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path: root/src/mesa/drivers/glide/fxwgl.c
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/*
 * Mesa 3-D graphics library
 * Version:  3.3
 *
 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 *
 * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
 * terms stated above.
 *
 * Thank you for your contribution, David!
 *
 * Please make note of the above copyright/license statement.  If you
 * contributed code or bug fixes to this code under the previous (GNU
 * Library) license and object to the new license, your code will be
 * removed at your request.  Please see the Mesa docs/COPYRIGHT file
 * for more information.
 *
 * Additional Mesa/3Dfx driver developers:
 *   Daryll Strauss <daryll@precisioninsight.com>
 *   Keith Whitwell <keith@precisioninsight.com>
 *
 * See fxapi.h for more revision/author details.
 */



/* fxwgl.c - Microsoft wgl functions emulation for
 *           3Dfx VooDoo/Mesa interface
 */


#ifdef __WIN32__

#ifdef __cplusplus
extern "C" {
#endif

#include <windows.h>
#include "GL/gl.h"

#ifdef __cplusplus
           }
#endif

#include <stdio.h>
#include "GL/fxmesa.h"
#include "fxdrv.h"

#define MAX_MESA_ATTRS  20

struct __extensions__
{
  PROC  proc;
  char  *name;
};

struct __pixelformat__
{
  PIXELFORMATDESCRIPTOR pfd;
  GLint mesaAttr[MAX_MESA_ATTRS];
};

WINGDIAPI void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *);

