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|
/* $Id: texutil.c,v 1.18 2001/03/22 06:23:56 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Gareth Hughes <gareth@valinux.com>
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "image.h"
#include "macros.h"
#include "mem.h"
#include "mtypes.h"
#include "texformat.h"
#include "texutil.h"
#endif
#define DBG 0
struct gl_texture_convert {
GLint xoffset, yoffset, zoffset; /* Subimage offset */
GLint width, height, depth; /* Subimage region */
GLint dstImageWidth, dstImageHeight; /* Dest image size */
/* Needed for subimage replacement */
GLenum format, type; /* Source (user) format and type */
const struct gl_pixelstore_attrib *packing;
const GLvoid *srcImage;
GLvoid *dstImage;
GLint index;
};
typedef GLboolean (*convert_func)( struct gl_texture_convert *convert );
#define CONVERT_STRIDE_BIT 0x1
#define CONVERT_PACKING_BIT 0x2
/* ================================================================
* RGBA8888 textures:
*/
#define DST_TYPE GLuint
#define DST_TEXELS_PER_DWORD 1
#define CONVERT_TEXEL( src ) \
PACK_COLOR_8888( src[3], src[2], src[1], src[0] )
#define CONVERT_DIRECT
#define SRC_TEXEL_BYTES 4
#define TAG(x) x##_rgba8888_direct
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"
#define CONVERT_TEXEL( src ) \
PACK_COLOR_8888( src[0], src[1], src[2], src[3] )
#define CONVERT_TEXEL_DWORD( src ) CONVERT_TEXEL( src )
#define SRC_TEXEL_BYTES 4
#define TAG(x) x##_abgr8888_to_rgba8888
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"
#define CONVERT_TEXEL( src ) \
PACK_COLOR_8888( src[0], src[1], src[2], 0xff )
#define CONVERT_TEXEL_DWORD( src ) CONVERT_TEXEL( src )
#define SRC_TEXEL_BYTES 3
#define TAG(x) x##_bgr888_to_rgba8888
#include "texutil_tmp.h"
#define CONVERT_RGBA8888( name ) \
static GLboolean \
convert_##name##_rgba8888( struct gl_texture_convert *convert ) \
{ \
convert_func *tab; \
GLint index = convert->index; \
\
if ( convert->format == GL_ABGR_EXT && \
convert->type == GL_UNSIGNED_INT_8_8_8_8_REV ) \
{ \
tab = name##_tab_rgba8888_direct; \
} \
else if ( convert->format == GL_RGBA && \
( convert->type == GL_UNSIGNED_BYTE || \
convert->type == GL_UNSIGNED_INT_8_8_8_8 ) ) \
{ \
tab = name##_tab_abgr8888_to_rgba8888; \
} \
else if ( convert->format == GL_RGB && \
convert->type == GL_UNSIGNED_BYTE ) \
{ \
tab = name##_tab_bgr888_to_rgba8888; \
} \
else \
{ \
/* Can't handle this source format/type combination */ \
return GL_FALSE; \
} \
\
return tab[index]( convert ); \
}
CONVERT_RGBA8888( texsubimage2d )
CONVERT_RGBA8888( texsubimage3d )
/* ================================================================
* ARGB8888 textures:
*/
#define DST_TYPE GLuint
#define DST_TEXELS_PER_DWORD 1
#define CONVERT_TEXEL( src ) \
PACK_COLOR_8888( src[3], src[2], src[1], src[0] )
#define CONVERT_DIRECT
#define SRC_TEXEL_BYTES 4
#define TAG(x) x##_argb8888_direct
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"
#define CONVERT_TEXEL( src ) \
PACK_COLOR_8888( src[3], src[0], src[1], src[2] )
#define CONVERT_TEXEL_DWORD( src ) CONVERT_TEXEL( src )
#define SRC_TEXEL_BYTES 4
#define TAG(x) x##_abgr8888_to_argb8888
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"
#define CONVERT_TEXEL( src ) \
PACK_COLOR_8888( 0xff, src[0], src[1], src[2] )
