1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* \brief Last stage of 'draw' pipeline: send tris to SPUs.
* \author Brian Paul
*/
#include "cell_context.h"
#include "cell_render.h"
#include "pipe/p_util.h"
#include "pipe/draw/draw_private.h"
struct render_stage {
struct draw_stage stage; /**< This must be first (base class) */
struct cell_context *cell;
};
static INLINE struct render_stage *
render_stage(struct draw_stage *stage)
{
return (struct render_stage *) stage;
}
static void render_begin( struct draw_stage *stage )
{
#if 0
struct render_stage *render = render_stage(stage);
struct cell_context *sp = render->cell;
const struct pipe_shader_state *fs = &render->cell->fs->shader;
render->quad.nr_attrs = render->cell->nr_frag_attrs;
render->firstFpInput = fs->input_semantic_name[0];
sp->quad.first->begin(sp->quad.first);
#endif
}
static void render_end( struct draw_stage *stage )
{
}
static void reset_stipple_counter( struct draw_stage *stage )
{
struct render_stage *render = render_stage(stage);
/*render->cell->line_stipple_counter = 0;*/
}
static void
render_point(struct draw_stage *stage, struct prim_header *prim)
{
}
static void
render_line(struct draw_stage *stage, struct prim_header *prim)
{
}
static void
render_tri(struct draw_stage *stage, struct prim_header *prim)
{
printf("Cell render tri\n");
}
static void render_destroy( struct draw_stage *stage )
{
FREE( stage );
}
/**
* Create a new draw/render stage. This will be plugged into the
* draw module as the last pipeline stage.
*/
struct draw_stage *cell_draw_render_stage( struct cell_context *cell )
{
struct render_stage *render = CALLOC_STRUCT(render_stage);
render->cell = cell;
render->stage.draw = cell->draw;
render->stage.begin = render_begin;
render->stage.point = render_point;
render->stage.line = render_line;
render->stage.tri = render_tri;
render->stage.end = render_end;
render->stage.reset_stipple_counter = reset_stipple_counter;
render->stage.destroy = render_destroy;
/*
render->quad.coef = render->coef;
render->quad.posCoef = &render->posCoef;
*/
return &render->stage;
}
|