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|
/*
* Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
* Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
* Copyright 2006 Stephane Marchesin. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/* Software TCL for NV10, NV20, NV30, NV40, NV50 */
#include <stdio.h>
#include <math.h>
#include "glheader.h"
#include "context.h"
#include "mtypes.h"
#include "macros.h"
#include "colormac.h"
#include "enums.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "nouveau_swtcl.h"
#include "nv10_swtcl.h"
#include "nouveau_context.h"
#include "nouveau_span.h"
#include "nouveau_reg.h"
#include "nouveau_tex.h"
#include "nouveau_fifo.h"
#include "nouveau_msg.h"
#include "nouveau_object.h"
static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim );
static void nv10ResetLineStipple( GLcontext *ctx );
static const int default_attr_size[8]={3,3,3,4,3,1,4,4};
/* Mesa requires us to put pos attribute as the first attribute of the
* vertex, but on NV10 it is the last attribute.
* To fix that we put the pos attribute first, and we swap the pos
* attribute before sending it to the card.
* Speed cost of the swap seems negligeable
*/
#if 0
/* old stuff where pos attribute isn't put first for mesa.
* Usefull for speed comparaison
*/
#define INV_VERT(i) i
#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) OUT_RINGp(ptr,sz)
#define OUT_RING_VERT(nmesa, ptr, vertex_size) OUT_RINGp(ptr,vertex_size)
#else
#define INV_VERT(i) (i==0?7:i-1)
#define OUT_RING_VERT_RAW(ptr,vertex_size) do{ \
/* if the vertex size is not null, we have at least pos attribute */ \
OUT_RINGp((GLfloat *)(ptr) + default_attr_size[_TNL_ATTRIB_POS], (vertex_size) - default_attr_size[_TNL_ATTRIB_POS]); \
OUT_RINGp((GLfloat *)(ptr), default_attr_size[_TNL_ATTRIB_POS]); \
}while(0)
#define OUT_RING_VERT(nmesa,ptr,vertex_size) do{ \
if (nmesa->screen->card->type>=NV_20) \
OUT_RINGp(ptr, vertex_size); \
else \
OUT_RING_VERT_RAW(ptr, vertex_size); \
}while(0)
#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) do{ \
int nb_vert; \
if (nmesa->screen->card->type>=NV_20) \
OUT_RINGp(ptr, sz); \
else \
for (nb_vert = 0; nb_vert < (sz)/(vertex_size); nb_vert++) { \
OUT_RING_VERT_RAW((GLfloat*)(ptr)+nb_vert*(vertex_size), vertex_size); \
} \
}while(0)
#endif
static inline void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size)
{
if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
else if (nmesa->screen->card->type==NV_20)
BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
else
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
OUT_RING(primitive);
if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA|NONINC_METHOD,size);
else if (nmesa->screen->card->type==NV_20)
BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size);
else
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size);
}
void nv10FinishPrimitive(struct nouveau_context *nmesa)
{
if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
else if (nmesa->screen->card->type==NV_20)
BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
else
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
OUT_RING(0x0);
FIRE_RING();
}
static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
{
/* make sure there's enough room. if not, wait */
if (RING_AVAILABLE()<size)
{
WAIT_RING(nmesa,size);
}
}
/**********************************************************************/
/* Render unclipped begin/end objects */
/**********************************************************************/
static inline void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
GLuint size_dword = vertsize*(count-start)/4;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,prim+1,size_dword);
OUT_RING_VERTp(nmesa, (nouveauVertex*)(vertptr+(start*vertsize)),size_dword, (vertsize/4));
nv10FinishPrimitive(nmesa);
}
static void nv10_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POINTS);
}
static void nv10_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINES);
}
static void nv10_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_STRIP);
}
static void nv10_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_LOOP);
}
static void nv10_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLES);
}
static void nv10_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_STRIP);
}
static void nv10_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_FAN);
}
static void nv10_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUADS);
}
static void nv10_render_quad_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUAD_STRIP);
}
static void nv10_render_poly_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POLYGON);
}
static void nv10_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
}
static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
GLuint,
GLuint,
GLuint) =
{
nv10_render_points_verts,
nv10_render_lines_verts,
nv10_render_line_loop_verts,
nv10_render_line_strip_verts,
nv10_render_triangles_verts,
nv10_render_tri_strip_verts,
nv10_render_tri_fan_verts,
nv10_render_quads_verts,