static struct __extensions__   ext[] = {

#ifdef GL_EXT_polygon_offset
   { (PROC)glPolygonOffsetEXT,			"glPolygonOffsetEXT"		},
#endif
   { (PROC)glBlendEquationEXT,			"glBlendEquationEXT"		},
   { (PROC)glBlendColorEXT,			"glBlendColorExt"		},
   { (PROC)glVertexPointerEXT,			"glVertexPointerEXT"		},
   { (PROC)glNormalPointerEXT,			"glNormalPointerEXT"		},
   { (PROC)glColorPointerEXT,			"glColorPointerEXT"		},
   { (PROC)glIndexPointerEXT,			"glIndexPointerEXT"		},
   { (PROC)glTexCoordPointerEXT,		"glTexCoordPointer"		},
   { (PROC)glEdgeFlagPointerEXT,		"glEdgeFlagPointerEXT"		},
   { (PROC)glGetPointervEXT,			"glGetPointervEXT"		},
   { (PROC)glArrayElementEXT,			"glArrayElementEXT"		},
   { (PROC)glDrawArraysEXT,			"glDrawArrayEXT"		},
   { (PROC)glAreTexturesResidentEXT,		"glAreTexturesResidentEXT"	},
   { (PROC)glBindTextureEXT,			"glBindTextureEXT"		},
   { (PROC)glDeleteTexturesEXT,			"glDeleteTexturesEXT"		},
   { (PROC)glGenTexturesEXT,			"glGenTexturesEXT"		},
   { (PROC)glIsTextureEXT,			"glIsTextureEXT"		},
   { (PROC)glPrioritizeTexturesEXT,		"glPrioritizeTexturesEXT"	},
   { (PROC)glCopyTexSubImage3DEXT,		"glCopyTexSubImage3DEXT"	},
   { (PROC)glTexImage3DEXT,			"glTexImage3DEXT"		},
   { (PROC)glTexSubImage3DEXT,			"glTexSubImage3DEXT"		},
   { (PROC)gl3DfxSetPaletteEXT,			"3DFX_set_global_palette"	},
   { (PROC)glColorTableEXT,			"glColorTableEXT"		},
   { (PROC)glColorSubTableEXT,			"glColorSubTableEXT"		},
   { (PROC)glGetColorTableEXT,			"glGetColorTableEXT"		},
   { (PROC)glGetColorTableParameterfvEXT,	"glGetColorTableParameterfvEXT"	},
   { (PROC)glGetColorTableParameterivEXT,	"glGetColorTableParameterivEXT"	},
   { (PROC)glPointParameterfEXT,		"glPointParameterfEXT"		},
   { (PROC)glPointParameterfvEXT,		"glPointParameterfvEXT"		},
   { (PROC)glBlendFuncSeparateINGR,		"glBlendFuncSeparateINGR"	},
   { (PROC)glActiveTextureARB,                  "glActiveTextureARB"		},
   { (PROC)glClientActiveTextureARB,            "glClientActiveTextureARB"	},
   { (PROC)glMultiTexCoord1dARB,                "glMultiTexCoord1dARB"		},
   { (PROC)glMultiTexCoord1dvARB,               "glMultiTexCoord1dvARB"		},
   { (PROC)glMultiTexCoord1fARB,                "glMultiTexCoord1fARB"		},
   { (PROC)glMultiTexCoord1fvARB,               "glMultiTexCoord1fvARB"		},
   { (PROC)glMultiTexCoord1iARB,                "glMultiTexCoord1iARB"		},
   { (PROC)glMultiTexCoord1ivARB,               "glMultiTexCoord1ivARB"		},
   { (PROC)glMultiTexCoord1sARB,                "glMultiTexCoord1sARB"		},
   { (PROC)glMultiTexCoord1svARB,               "glMultiTexCoord1svARB"		},
   { (PROC)glMultiTexCoord2dARB,                "glMultiTexCoord2dARB"		},
   { (PROC)glMultiTexCoord2dvARB,               "glMultiTexCoord2dvARB"		},
   { (PROC)glMultiTexCoord2fARB,                "glMultiTexCoord2fARB"		},
   { (PROC)glMultiTexCoord2fvARB,               "glMultiTexCoord2fvARB"		},
   { (PROC)glMultiTexCoord2iARB,                "glMultiTexCoord2iARB"		},
   { (PROC)glMultiTexCoord2ivARB,               "glMultiTexCoord2ivARB"		},
   { (PROC)glMultiTexCoord2sARB,                "glMultiTexCoord2sARB"		},
   { (PROC)glMultiTexCoord2svARB,               "glMultiTexCoord2svARB"		},
   { (PROC)glMultiTexCoord3dARB,                "glMultiTexCoord3dARB"		},
   { (PROC)glMultiTexCoord3dvARB,               "glMultiTexCoord3dvARB"		},
   { (PROC)glMultiTexCoord3fARB,                "glMultiTexCoord3fARB"		},
   { (PROC)glMultiTexCoord3fvARB,               "glMultiTexCoord3fvARB"		},
   { (PROC)glMultiTexCoord3iARB,                "glMultiTexCoord3iARB"		},
   { (PROC)glMultiTexCoord3ivARB,               "glMultiTexCoord3ivARB"		},
   { (PROC)glMultiTexCoord3sARB,                "glMultiTexCoord3sARB"		},
   { (PROC)glMultiTexCoord3svARB,               "glMultiTexCoord3svARB"		},
   { (PROC)glMultiTexCoord4dARB,                "glMultiTexCoord4dARB"		},
   { (PROC)glMultiTexCoord4dvARB,               "glMultiTexCoord4dvARB"		},
   { (PROC)glMultiTexCoord4fARB,                "glMultiTexCoord4fARB"		},
   { (PROC)glMultiTexCoord4fvARB,               "glMultiTexCoord4fvARB"		},
   { (PROC)glMultiTexCoord4iARB,                "glMultiTexCoord4iARB"		},
   { (PROC)glMultiTexCoord4ivARB,               "glMultiTexCoord4ivARB"		},
   { (PROC)glMultiTexCoord4sARB,                "glMultiTexCoord4sARB"		},
   { (PROC)glMultiTexCoord4svARB,               "glMultiTexCoord4svARB"		},
   { (PROC)glLockArraysEXT,			"glLockArraysEXT"		},
   { (PROC)glUnlockArraysEXT,			"glUnlockArraysEXT"		}
};

static int qt_ext = sizeof(ext) / sizeof(ext[0]);

struct __pixelformat__  pix[] =
{
  /* None */
  {
    {
      sizeof(PIXELFORMATDESCRIPTOR),  1,
      PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
      PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
      PFD_TYPE_RGBA,
      32,
      8,0,8,8,8,16,0,24,
      0,0,0,0,0,
      0,
      0,
      0,
      PFD_MAIN_PLANE,
      0,0,0,0
    },
    {
      FXMESA_DOUBLEBUFFER,
      FXMESA_ALPHA_SIZE,      0,
      FXMESA_DEPTH_SIZE,      0,
      FXMESA_STENCIL_SIZE,    0,
      FXMESA_ACCUM_SIZE,      0,
      FXMESA_NONE
    }
  },

