternative. Since there's no LOD clamping,
* we just have to rely on loading the right subset of mipmap levels
* to simulate a clamped LOD.
*
* For mach64 we're only concerned with the base level
* since that's the only texture we upload.
*/
if ( t->base.bound ) FLUSH_BATCH( mmesa );
driSwapOutTextureObject( (driTextureObject *) t );
break;
default:
return;
}
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
static void mach64DDBindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLint unit = ctx->Texture.CurrentUnit;
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %p ) unit=%d\n",
__FUNCTION__, tObj, unit );
}
FLUSH_BATCH( mmesa );
if ( mmesa->CurrentTexObj[unit] ) {
mmesa->CurrentTexObj[unit]->base.bound &= ~(1 << unit);
mmesa->CurrentTexObj[unit] = NULL;
}
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
static void mach64DDDeleteTexture( GLcontext *ctx,
struct gl_texture_object *tObj )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
driTextureObject * t = (driTextureObject *) tObj->DriverData;
if ( t ) {
if ( t->bound && mmesa ) {
FLUSH_BATCH( mmesa );
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
driDestroyTextureObject( t );
/* Free mipmap images and the texture object itself */
_mesa_delete_texture_object(ctx, tObj);
}
}
/**
* Allocate a new texture object.
* Called via ctx->Driver.NewTextureObject.
* Note: we could use containment here to 'derive' the driver-specific
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
mach64NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
mach64AllocTexObj( obj );
return obj;
}
void mach64InitTextureFuncs( struct dd_function_table *functions )
{
functions->TexEnv = mach64DDTexEnv;
functions->ChooseTextureFormat = mach64ChooseTextureFormat;
functions->TexImage1D = mach64TexImage1D;
functions->TexSubImage1D = mach64TexSubImage1D;
functions->TexImage2D = mach64TexImage2D;
functions->TexSubImage2D = mach64TexSubImage2D;
functions->TexParameter = mach64DDTexParameter;
functions->BindTexture = mach64DDBindTexture;
functions->NewTextureObject = mach64NewTextureObject;
functions->DeleteTexture = mach64DDDeleteTexture;
functions->IsTextureResident = driIsTextureResident;
functions->UpdateTexturePalette = NULL;
driInitTextureFormats();
}
|