nv10_render_quad_strip_verts,
nv10_render_poly_verts,
nv10_render_noop_verts,
};
static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size / 4;
GLuint size_dword = vertsize*(count-start);
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,prim+1,size_dword);
for (j=start; j<count; j++ ) {
OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize);
}
nv10FinishPrimitive(nmesa);
}
static void nv10_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POINTS);
}
static void nv10_render_lines_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINES);
}
static void nv10_render_line_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_STRIP);
}
static void nv10_render_line_loop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_LOOP);
}
static void nv10_render_triangles_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLES);
}
static void nv10_render_tri_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_STRIP);
}
static void nv10_render_tri_fan_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_FAN);
}
static void nv10_render_quads_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUADS);
}
static void nv10_render_quad_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUAD_STRIP);
}
static void nv10_render_poly_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POLYGON);
}
static void nv10_render_noop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
}
static void (*nv10_render_tab_elts[GL_POLYGON+2])(GLcontext *,
GLuint,
GLuint,
GLuint) =
{
nv10_render_points_elts,
nv10_render_lines_elts,
nv10_render_line_loop_elts,
nv10_render_line_strip_elts,
nv10_render_triangles_elts,
nv10_render_tri_strip_elts,
nv10_render_tri_fan_elts,
nv10_render_quads_elts,
nv10_render_quad_strip_elts,
nv10_render_poly_elts,
nv10_render_noop_elts,
};
/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
#define EMIT_ATTR( ATTR, STYLE ) \
do { \
nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \
nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \
nmesa->vertex_attr_count++; \
} while (0)
static inline void nv10_render_point(GLcontext *ctx, GLfloat *vertptr)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLuint vertsize = nmesa->vertex_size / 4;
GLuint size_dword = vertsize;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_POINTS+1,size_dword);
OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr),vertsize);
nv10FinishPrimitive(nmesa);
}
static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size / 4;
GLuint i;
if (VB->Elts) {
for (i = first; i < last; i++)
if (VB->ClipMask[VB->Elts[i]] == 0)
nv10_render_point(ctx, vertptr + (VB->Elts[i]*vertsize));
}
else {
for (i = first; i < last; i++)
if (VB->ClipMask[i] == 0)
nv10_render_point(ctx, vertptr + (i*vertsize));
}
}
static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLfloat *vertptr = (GLfloat *)nmesa->verts;
/* OUT_RINGp wants size in DWORDS */
GLuint vertsize = nmesa->vertex_size / 4;
GLuint size_dword = vertsize*2;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_LINES+1,size_dword);
OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
nv10FinishPrimitive(nmesa);
}
static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLfloat *vertptr = (GLfloat *)nmesa->verts;
/* OUT_RINGp wants size in DWORDS */
GLuint vertsize = nmesa->vertex_size / 4;
GLuint size_dword = vertsize*3;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword);
OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
nv10FinishPrimitive(nmesa);
}
static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLfloat *vertptr = (GLfloat *)nmesa->verts;
/* OUT_RINGp wants size in DWORDS */
GLuint vertsize = nmesa->vertex_size / 4;
GLuint size_dword = vertsize*4;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword);
OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v4*vertsize)),vertsize);
nv10FinishPrimitive(nmesa);
}
static void nv10ChooseRenderState(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts;
tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.Points = nv10_render_points;
tnl->Driver.Render.Line = nv10_render_line;
tnl->Driver.Render.Triangle = nv10_render_triangle;
tnl->Driver.Render.Quad = nv10_render_quad;
}
static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
{
GLcontext* ctx=nmesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
DECLARE_RENDERINPUTS(index);
struct vertex_buffer *VB = &tnl->vb;
int attr_size[16];
const int nv10_vtx_attribs[8]={
_TNL_ATTRIB_FOG, _TNL_ATTRIB_WEIGHT,
_TNL_ATTRIB_NORMAL, _TNL_ATTRIB_TEX1,
_TNL_ATTRIB_TEX0, _TNL_ATTRIB_COLOR1,
_TNL_ATTRIB_COLOR0, _TNL_ATTRIB_POS
};
int i;
int slots=0;
int total_size=0;
nmesa->vertex_attr_count = 0;
RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset);
/*
* Determine attribute sizes
*/
for(i=0;i<8;i++)
{
if (RENDERINPUTS_TEST(index, i))
attr_size[i]=default_attr_size[i];
else
attr_size[i]=0;
}
for(i=8;i<16;i++)
{
if (RENDERINPUTS_TEST(index, i))
attr_size[i]=VB->TexCoordPtr[i-8]->size;
else
attr_size[i]=0;
}
/*
* Tell t_vertex about the vertex format
*/
if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) {