  /* Alpha */
  {
    {
      sizeof(PIXELFORMATDESCRIPTOR),  1,
      PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
      PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
      PFD_TYPE_RGBA,
      32,
      8,0,8,8,8,16,8,24,
      0,0,0,0,0,
      0,
      0,
      0,
      PFD_MAIN_PLANE,
      0,0,0,0
    },
    {
      FXMESA_DOUBLEBUFFER,
      FXMESA_ALPHA_SIZE,      8,
      FXMESA_DEPTH_SIZE,      0,
      FXMESA_STENCIL_SIZE,    0,
      FXMESA_ACCUM_SIZE,      0,
      FXMESA_NONE
    }
  },

  /* Depth */
  {
    {
      sizeof(PIXELFORMATDESCRIPTOR),  1,
      PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
      PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
      PFD_TYPE_RGBA,
      32,
      8,0,8,8,8,16,0,24,
      0,0,0,0,0,
      16,
      0,
      0,
      PFD_MAIN_PLANE,
      0,0,0,0
    },
    {
      FXMESA_DOUBLEBUFFER,
      FXMESA_ALPHA_SIZE,      0,
      FXMESA_DEPTH_SIZE,      16,
      FXMESA_STENCIL_SIZE,    0,
      FXMESA_ACCUM_SIZE,      0,
      FXMESA_NONE
    }
  }
};
static int qt_pix = sizeof(pix) / sizeof(pix[0]);

static fxMesaContext ctx = NULL;
static WNDPROC hWNDOldProc;
static int curPFD = 0;
static HDC hDC;
static HWND hWND;

static GLboolean haveDualHead;

/* For the in-window-rendering hack */

static GLboolean   gdiWindowHack;
static GLboolean   gdiWindowHackEna;
static void        *dibSurfacePtr;
static BITMAPINFO  *dibBMI;
static HBITMAP     dibHBM;
static HWND        dibWnd;

LONG GLAPIENTRY __wglMonitor(HWND hwnd,UINT message,UINT wParam,LONG lParam)

{
  long ret; /* Now gives the resized window at the end to hWNDOldProc */

  if(ctx && hwnd == hWND) {
    switch(message) {
    case WM_PAINT:
    case WM_MOVE:
      break;
    case WM_DISPLAYCHANGE:
    case WM_SIZE:
      if (wParam != SIZE_MINIMIZED) {
        static int moving = 0;
        if (!moving) {
          if(fxQueryHardware()!=GR_SSTTYPE_VOODOO) {
            if(!FX_grSstControl(GR_CONTROL_RESIZE)) {
              moving = 1;
              SetWindowPos(hwnd, 0, 0, 0, 300, 300, SWP_NOMOVE|SWP_NOZORDER);
              moving = 0;
              if(!FX_grSstControl(GR_CONTROL_RESIZE)) {
                /*MessageBox(0,_T("Error changing windowsize"),_T("fxMESA"),MB_OK);*/
                PostMessage(hWND,WM_CLOSE,0,0);
              }
            }
          }

          /* Do the clipping in the glide library */
          FX_grClipWindow(0,0,FX_grSstScreenWidth(),FX_grSstScreenHeight());
          /* And let the new size set in the context */
          fxMesaUpdateScreenSize(ctx);
        }
      }
      break;
    case WM_ACTIVATE:
      if((fxQueryHardware()==GR_SSTTYPE_VOODOO) &&
         (!gdiWindowHack) &&
         (!haveDualHead)) {
        WORD fActive = LOWORD(wParam);
        BOOL fMinimized = (BOOL) HIWORD(wParam);

        if((fActive == WA_INACTIVE) || fMinimized)
          FX_grSstControl(GR_CONTROL_DEACTIVATE);
        else
          FX_grSstControl(GR_CONTROL_ACTIVATE);
      }
      break;
    case WM_SHOWWINDOW:
      break;
    case WM_SYSKEYDOWN:
    case WM_SYSCHAR:
      if(gdiWindowHackEna && (VK_RETURN == wParam)) {
        if(gdiWindowHack) {
          gdiWindowHack = GL_FALSE;
          FX_grSstControl(GR_CONTROL_ACTIVATE);
        } else {
          gdiWindowHack = GL_TRUE;
          FX_grSstControl(GR_CONTROL_DEACTIVATE);
        }
      }
      break;
    }
  }

