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#include "glheader.h"
#include "macros.h"
#include "enums.h"
#include "program.h"
#include "r300_context.h"
#include "program_instruction.h"
#if USE_ARB_F_P == 1
#include "r300_fragprog.h"
#endif
static void r300BindProgram(GLcontext *ctx, GLenum target, struct program *prog)
{
/*
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_vertex_program *vp=(void *)prog;
*/
switch(target){
case GL_VERTEX_PROGRAM_ARB:
#if USE_ARB_F_P == 1
case GL_FRAGMENT_PROGRAM_ARB:
#endif
//rmesa->current_vp = vp;
break;
default:
WARN_ONCE("Target not supported yet!\n");
break;
}
}
static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id)
{
struct r300_vertex_program *vp;
#if USE_ARB_F_P == 1
struct r300_fragment_program *fp;
#else
struct fragment_program *fp;
#endif
struct ati_fragment_shader *afs;
switch(target){
case GL_VERTEX_STATE_PROGRAM_NV:
case GL_VERTEX_PROGRAM_ARB:
vp=CALLOC_STRUCT(r300_vertex_program);
return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id);
case GL_FRAGMENT_PROGRAM_ARB:
#if USE_ARB_F_P == 1
fp=CALLOC_STRUCT(r300_fragment_program);
fp->ctx = ctx;
return _mesa_init_fragment_program(ctx, &fp->mesa_program, target, id);
#else
fp=CALLOC_STRUCT(fragment_program);
return _mesa_init_fragment_program(ctx, fp, target, id);
#endif
case GL_FRAGMENT_PROGRAM_NV:
#if USE_ARB_F_P == 1
fp=CALLOC_STRUCT(r300_fragment_program);
return _mesa_init_fragment_program(ctx, &fp->mesa_program, target, id);
#else
fp=CALLOC_STRUCT(fragment_program);
return _mesa_init_fragment_program(ctx, fp, target, id);
#endif
#if 00
/* _mesa_new_ati_fragment_shader() is now called instead */
case GL_FRAGMENT_SHADER_ATI:
afs=CALLOC_STRUCT(ati_fragment_shader);
return _mesa_init_ati_fragment_shader(ctx, afs, target, id);
#endif
default:
_mesa_problem(ctx, "Bad target in r300NewProgram");
}
return NULL;
}
static void r300DeleteProgram(GLcontext *ctx, struct program *prog)
{
//r300ContextPtr rmesa = R300_CONTEXT(ctx);
//struct r300_vertex_program *vp=(void *)prog;
_mesa_delete_program(ctx, prog);
}
static void r300ProgramStringNotify(GLcontext *ctx, GLenum target,
struct program *prog)
{
/*struct r300_vertex_program *vp=(void *)prog;*/
#if USE_ARB_F_P == 1
struct r300_fragment_program *fp = (struct r300_fragment_program *) prog;
#endif
switch(target) {
case GL_VERTEX_PROGRAM_ARB:
/*vp->translated=GL_FALSE;
translate_vertex_shader(vp);*/
//debug_vp(ctx, vp);
break;
case GL_FRAGMENT_PROGRAM_ARB:
#if USE_ARB_F_P == 1
fp->translated = GL_FALSE;
#endif
break;
}
}
static GLboolean r300IsProgramNative(GLcontext *ctx, GLenum target, struct program *prog)
{
//struct r300_vertex_program *vp=(void *)prog;
//r300ContextPtr rmesa = R300_CONTEXT(ctx);
return 1;
}
void r300InitShaderFuncs(struct dd_function_table *functions)
{
functions->NewProgram=r300NewProgram;
functions->BindProgram=r300BindProgram;
functions->DeleteProgram=r300DeleteProgram;
functions->ProgramStringNotify=r300ProgramStringNotify;
functions->IsProgramNative=r300IsProgramNative;
}
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