#define CONVERT_TEXEL_DWORD( src ) CONVERT_TEXEL( src )
#define SRC_TEXEL_BYTES 3
#define TAG(x) x##_bgr888_to_argb8888
#include "texutil_tmp.h"
#define CONVERT_ARGB8888( name ) \
static GLboolean \
convert_##name##_argb8888( struct gl_texture_convert *convert ) \
{ \
convert_func *tab; \
GLint index = convert->index; \
\
if ( convert->format == GL_BGRA && \
convert->type == GL_UNSIGNED_INT_8_8_8_8_REV ) \
{ \
tab = name##_tab_argb8888_direct; \
} \
else if ( convert->format == GL_RGBA && \
convert->type == GL_UNSIGNED_BYTE ) \
{ \
tab = name##_tab_abgr8888_to_argb8888; \
} \
else if ( convert->format == GL_RGB && \
convert->type == GL_UNSIGNED_BYTE ) \
{ \
tab = name##_tab_bgr888_to_argb8888; \
} \
else \
{ \
/* Can't handle this source format/type combination */ \
return GL_FALSE; \
} \
\
return tab[index]( convert ); \
}
CONVERT_ARGB8888( texsubimage2d )
CONVERT_ARGB8888( texsubimage3d )
/* ================================================================
* RGB888 textures:
*/
static GLboolean
convert_texsubimage2d_rgb888( struct gl_texture_convert *convert )
{
/* This is a placeholder for now...
*/
return GL_FALSE;
}
static GLboolean
convert_texsubimage3d_rgb888( struct gl_texture_convert *convert )
{
/* This is a placeholder for now...
*/
return GL_FALSE;
}
/* ================================================================
* RGB565 textures:
*/
#define DST_TYPE GLushort
#define DST_TEXELS_PER_DWORD 2
#define CONVERT_TEXEL( src ) \
PACK_COLOR_565( src[0], src[1], src[2] )
#define CONVERT_DIRECT
#define SRC_TEXEL_BYTES 2
#define TAG(x) x##_rgb565_direct
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"
#define CONVERT_TEXEL( src ) \
PACK_COLOR_565( src[0], src[1], src[2] )
#define CONVERT_TEXEL_DWORD( src ) \
((PACK_COLOR_565( src[0], src[1], src[2] )) | \
(PACK_COLOR_565( src[3], src[4], src[5] ) << 16))
#define SRC_TEXEL_BYTES 3
#define TAG(x) x##_bgr888_to_rgb565
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"
#define CONVERT_TEXEL( src ) \
PACK_COLOR_565( src[0], src[1], src[2] )
#define CONVERT_TEXEL_DWORD( src ) \
((PACK_COLOR_565( src[0], src[1], src[2] )) | \
(PACK_COLOR_565( src[4], src[5], src[6] ) << 16))
#define SRC_TEXEL_BYTES 4
#define TAG(x) x##_abgr8888_to_rgb565
#include "texutil_tmp.h"
#define CONVERT_RGB565( name ) \
static GLboolean \
convert_##name##_rgb565( struct gl_texture_convert *convert ) \
{ \
convert_func *tab; \
GLint index = convert->index; \
\
if ( convert->format == GL_RGB && \
convert->type == GL_UNSIGNED_SHORT_5_6_5 ) \
{ \
tab = name##_tab_rgb565_direct; \
} \
else if ( convert->format == GL_RGB && \
convert->type == GL_UNSIGNED_BYTE ) \
{ \
tab = name##_tab_bgr888_to_rgb565; \
} \
else if ( convert->format == GL_RGBA && \
convert->type == GL_UNSIGNED_BYTE ) \
{ \
tab = name##_tab_abgr8888_to_rgb565; \
} \
else \
{ \
/* Can't handle this source format/type combination */ \
return GL_FALSE; \
} \
\
return tab[index]( convert ); \
}
CONVERT_RGB565( texsubimage2d )
CONVERT_RGB565( texsubimage3d )
/* ================================================================
* ARGB4444 textures:
*/
#define DST_TYPE GLushort
#define DST_TEXELS_PER_DWORD 2
#define CONVERT_TEXEL( src ) \
PACK_COLOR_4444( src[3], src[0], src[1], src[2] )
#define CONVERT_DIRECT