  /* Finaly call the hWNDOldProc, which handles the resize witch the
     now changed window sizes */
  ret = CallWindowProc( hWNDOldProc, hwnd, message, wParam, lParam );

  return(ret);
}

BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask)
{
  return(FALSE);
}

HGLRC GLAPIENTRY wglCreateContext(HDC hdc)
{
  HWND hWnd;
  WNDPROC oldProc;
  int error;

  if(ctx) {
    SetLastError(0);
    return(NULL);
  }

  if(!(hWnd = WindowFromDC(hdc))) {
    SetLastError(0);
    return(NULL);
  }

  if(curPFD == 0) {
    SetLastError(0);
    return(NULL);
  }

  if((oldProc = (WNDPROC)GetWindowLong(hWnd,GWL_WNDPROC)) != __wglMonitor) {
    hWNDOldProc = oldProc;
    SetWindowLong(hWnd,GWL_WNDPROC,(LONG)__wglMonitor);
  }

#ifndef FX_SILENT
  freopen("MESA.LOG","w",stderr);
#endif

  ShowWindow(hWnd, SW_SHOWNORMAL);
  SetForegroundWindow(hWnd);
  Sleep(100); /* an hack for win95 */

  if(fxQueryHardware() == GR_SSTTYPE_VOODOO) {
    RECT cliRect;

    GetClientRect(hWnd,&cliRect);
    error = !(ctx = fxMesaCreateBestContext((GLuint)hWnd,cliRect.right,cliRect.bottom,
                                            pix[curPFD - 1].mesaAttr));

    if(!error) {
      /* create the DIB section for windowed rendering */
      DWORD *p;

      dibWnd = hWnd;

      hDC = GetDC(dibWnd);

      dibBMI = (BITMAPINFO*) MALLOC( sizeof(BITMAPINFO) + (256*sizeof(RGBQUAD)));

      memset(dibBMI,0,sizeof(BITMAPINFO) + (256*sizeof(RGBQUAD)));

      dibBMI->bmiHeader.biSize                  = sizeof(BITMAPINFOHEADER);
      dibBMI->bmiHeader.biWidth                 = ctx->width;
      dibBMI->bmiHeader.biHeight                = -ctx->height;
      dibBMI->bmiHeader.biPlanes                = (short)1;
      dibBMI->bmiHeader.biBitCount              = (short)16;
      dibBMI->bmiHeader.biCompression           = BI_BITFIELDS;
      dibBMI->bmiHeader.biSizeImage             = 0;
      dibBMI->bmiHeader.biXPelsPerMeter         = 0;
      dibBMI->bmiHeader.biYPelsPerMeter         = 0;
      dibBMI->bmiHeader.biClrUsed               = 3;
      dibBMI->bmiHeader.biClrImportant          = 3;

      p = (DWORD*)dibBMI->bmiColors;
      p[0] = 0xF800;
      p[1] = 0x07E0;
      p[2] = 0x001F;

      dibHBM = CreateDIBSection(hDC, dibBMI, DIB_RGB_COLORS, &dibSurfacePtr, NULL, 0);

      ReleaseDC(dibWnd, hDC);

      gdiWindowHackEna = (dibHBM != NULL ? GL_TRUE : GL_FALSE);

      if (!getenv("MESA_WGL_FX") || !strcmp(getenv("MESA_WGL_FX"),"fullscreen"))
        gdiWindowHack = GL_FALSE;
      else {
        gdiWindowHack = GL_TRUE;
        FX_grSstControl(GR_CONTROL_DEACTIVATE);
      }
    }
  } else {
    /* For the Voodoo Rush */

    if(getenv("MESA_WGL_FX") && !strcmp(getenv("MESA_WGL_FX"),"fullscreen")) {
      RECT cliRect;

