1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/* -*- mode: c; c-basic-offset: 3 -*- */
/*
* Copyright 2000 Gareth Hughes
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Gareth Hughes <gareth@valinux.com>
* Leif Delgass <ldelgass@retinalburn.net>
* José Fonseca <j_r_fonseca@yahoo.co.uk>
*/
#ifndef __MACH64_VB_H__
#define __MACH64_VB_H__
#include "mtypes.h"
#include "swrast/swrast.h"
#include "mach64_context.h"
/* premultiply texture coordinates by homogenous coordinate */
#define MACH64_PREMULT_TEXCOORDS
#define _MACH64_NEW_VERTEX_STATE (_DD_NEW_SEPARATE_SPECULAR | \
_DD_NEW_TRI_LIGHT_TWOSIDE | \
_DD_NEW_TRI_UNFILLED | \
_NEW_TEXTURE | \
_NEW_FOG)
extern void mach64CheckTexSizes( GLcontext *ctx );
extern void mach64ChooseVertexState( GLcontext *ctx );
extern void mach64BuildVertices( GLcontext *ctx, GLuint start, GLuint count,
GLuint newinputs );
extern void mach64PrintSetupFlags(char *msg, GLuint flags );
extern void mach64InitVB( GLcontext *ctx );
extern void mach64FreeVB( GLcontext *ctx );
#if 0
extern void mach64_emit_contiguous_verts( GLcontext *ctx,
GLuint start,
GLuint count );
extern void mach64_emit_indexed_verts( GLcontext *ctx,
GLuint start,
GLuint count );
#endif
extern void mach64_translate_vertex( GLcontext *ctx,
const mach64Vertex *src,
SWvertex *dst );
extern void mach64_print_vertex( GLcontext *ctx, const mach64Vertex *v );
#endif /* __MACH64_VB_H__ */
|