for(i=0;i<8;i++) {
int j = nv10_vtx_attribs[INV_VERT(i)];
if (RENDERINPUTS_TEST(index, j)) {
switch(attr_size[j])
{
case 1:
EMIT_ATTR(j,EMIT_1F);
break;
case 2:
EMIT_ATTR(j,EMIT_2F);
break;
case 3:
EMIT_ATTR(j,EMIT_3F);
break;
case 4:
EMIT_ATTR(j,EMIT_4F);
break;
}
total_size+=attr_size[j];
}
}
} else {
for(i=0;i<16;i++)
{
if (RENDERINPUTS_TEST(index, i))
{
slots=i+1;
switch(attr_size[i])
{
case 1:
EMIT_ATTR(i,EMIT_1F);
break;
case 2:
EMIT_ATTR(i,EMIT_2F);
break;
case 3:
EMIT_ATTR(i,EMIT_3F);
break;
case 4:
EMIT_ATTR(i,EMIT_4F);
break;
}
if (i==_TNL_ATTRIB_COLOR0)
nmesa->color_offset=total_size;
if (i==_TNL_ATTRIB_COLOR1)
nmesa->specular_offset=total_size;
total_size+=attr_size[i];
}
}
}
nmesa->vertex_size=_tnl_install_attrs( ctx,
nmesa->vertex_attrs,
nmesa->vertex_attr_count,
NULL, 0 );
assert(nmesa->vertex_size==total_size*4);
/*
* Tell the hardware about the vertex format
*/
if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) {
int total_stride = 0;
#define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2
for(i=0;i<8;i++) {
int j = nv10_vtx_attribs[i];
int size;
int stride = attr_size[j] << 2;
if (j==_TNL_ATTRIB_POS) {
stride += total_stride;
}
size = attr_size[j] << 4;
size |= stride << 8;
size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT;
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR((7-i)),1);
OUT_RING_CACHE(size);
total_stride += stride;
}
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1);
OUT_RING_CACHE(0);
} else if (nmesa->screen->card->type==NV_20) {
for(i=0;i<16;i++)
{
int size=attr_size[i];
BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1);
OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
}
} else {
BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DO_VERTICES, 1);
OUT_RING(0);
BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0,slots);
for(i=0;i<slots;i++)
{
int size=attr_size[i];
OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
}
// FIXME this is probably not needed
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
OUT_RING(0);
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
OUT_RING(0);
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
OUT_RING(0);
}
}
static void nv10ChooseVertexState( GLcontext *ctx )
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
DECLARE_RENDERINPUTS(index);
RENDERINPUTS_COPY(index, tnl->render_inputs_bitset);
if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset))
{
RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index);
nv10OutputVertexFormat(nmesa);
}
if (nmesa->screen->card->type == NV_30) {
nouveauShader *fp;
if (ctx->FragmentProgram.Enabled) {
fp = (nouveauShader *) ctx->FragmentProgram.Current;
nvsUpdateShader(ctx, fp);
} else
nvsUpdateShader(ctx, nmesa->passthrough_fp);
}
if (nmesa->screen->card->type >= NV_40) {
/* Ensure passthrough shader is being used, and mvp matrix
* is up to date
*/
nvsUpdateShader(ctx, nmesa->passthrough_vp);
/* Update texenv shader / user fragprog */
nvsUpdateShader(ctx, (nouveauShader*)ctx->FragmentProgram._Current);
}
}
/**********************************************************************/
/* High level hooks for t_vb_render.c */
/**********************************************************************/
static void nv10RenderStart(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
if (nmesa->new_state) {
nmesa->new_render_state |= nmesa->new_state;
}
if (nmesa->new_render_state) {
nv10ChooseVertexState(ctx);
nv10ChooseRenderState(ctx);
nmesa->new_render_state = 0;
}
}
static void nv10RenderFinish(GLcontext *ctx)
{
}
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
void nv10RasterPrimitive(GLcontext *ctx,
GLenum glprim,
GLuint hwprim)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
assert (!nmesa->new_state);
if (hwprim != nmesa->current_primitive)
{
nmesa->current_primitive=hwprim;
}
}
static const GLuint hw_prim[GL_POLYGON+1] = {
GL_POINTS+1,
GL_LINES+1,
GL_LINE_STRIP+1,
GL_LINE_LOOP+1,
GL_TRIANGLES+1,
GL_TRIANGLE_STRIP+1,
GL_TRIANGLE_FAN+1,
GL_QUADS+1,
GL_QUAD_STRIP+1,
GL_POLYGON+1
};
/* Callback for mesa:
*/
static void nv10RenderPrimitive( GLcontext *ctx, GLuint prim )
{
nv10RasterPrimitive( ctx, prim, hw_prim[prim] );
}
static void nv10ResetLineStipple( GLcontext *ctx )
{
/* FIXME do something here */
WARN_ONCE("Unimplemented nv10ResetLineStipple\n");
}
/**********************************************************************/
/* Initialization. */
/**********************************************************************/
void nv10TriInitFunctions(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = nouveauRunPipeline;
tnl->Driver.Render.Start = nv10RenderStart;
tnl->Driver.Render.Finish = nv10RenderFinish;
tnl->Driver.Render.PrimitiveNotify = nv10RenderPrimitive;
tnl->Driver.Render.ResetLineStipple = nv10ResetLineStipple;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;
_tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
64 * sizeof(GLfloat) );
nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf;
}
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