#define SRC_TEXEL_BYTES 2
#define TAG(x) x##_argb4444_direct
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"
#define CONVERT_TEXEL( src ) \
PACK_COLOR_4444( src[3], src[0], src[1], src[2] )
#define CONVERT_TEXEL_DWORD( src ) \
((PACK_COLOR_4444( src[3], src[0], src[1], src[2] )) | \
(PACK_COLOR_4444( src[7], src[4], src[5], src[6] ) << 16))
#define SRC_TEXEL_BYTES 4
#define TAG(x) x##_rgba8888_to_argb4444
#include "texutil_tmp.h"
#define CONVERT_ARGB4444( name ) \
static GLboolean \
convert_##name##_argb4444( struct gl_texture_convert *convert ) \
{ \
convert_func *tab; \
GLint index = convert->index; \
\
if ( convert->format == GL_BGRA && \
convert->type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) \
{ \
tab = name##_tab_argb4444_direct; \
} \
else if ( convert->format == GL_RGBA && \
convert->type == GL_UNSIGNED_BYTE ) \
{ \
tab = name##_tab_rgba8888_to_argb4444; \
} \
else \
{ \
/* Can't handle this source format/type combination */ \
return GL_FALSE; \
} \
\
return tab[index]( convert ); \
}
CONVERT_ARGB4444( texsubimage2d )
CONVERT_ARGB4444( texsubimage3d )
/* ================================================================
* ARGB1555 textures:
*/
#define DST_TYPE GLushort
#define DST_TEXELS_PER_DWORD 2
#define CONVERT_TEXEL( src ) \
PACK_COLOR_1555( src[3], src[0], src[1], src[2] )
#define CONVERT_DIRECT
#define SRC_TEXEL_BYTES 2
#define TAG(x) x##_argb1555_direct
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"
#define CONVERT_TEXEL( src ) \
PACK_COLOR_1555( src[3], src[0], src[1], src[2] )
#define CONVERT_TEXEL_DWORD( src ) \
((PACK_COLOR_1555( src[3], src[0], src[1], src[2] )) | \
(PACK_COLOR_1555( src[7], src[4], src[5], src[6] ) << 16))
#define SRC_TEXEL_BYTES 4
#define TAG(x) x##_rgba8888_to_argb1555
#include "texutil_tmp.h"
#define CONVERT_ARGB1555( name ) \
static GLboolean \
convert_##name##_argb1555( struct gl_texture_convert *convert ) \
{ \
convert_func *tab; \
GLint index = convert->index; \
\
if ( convert->format == GL_BGRA && \
convert->type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) \
{ \
tab = name##_tab_argb1555_direct; \
} \
else if ( convert->format == GL_RGBA && \
convert->type == GL_UNSIGNED_BYTE ) \
{ \
tab = name##_tab_rgba8888_to_argb1555; \
} \
else \
{ \
/* Can't handle this source format/type combination */ \
return GL_FALSE; \
} \
\
return tab[index]( convert ); \
}
CONVERT_ARGB1555( texsubimage2d )
CONVERT_ARGB1555( texsubimage3d )
/* ================================================================
* AL88 textures:
*/
#define DST_TYPE GLushort
#define DST_TEXELS_PER_DWORD 2
#define CONVERT_TEXEL( src ) \
PACK_COLOR_88( src[0], src[1] )
#define CONVERT_DIRECT
#define SRC_TEXEL_BYTES 2
#define TAG(x) x##_al88_direct
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"
#define CONVERT_TEXEL( src ) \
PACK_COLOR_88( src[0], 0x00 )
#define CONVERT_TEXEL_DWORD( src ) \
((PACK_COLOR_88( src[0], 0x00 )) | \
(PACK_COLOR_88( src[1], 0x00 ) << 16))
#define SRC_TEXEL_BYTES 1
#define TAG(x) x##_a8_to_al88
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"
#define CONVERT_TEXEL( src ) \
PACK_COLOR_88( 0xff, src[0] )
#define CONVERT_TEXEL_DWORD( src ) \
((PACK_COLOR_88( 0xff, src[0] )) | \
(PACK_COLOR_88( 0xff, src[1] ) << 16))
#define SRC_TEXEL_BYTES 1