      GetClientRect(hWnd,&cliRect);
      error = !(ctx = fxMesaCreateBestContext((GLuint)hWnd,cliRect.right,cliRect.bottom,
                                              pix[curPFD - 1].mesaAttr));
    } else
      error = !(ctx = fxMesaCreateContext((GLuint)hWnd,GR_RESOLUTION_NONE,GR_REFRESH_75Hz,
                                          pix[curPFD - 1].mesaAttr));
  }

  if(getenv("SST_DUALHEAD"))
    haveDualHead=((atoi(getenv("SST_DUALHEAD"))==1) ? GL_TRUE:GL_FALSE);
  else
    haveDualHead=GL_FALSE;

  if(error) {
    SetLastError(0);
    return(NULL);
  }

  hDC = hdc;
  hWND = hWnd;

  /* Required by the OpenGL Optimizer 1.1 (is it a Optimizer bug ?) */
  wglMakeCurrent(hdc,(HGLRC)1);

  return((HGLRC)1);
}

HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,int iLayerPlane)
{
  SetLastError(0);
  return(NULL);
}

BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc)
{
  if(ctx && hglrc == (HGLRC)1) {
    if (gdiWindowHackEna) {
      DeleteObject(dibHBM);
      FREE(dibBMI);

      dibSurfacePtr = NULL;
      dibBMI = NULL;
      dibHBM = NULL;
      dibWnd = NULL;
    }

    fxMesaDestroyContext(ctx);

    SetWindowLong(WindowFromDC(hDC),GWL_WNDPROC,(LONG)hWNDOldProc);

    ctx = NULL;
    hDC = 0;
    return(TRUE);
  }

  SetLastError(0);

  return(FALSE);
}

HGLRC GLAPIENTRY wglGetCurrentContext(VOID)
{
  if(ctx)
    return((HGLRC)1);

  SetLastError(0);
  return(NULL);
}

HDC GLAPIENTRY wglGetCurrentDC(VOID)
{
  if(ctx)
    return(hDC);

  SetLastError(0);
  return(NULL);
}

PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc)
{
  int           i;

  /*fprintf(stderr,"fxMesa: looking for extension %s\n",lpszProc);
    fflush(stderr);*/

  for(i = 0;i < qt_ext;i++)
    if(!strcmp(lpszProc,ext[i].name)) {
      /*fprintf(stderr,"fxMesa: found extension %s\n",lpszProc);
        fflush(stderr);*/

      return(ext[i].proc);
    }
  SetLastError(0);
  return(NULL);
}

BOOL GLAPIENTRY wglMakeCurrent(HDC hdc,HGLRC hglrc)
{
  if((hdc==NULL) && (hglrc==NULL))
    return(TRUE);

  if(!ctx || hglrc != (HGLRC)1 || WindowFromDC(hdc) != hWND) {
    SetLastError(0);
    return(FALSE);
  }

  hDC = hdc;

  fxMesaMakeCurrent(ctx);

  return(TRUE);
}

BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,HGLRC hglrc2)
{
  if(!ctx || hglrc1 != (HGLRC)1 || hglrc1 != hglrc2) {
    SetLastError(0);
    return(FALSE);
  }

  return(TRUE);
}

BOOL GLAPIENTRY wglUseFontBitmaps(HDC fontDevice, DWORD firstChar, DWORD numChars, DWORD listBase)
{
#define VERIFY(a) a

  TEXTMETRIC metric;
  BITMAPINFO *dibInfo;
  HDC bitDevice;
  COLORREF tempColor;
  int i;

  VERIFY(GetTextMetrics(fontDevice, &metric));

  dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
  dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
  dibInfo->bmiHeader.biPlanes = 1;
  dibInfo->bmiHeader.biBitCount = 1;
  dibInfo->bmiHeader.biCompression = BI_RGB;

  bitDevice = CreateCompatibleDC(fontDevice);
  // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL);
  // VERIFY(bitDevice);

  // Swap fore and back colors so the bitmap has the right polarity
  tempColor = GetBkColor(bitDevice);
  SetBkColor(bitDevice, GetTextColor(bitDevice));
  SetTextColor(bitDevice, tempColor);

