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/* -*- mode: c; c-basic-offset: 3 -*-
*
* Copyright 2000 VA Linux Systems Inc., Fremont, California.
*
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.c,v 1.3 2002/02/22 21:45:03 dawes Exp $ */
/*
* Original rewrite:
* Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
*
* Authors:
* Gareth Hughes <gareth@valinux.com>
*
*/
#include "tdfx_dri.h"
#include "tdfx_context.h"
#include "tdfx_lock.h"
#include "tdfx_vb.h"
#include "tdfx_span.h"
#include "tdfx_tris.h"
#include "framebuffer.h"
#include "renderbuffer.h"
#include "xmlpool.h"
#include "utils.h"
#ifdef DEBUG_LOCKING
char *prevLockFile = 0;
int prevLockLine = 0;
#endif
#ifndef TDFX_DEBUG
int TDFX_DEBUG = 0;
#endif
PUBLIC const char __driConfigOptions[] =
DRI_CONF_BEGIN
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST(false)
DRI_CONF_SECTION_END
DRI_CONF_END;
static const GLuint __driNConfigOptions = 1;
extern const struct dri_extension card_extensions[];
extern const struct dri_extension napalm_extensions[];
static GLboolean
tdfxCreateScreen( __DRIscreenPrivate *sPriv )
{
tdfxScreenPrivate *fxScreen;
TDFXDRIPtr fxDRIPriv = (TDFXDRIPtr) sPriv->pDevPriv;
if (sPriv->devPrivSize != sizeof(TDFXDRIRec)) {
fprintf(stderr,"\nERROR! sizeof(TDFXDRIRec) does not match passed size from device driver\n");
return GL_FALSE;
}
/* Allocate the private area */
fxScreen = (tdfxScreenPrivate *) CALLOC( sizeof(tdfxScreenPrivate) );
if ( !fxScreen )
return GL_FALSE;
/* parse information in __driConfigOptions */
driParseOptionInfo (&fxScreen->optionCache,
__driConfigOptions, __driNConfigOptions);
fxScreen->driScrnPriv = sPriv;
sPriv->private = (void *) fxScreen;
fxScreen->regs.handle = fxDRIPriv->regs;
fxScreen->regs.size = fxDRIPriv->regsSize;
fxScreen->deviceID = fxDRIPriv->deviceID;
fxScreen->width = fxDRIPriv->width;
fxScreen->height = fxDRIPriv->height;
fxScreen->mem = fxDRIPriv->mem;
fxScreen->cpp = fxDRIPriv->cpp;
fxScreen->stride = fxDRIPriv->stride;
fxScreen->fifoOffset = fxDRIPriv->fifoOffset;
fxScreen->fifoSize = fxDRIPriv->fifoSize;
fxScreen->fbOffset = fxDRIPriv->fbOffset;
fxScreen->backOffset = fxDRIPriv->backOffset;
fxScreen->depthOffset = fxDRIPriv->depthOffset;
fxScreen->textureOffset = fxDRIPriv->textureOffset;
fxScreen->textureSize = fxDRIPriv->textureSize;
fxScreen->sarea_priv_offset = fxDRIPriv->sarea_priv_offset;
if ( drmMap( sPriv->fd, fxScreen->regs.handle,
fxScreen->regs.size, &fxScreen->regs.map ) ) {
return GL_FALSE;
}
return GL_TRUE;
}
static void
tdfxDestroyScreen( __DRIscreenPrivate *sPriv )
{
tdfxScreenPrivate *fxScreen = (tdfxScreenPrivate *) sPriv->private;
if (!fxScreen)
return;
drmUnmap( fxScreen->regs.map, fxScreen->regs.size );
/* free all option information */
driDestroyOptionInfo (&fxScreen->optionCache);
FREE( fxScreen );
sPriv->private = NULL;
}
static GLboolean
tdfxInitDriver( __DRIscreenPrivate *sPriv )
{
if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) {
fprintf( stderr, "%s( %p )\n", __FUNCTION__, (void *)sPriv );
}
if ( !tdfxCreateScreen( sPriv ) ) {
tdfxDestroyScreen( sPriv );
return GL_FALSE;
}
return GL_TRUE;
}
static GLboolean
tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv,
__DRIdrawablePrivate *driDrawPriv,
const __GLcontextModes *mesaVis,
GLboolean isPixmap )
{
tdfxScreenPrivate *screen = (tdfxScreenPrivate *) driScrnPriv->private;
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
else {
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
{
driRenderbuffer *frontRb
= driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
screen->fbOffset, screen->width, driDrawPriv);
tdfxSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
= driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
screen->backOffset, screen->width,
driDrawPriv);
tdfxSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
= driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,
screen->depthOffset, screen->width,
driDrawPriv);
tdfxSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
= driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,
screen->depthOffset, screen->width,
driDrawPriv);
tdfxSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
if (mesaVis->stencilBits > 0) {
driRenderbuffer *stencilRb
= driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, screen->cpp,
screen->depthOffset, screen->width,
driDrawPriv);
tdfxSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}
_mesa_add_soft_renderbuffers(fb,
GL_FALSE, /* color */
GL_FALSE, /* depth */
GL_FALSE, /*swStencil,*/
mesaVis->accumRedBits > 0,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
return (driDrawPriv->driverPrivate != NULL);
}
}
static void
tdfxDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
{
_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
}
static void
tdfxSwapBuffers( __DRIdrawablePrivate *driDrawPriv )
{
GET_CURRENT_CONTEXT(ctx);
tdfxContextPtr fxMesa = 0;
GLframebuffer *mesaBuffer;
if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) {
fprintf( stderr, "%s( %p )\n", __FUNCTION__, (void *)driDrawPriv );
}
mesaBuffer = (GLframebuffer *) driDrawPriv->driverPrivate;
if ( !mesaBuffer->Visual.doubleBufferMode )
return; /* can't swap a single-buffered window */
/* If the current context's drawable matches the given drawable
* we have to do a glFinish (per the GLX spec).