#define TAG(x) x##_l8_to_al88
#include "texutil_tmp.h"
#define CONVERT_AL88( name ) \
static GLboolean \
convert_##name##_al88( struct gl_texture_convert *convert ) \
{ \
convert_func *tab; \
GLint index = convert->index; \
\
if ( convert->format == GL_LUMINANCE_ALPHA && \
convert->type == GL_UNSIGNED_BYTE ) \
{ \
tab = name##_tab_al88_direct; \
} \
else if ( convert->format == GL_ALPHA && \
convert->type == GL_UNSIGNED_BYTE ) \
{ \
tab = name##_tab_a8_to_al88; \
} \
else if ( convert->format == GL_LUMINANCE && \
convert->type == GL_UNSIGNED_BYTE ) \
{ \
tab = name##_tab_l8_to_al88; \
} \
else \
{ \
/* Can't handle this source format/type combination */ \
return GL_FALSE; \
} \
\
return tab[index]( convert ); \
}
CONVERT_AL88( texsubimage2d )
CONVERT_AL88( texsubimage3d )
/* ================================================================
* RGB332 textures:
*/
static GLboolean
convert_texsubimage2d_rgb332( struct gl_texture_convert *convert )
{
/* This is a placeholder for now...
*/
return GL_FALSE;
}
static GLboolean
convert_texsubimage3d_rgb332( struct gl_texture_convert *convert )
{
/* This is a placeholder for now...
*/
return GL_FALSE;
}
/* ================================================================
* CI8 (and all other single-byte texel) textures:
*/
#define DST_TYPE GLubyte
#define DST_TEXELS_PER_DWORD 4
#define CONVERT_TEXEL( src ) src[0]
#define CONVERT_DIRECT
#define SRC_TEXEL_BYTES 1
#define TAG(x) x##_ci8_direct
#include "texutil_tmp.h"
#define CONVERT_CI8( name ) \
static GLboolean \
convert_##name##_ci8( struct gl_texture_convert *convert ) \
{ \
convert_func *tab; \
GLint index = convert->index; \
\
if ( ( convert->format == GL_ALPHA || \
convert->format == GL_LUMINANCE || \
convert->format == GL_INTENSITY || \
convert->format == GL_COLOR_INDEX ) && \
convert->type == GL_UNSIGNED_BYTE ) \
{ \
tab = name##_tab_ci8_direct; \
} \
else \
{ \
/* Can't handle this source format/type combination */ \
return GL_FALSE; \
} \
\
return tab[index]( convert ); \
}
CONVERT_CI8( texsubimage2d )
CONVERT_CI8( texsubimage3d )
/* ================================================================
* Global entry points
*/
static convert_func gl_convert_texsubimage2d_tab[] = {
convert_texsubimage2d_rgba8888,
convert_texsubimage2d_argb8888,
convert_texsubimage2d_rgb888,
convert_texsubimage2d_rgb565,
convert_texsubimage2d_argb4444,
convert_texsubimage2d_argb1555,
convert_texsubimage2d_al88,
convert_texsubimage2d_rgb332,
convert_texsubimage2d_ci8, /* These are all the same... */
convert_texsubimage2d_ci8,
convert_texsubimage2d_ci8,
convert_texsubimage2d_ci8,
};
static convert_func gl_convert_texsubimage3d_tab[] = {
convert_texsubimage3d_rgba8888,
convert_texsubimage3d_argb8888,
convert_texsubimage3d_rgb888,
convert_texsubimage3d_rgb565,
convert_texsubimage3d_argb4444,
convert_texsubimage3d_argb1555,
convert_texsubimage3d_al88,
convert_texsubimage3d_rgb332,
convert_texsubimage3d_ci8, /* These are all the same... */
convert_texsubimage3d_ci8,
convert_texsubimage3d_ci8,
convert_texsubimage3d_ci8,
};
/* See if we need to care about the pixel store attributes when we're
* converting the texture image. This should be stored as
* packing->_SomeBoolean and updated when the values change, to avoid
* testing every time...