  // Place chars based on base line
  VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0);

  for(i = 0; i < numChars; i++) {
    SIZE size;
    char curChar;
    int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res;
    HBITMAP bitObject;
    HGDIOBJ origBmap;
    unsigned char *bmap;

    curChar = i + firstChar;

    // Find how high/wide this character is
    VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));

    // Create the output bitmap
    charWidth = size.cx;
    charHeight = size.cy;
    bmapWidth = ((charWidth + 31) / 32) * 32;   // Round up to the next multiple of 32 bits
    bmapHeight = charHeight;
    bitObject = CreateCompatibleBitmap(bitDevice,
                                       bmapWidth,
                                       bmapHeight);
    //VERIFY(bitObject);

    // Assign the output bitmap to the device
    origBmap = SelectObject(bitDevice, bitObject);
    VERIFY(origBmap);

    VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );

    // Use our source font on the device
    VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));

    // Draw the character
    VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));

    // Unselect our bmap object
    VERIFY(SelectObject(bitDevice, origBmap));

    // Convert the display dependant representation to a 1 bit deep DIB
    numBytes = (bmapWidth * bmapHeight) / 8;
    bmap = MALLOC(numBytes);
    dibInfo->bmiHeader.biWidth = bmapWidth;
    dibInfo->bmiHeader.biHeight = bmapHeight;
    res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
                    dibInfo,
                    DIB_RGB_COLORS);
    //VERIFY(res);

    // Create the GL object
    glNewList(i + listBase, GL_COMPILE);
    glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent,
             charWidth, 0.0,
             bmap);
    glEndList();
    // CheckGL();

    // Destroy the bmap object
    DeleteObject(bitObject);

    // Deallocate the bitmap data
    FREE(bmap);
  }

  // Destroy the DC
  VERIFY(DeleteDC(bitDevice));

  FREE(dibInfo);

  return TRUE;
#undef VERIFY
}

BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase)
{
  return(FALSE);
}

BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count,
                                  DWORD listBase,FLOAT deviation,
                                  FLOAT extrusion,int format,
                                  LPGLYPHMETRICSFLOAT lpgmf)
{
  SetLastError(0);
  return(FALSE);
}

BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count,
                                  DWORD listBase,FLOAT deviation,
                                  FLOAT extrusion,int format,
                                  LPGLYPHMETRICSFLOAT lpgmf)
{
  SetLastError(0);
  return(FALSE);
}


BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,UINT fuPlanes)
{
  if(ctx && WindowFromDC(hdc) == hWND) {
    fxMesaSwapBuffers();

    return(TRUE);
  }

  SetLastError(0);
  return(FALSE);
}

int GLAPIENTRY wglChoosePixelFormat(HDC hdc,
                                  CONST PIXELFORMATDESCRIPTOR *ppfd)
{
  int i,best=-1,qt_valid_pix;

  qt_valid_pix = qt_pix;

  if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1) {
    SetLastError(0);
    return(0);
  }

  for(i = 0;i < qt_valid_pix;i++) {
    if((ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW))
      continue;
    if((ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP))
      continue;
    if((ppfd->dwFlags & PFD_SUPPORT_GDI) && !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI))
      continue;
    if((ppfd->dwFlags & PFD_SUPPORT_OPENGL) && !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL))
      continue;
    if(!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
       ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER)))
      continue;
    if(!(ppfd->dwFlags & PFD_STEREO_DONTCARE) &&
       ((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO)))
      continue;

    if (ppfd->cDepthBits > 0 && pix[i].pfd.cDepthBits == 0)
      continue; /* need depth buffer */

    if (ppfd->cAlphaBits > 0 && pix[i].pfd.cAlphaBits == 0)
      continue; /* need alpha buffer */

    if(ppfd->iPixelType == pix[i].pfd.iPixelType) {
      best = i + 1;
      break;
    }
  }

  if(best == -1) {
    SetLastError(0);
    return(0);
  }

  return(best);
}

int GLAPIENTRY ChoosePixelFormat(HDC hdc,
			       CONST PIXELFORMATDESCRIPTOR *ppfd)
{
  return wglChoosePixelFormat(hdc,ppfd);
}