*/
if ( ctx ) {
__DRIdrawablePrivate *curDrawPriv;
fxMesa = TDFX_CONTEXT(ctx);
curDrawPriv = fxMesa->driContext->driDrawablePriv;
if ( curDrawPriv == driDrawPriv ) {
/* swapping window bound to current context, flush first */
_mesa_notifySwapBuffers( ctx );
LOCK_HARDWARE( fxMesa );
}
else {
/* find the fxMesa context previously bound to the window */
fxMesa = (tdfxContextPtr) driDrawPriv->driContextPriv->driverPrivate;
if (!fxMesa)
return;
LOCK_HARDWARE( fxMesa );
fxMesa->Glide.grSstSelect( fxMesa->Glide.Board );
printf("SwapBuf SetState 1\n");
fxMesa->Glide.grGlideSetState(fxMesa->Glide.State );
}
}
#ifdef STATS
{
int stalls;
static int prevStalls = 0;
stalls = fxMesa->Glide.grFifoGetStalls();
fprintf( stderr, "%s:\n", __FUNCTION__ );
if ( stalls != prevStalls ) {
fprintf( stderr, " %d stalls occurred\n",
stalls - prevStalls );
prevStalls = stalls;
}
if ( fxMesa && fxMesa->texSwaps ) {
fprintf( stderr, " %d texture swaps occurred\n",
fxMesa->texSwaps );
fxMesa->texSwaps = 0;
}
}
#endif
if (fxMesa->scissoredClipRects) {
/* restore clip rects without scissor box */
fxMesa->Glide.grDRIPosition( driDrawPriv->x, driDrawPriv->y,
driDrawPriv->w, driDrawPriv->h,
driDrawPriv->numClipRects,
driDrawPriv->pClipRects );
}
fxMesa->Glide.grDRIBufferSwap( fxMesa->Glide.SwapInterval );
if (fxMesa->scissoredClipRects) {
/* restore clip rects WITH scissor box */
fxMesa->Glide.grDRIPosition( driDrawPriv->x, driDrawPriv->y,
driDrawPriv->w, driDrawPriv->h,
fxMesa->numClipRects, fxMesa->pClipRects );
}
#if 0
{
FxI32 result;
do {
FxI32 result;
fxMesa->Glide.grGet(GR_PENDING_BUFFERSWAPS, 4, &result);
} while ( result > fxMesa->maxPendingSwapBuffers );
}
#endif
fxMesa->stats.swapBuffer++;
if (ctx) {
if (ctx->DriverCtx != fxMesa) {
fxMesa = TDFX_CONTEXT(ctx);
fxMesa->Glide.grSstSelect( fxMesa->Glide.Board );
printf("SwapBuf SetState 2\n");
fxMesa->Glide.grGlideSetState(fxMesa->Glide.State );
}
UNLOCK_HARDWARE( fxMesa );
}
}
static const struct __DriverAPIRec tdfxAPI = {
.InitDriver = tdfxInitDriver,
.DestroyScreen = tdfxDestroyScreen,
.CreateContext = tdfxCreateContext,
.DestroyContext = tdfxDestroyContext,
.CreateBuffer = tdfxCreateBuffer,
.DestroyBuffer = tdfxDestroyBuffer,
.SwapBuffers = tdfxSwapBuffers,
.MakeCurrent = tdfxMakeCurrent,
.UnbindContext = tdfxUnbindContext,
.GetSwapInfo = NULL,
.GetMSC = NULL,
.WaitForMSC = NULL,
.WaitForSBC = NULL,
.SwapBuffersMSC = NULL
};
static __GLcontextModes *tdfxFillInModes(unsigned pixel_bits,
unsigned depth_bits,
unsigned stencil_bits,
GLboolean have_back_buffer)
{
__GLcontextModes *modes;
__GLcontextModes *m;
unsigned num_modes;
unsigned vis[2] = { GLX_TRUE_COLOR, GLX_DIRECT_COLOR };
unsigned deep = (depth_bits > 17);
unsigned i, db, depth, accum, stencil;
/* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
* enough to add support. Basically, if a context is created with an
* fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
* will never be used.