*/
static INLINE GLboolean
convert_needs_packing( const struct gl_pixelstore_attrib *packing,
GLenum format, GLenum type )
{
if ( ( packing->Alignment == 1 ||
( packing->Alignment == 4 && /* Pick up the common Q3A case... */
format == GL_RGBA && type == GL_UNSIGNED_BYTE ) ) &&
packing->RowLength == 0 &&
packing->SkipPixels == 0 &&
packing->SkipRows == 0 &&
packing->ImageHeight == 0 &&
packing->SkipImages == 0 &&
packing->SwapBytes == GL_FALSE &&
packing->LsbFirst == GL_FALSE ) {
return GL_FALSE;
} else {
return GL_TRUE;
}
}
GLboolean
_mesa_convert_texsubimage1d( GLint mesaFormat,
GLint xoffset,
GLint width,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
const GLvoid *srcImage, GLvoid *dstImage )
{
struct gl_texture_convert convert;
ASSERT( packing );
ASSERT( srcImage );
ASSERT( dstImage );
ASSERT( mesaFormat >= MESA_FORMAT_RGBA8888 );
ASSERT( mesaFormat <= MESA_FORMAT_CI8 );
/* Make it easier to pass all the parameters around.
*/
convert.xoffset = xoffset;
convert.yoffset = 0;
convert.width = width;
convert.height = 1;
convert.format = format;
convert.type = type;
convert.packing = packing;
convert.srcImage = srcImage;
convert.dstImage = dstImage;
convert.index = 0;
if ( convert_needs_packing( packing, format, type ) )
convert.index |= CONVERT_PACKING_BIT;
return gl_convert_texsubimage2d_tab[mesaFormat]( &convert );
}
/*
* Convert a user's 2D image into a texture image. This basically repacks
* pixel data into the special texture formats used by core Mesa and the DRI
* drivers. This function can do full images or subimages.
*
* We return a boolean because this function may not accept some kinds of
* source image formats and/or types. For example, if the incoming
* format/type = GL_BGR, GL_UNSIGNED_INT this function probably won't
* be able to do the conversion.
*
* In that case, the incoming image should first be simplified to one of
* the "canonical" formats (GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
* GL_INTENSITY, GL_RGB, GL_RGBA) and types (GL_CHAN). We can do that
* with the _mesa_transfer_teximage() function. That function will also
* do image transfer operations such as scale/bias and convolution.
*
* Input:
* mesaFormat - one of the MESA_FORMAT_* values from texformat.h
* xoffset, yoffset - position in dest image to put data
* width, height - incoming image size, also size of dest region.
* dstImageWidth - width (row stride) of dest image in pixels
* format, type - incoming image format and type
* packing - describes incoming image packing
* srcImage - pointer to source image
* destImage - pointer to dest image
*/
GLboolean
_mesa_convert_texsubimage2d( GLint mesaFormat,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLint destImageWidth,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
const GLvoid *srcImage, GLvoid *dstImage )
{
struct gl_texture_convert convert;
ASSERT( packing );
ASSERT( srcImage );
ASSERT( dstImage );
ASSERT( mesaFormat >= MESA_FORMAT_RGBA8888 );
ASSERT( mesaFormat <= MESA_FORMAT_CI8 );
/* Make it easier to pass all the parameters around.