int GLAPIENTRY wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes,
                                    LPPIXELFORMATDESCRIPTOR ppfd)
{
  int qt_valid_pix;

  qt_valid_pix = qt_pix;

  if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix ||
     ((nBytes != sizeof(PIXELFORMATDESCRIPTOR)) && (nBytes != 0))) {
    SetLastError(0);
    return(0);
  }

  if(nBytes != 0)
    *ppfd = pix[iPixelFormat - 1].pfd;

  return(qt_valid_pix);
}

int GLAPIENTRY DescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes,
				 LPPIXELFORMATDESCRIPTOR ppfd)
{
  return wglDescribePixelFormat(hdc,iPixelFormat,nBytes,ppfd);
}

int GLAPIENTRY wglGetPixelFormat(HDC hdc)
{
  if(curPFD == 0) {
    SetLastError(0);
    return(0);
  }

  return(curPFD);
}

int GLAPIENTRY GetPixelFormat(HDC hdc)
{
  return wglGetPixelFormat(hdc);
}

BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,
                                CONST PIXELFORMATDESCRIPTOR *ppfd)
{
  int qt_valid_pix;

  qt_valid_pix = qt_pix;

  if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) {
    SetLastError(0);
    return(FALSE);
  }
  curPFD = iPixelFormat;

  return(TRUE);
}

BOOL GLAPIENTRY wglSwapBuffers(HDC hdc)
{
  if(!ctx) {
    SetLastError(0);
    return(FALSE);
  }

  fxMesaSwapBuffers();

  if(gdiWindowHack) {
    GLuint width=ctx->width;
    GLuint height=ctx->height;

    HDC hdcScreen      = GetDC(dibWnd);
    HDC hdcDIBSection  = CreateCompatibleDC(hdcScreen);
    HBITMAP holdBitmap = (HBITMAP) SelectObject(hdcDIBSection, dibHBM);

    FX_grLfbReadRegion(GR_BUFFER_FRONTBUFFER, 0, 0,
                    width, height,
                    width * 2,
                    dibSurfacePtr);

    /* Since the hardware is configured for GR_COLORFORMAT_ABGR the pixel data is
     * going to come out as BGR 565, which is reverse of what we need for blitting
     * to screen, so we need to convert it here pixel-by-pixel (ick). This loop would NOT
     * be required if the color format was changed to GR_COLORFORMAT_ARGB, but I do
     * not know the ramifications of that, so this will work until that is resolved.
     *
     * This routine CRIES out for MMX implementation, however since that's not
     * guaranteed to be running on MMX enabled hardware so I'm not going to do
     * that. I'm just going to try to make a reasonably efficient C
     * version. -TAJ
     *
     * This routine drops frame rate by <1 fps on a 200Mhz MMX processor with a 640x480
     * display. Obviously, it's performance hit will be higher on larger displays and
     * less on smaller displays. To support the window-hack display this is probably fine.
     */
#if  FXMESA_USE_ARGB
    {
      unsigned long *pixel = dibSurfacePtr;
      unsigned long count = (width * height) / 2;

      while (count--)
        {
          *pixel++ = (*pixel & 0x07e007e0)                /* greens */
            | ((*pixel & 0xf800f800) >> 11) /* swap blues */
            | ((*pixel & 0x001f001f) << 11) /* swap reds */
            ;
        }
    }
#endif
    
    BitBlt(hdcScreen, 0, 0,
           width, height,
           hdcDIBSection,
           0, 0, SRCCOPY);

    ReleaseDC(dibWnd, hdcScreen);
    SelectObject(hdcDIBSection, holdBitmap);
    DeleteDC(hdcDIBSection);
  }

  return(TRUE);
}

BOOL GLAPIENTRY SetPixelFormat(HDC hdc, int iPixelFormat,
                             CONST PIXELFORMATDESCRIPTOR *ppfd)
{
  return wglSetPixelFormat(hdc,iPixelFormat,ppfd);
}

BOOL GLAPIENTRY SwapBuffers(HDC hdc)
{
  return wglSwapBuffers(hdc);
}

#endif /* FX */