*/
num_modes = (depth_bits == 16) ? 32 : 16;
modes = (*dri_interface->createContextModes)(num_modes, sizeof(__GLcontextModes));
m = modes;
for (i = 0; i <= 1; i++) {
for (db = 0; db <= 1; db++) {
for (depth = 0; depth <= 1; depth++) {
for (accum = 0; accum <= 1; accum++) {
for (stencil = 0; stencil <= !deep; stencil++) {
if (deep) stencil = depth;
m->redBits = deep ? 8 : 5;
m->greenBits = deep ? 8 : 6;
m->blueBits = deep ? 8 : 5;
m->alphaBits = deep ? 8 : 0;
m->redMask = deep ?0xFF000000 :0x0000F800;
m->greenMask = deep ?0x00FF0000 :0x000007E0;
m->blueMask = deep ?0x0000FF00 :0x0000001F;
m->alphaMask = deep ? 0x000000FF : 0;
m->rgbBits = m->redBits + m->greenBits +
m->blueBits + m->alphaBits;
m->accumRedBits = accum ? 16 : 0;
m->accumGreenBits = accum ? 16 : 0;
m->accumBlueBits = accum ? 16 : 0;
m->accumAlphaBits = accum ? 16 : 0;
m->stencilBits = stencil ? 8 : 0;
m->depthBits = deep
? (depth ? 24 : 0)
: (depth ? 0 : depth_bits);
m->visualType = vis[i];
m->renderType = GLX_RGBA_BIT;
m->drawableType = GLX_WINDOW_BIT;
m->rgbMode = GL_TRUE;
m->doubleBufferMode = db ? GL_TRUE : GL_FALSE;
if (db)
m->swapMethod = GLX_SWAP_UNDEFINED_OML;
m->visualRating = ((stencil && !deep) || accum)
? GLX_SLOW_CONFIG
: GLX_NONE;
m = m->next;
if (deep) stencil = 0;
}
}
}
}
}
return modes;
}
/**
* This is the bootstrap function for the driver. libGL supplies all of the
* requisite information about the system, and the driver initializes itself.
* This routine also fills in the linked list pointed to by \c driver_modes
* with the \c __GLcontextModes that the driver can support for windows or
* pbuffers.
*
* \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
* failure.
*/
PUBLIC
void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
const __GLcontextModes * modes,
const __DRIversion * ddx_version,
const __DRIversion * dri_version,
const __DRIversion * drm_version,
const __DRIframebuffer * frame_buffer,
drmAddress pSAREA, int fd,
int internal_api_version,
const __DRIinterfaceMethods * interface,
__GLcontextModes ** driver_modes )
{
__DRIscreenPrivate *psp;
static const __DRIversion ddx_expected = { 1, 1, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 1, 0, 0 };
dri_interface = interface;
if ( ! driCheckDriDdxDrmVersions2( "tdfx",
dri_version, & dri_expected,
ddx_version, & ddx_expected,
drm_version, & drm_expected ) ) {
return NULL;
}
psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
ddx_version, dri_version, drm_version,
frame_buffer, pSAREA, fd,
internal_api_version, &tdfxAPI);
if (psp != NULL) {
/* divined from tdfx_dri.c, sketchy */
TDFXDRIPtr dri_priv = (TDFXDRIPtr) psp->pDevPriv;
int bpp = (dri_priv->cpp > 2) ? 24 : 16;
/* XXX i wish it was like this */
/* bpp = dri_priv->bpp */
*driver_modes = tdfxFillInModes(bpp, (bpp == 16) ? 16 : 24,
(bpp == 16) ? 0 : 8,
(dri_priv->backOffset!=dri_priv->depthOffset));
/* Calling driInitExtensions here, with a NULL context pointer, does not actually
* enable the extensions. It just makes sure that all the dispatch offsets for all
* the extensions that *might* be enables are known. This is needed because the
* dispatch offsets need to be known when _mesa_context_create is called, but we can't
* enable the extensions until we have a context pointer.
*
* Hello chicken. Hello egg. How are you two today?
*/
driInitExtensions( NULL, card_extensions, GL_FALSE );
driInitExtensions( NULL, napalm_extensions, GL_FALSE );
}
return (void *)psp;
}
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