*/
convert.xoffset = xoffset;
convert.yoffset = yoffset;
convert.width = width;
convert.height = height;
convert.dstImageWidth = destImageWidth;
convert.format = format;
convert.type = type;
convert.packing = packing;
convert.srcImage = srcImage;
convert.dstImage = dstImage;
convert.index = 0;
if ( convert_needs_packing( packing, format, type ) )
convert.index |= CONVERT_PACKING_BIT;
if ( width != destImageWidth )
convert.index |= CONVERT_STRIDE_BIT;
return gl_convert_texsubimage2d_tab[mesaFormat]( &convert );
}
GLboolean
_mesa_convert_texsubimage3d( GLint mesaFormat,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLint dstImageWidth, GLint dstImageHeight,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
const GLvoid *srcImage, GLvoid *dstImage )
{
struct gl_texture_convert convert;
ASSERT( packing );
ASSERT( srcImage );
ASSERT( dstImage );
ASSERT( mesaFormat >= MESA_FORMAT_RGBA8888 );
ASSERT( mesaFormat <= MESA_FORMAT_CI8 );
/* Make it easier to pass all the parameters around.
*/
convert.xoffset = xoffset;
convert.yoffset = yoffset;
convert.zoffset = zoffset;
convert.width = width;
convert.height = height;
convert.depth = depth;
convert.dstImageWidth = dstImageWidth;
convert.dstImageHeight = dstImageHeight;
convert.format = format;
convert.type = type;
convert.packing = packing;
convert.srcImage = srcImage;
convert.dstImage = dstImage;
convert.index = 0;
if ( convert_needs_packing( packing, format, type ) )
convert.index |= CONVERT_PACKING_BIT;
if ( width != dstImageWidth || height != dstImageHeight )
convert.index |= CONVERT_STRIDE_BIT;
return gl_convert_texsubimage3d_tab[mesaFormat]( &convert );
}
/* Nearest filtering only (for broken hardware that can't support
* all aspect ratios). This can be made a lot faster, but I don't
* really care enough...
*/
void _mesa_rescale_teximage2d( const struct gl_texture_format *texFormat,
GLint srcWidth, GLint srcHeight,
GLint dstWidth, GLint dstHeight,
const GLvoid *srcImage, GLvoid *dstImage )
{
GLint row, col;
#define INNER_LOOP( HOP, WOP ) \
for ( row = 0 ; row < dstHeight ; row++ ) { \
GLint srcRow = row HOP hScale; \
for ( col = 0 ; col < dstWidth ; col++ ) { \
GLint srcCol = col WOP wScale; \
*dst++ = src[srcRow * srcWidth + srcCol]; \
} \
} \
#define RESCALE_IMAGE( TYPE ) \
do { \
const TYPE *src = (const TYPE *)srcImage; \
TYPE *dst = (TYPE *)dstImage; \
\
if ( srcHeight <= dstHeight ) { \
const GLint hScale = dstHeight / srcHeight; \
if ( srcWidth <= dstWidth ) { \
const GLint wScale = dstWidth / srcWidth; \
INNER_LOOP( /, / ); \
} \
else { \
const GLint wScale = srcWidth / dstWidth; \
INNER_LOOP( /, * ); \
} \
} \
else { \
const GLint hScale = srcHeight / dstHeight; \
if ( srcWidth <= dstWidth ) { \
const GLint wScale = dstWidth / srcWidth; \
INNER_LOOP( *, / ); \
} \
else { \
const GLint wScale = srcWidth / dstWidth; \
INNER_LOOP( *, * ); \
} \
} \
} while (0)
switch ( texFormat->TexelBytes ) {
case 4:
RESCALE_IMAGE( GLuint );
break;
case 2:
RESCALE_IMAGE( GLushort );
break;
case 1:
RESCALE_IMAGE( GLubyte );
break;
}
}
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