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#ifndef CELL_STATE_H
#define CELL_STATE_H
#define CELL_NEW_VIEWPORT 0x1
#define CELL_NEW_RASTERIZER 0x2
#define CELL_NEW_FS 0x4
#define CELL_NEW_BLEND 0x8
#define CELL_NEW_CLIP 0x10
#define CELL_NEW_SCISSOR 0x20
#define CELL_NEW_STIPPLE 0x40
#define CELL_NEW_FRAMEBUFFER 0x80
#define CELL_NEW_ALPHA_TEST 0x100
#define CELL_NEW_DEPTH_STENCIL 0x200
#define CELL_NEW_SAMPLER 0x400
#define CELL_NEW_TEXTURE 0x800
#define CELL_NEW_VERTEX 0x1000
#define CELL_NEW_VS 0x2000
#define CELL_NEW_CONSTANTS 0x4000
extern void
cell_set_framebuffer_state( struct pipe_context *,
const struct pipe_framebuffer_state * );
extern void *
cell_create_alpha_test_state(struct pipe_context *,
const struct pipe_alpha_test_state *);
extern void
cell_bind_alpha_test_state(struct pipe_context *, void *);
extern void
cell_delete_alpha_test_state(struct pipe_context *, void *);
extern void *
cell_create_blend_state(struct pipe_context *, const struct pipe_blend_state *);
extern void cell_bind_blend_state(struct pipe_context *, void *);
extern void cell_delete_blend_state(struct pipe_context *, void *);
extern void cell_set_blend_color( struct pipe_context *pipe,
const struct pipe_blend_color *blend_color );
void *
cell_create_sampler_state(struct pipe_context *,
const struct pipe_sampler_state *);
extern void
cell_bind_sampler_state(struct pipe_context *, unsigned, void *);
extern void
cell_delete_sampler_state(struct pipe_context *, void *);
extern void *
cell_create_depth_stencil_state(struct pipe_context *,
const struct pipe_depth_stencil_state *);
extern void
cell_bind_depth_stencil_state(struct pipe_context *, void *);
extern void
cell_delete_depth_stencil_state(struct pipe_context *, void *);
void *cell_create_fs_state(struct pipe_context *,
const struct pipe_shader_state *);
void cell_bind_fs_state(struct pipe_context *, void *);
void cell_delete_fs_state(struct pipe_context *, void *);
void *cell_create_vs_state(struct pipe_context *,
const struct pipe_shader_state *);
void cell_bind_vs_state(struct pipe_context *, void *);
void cell_delete_vs_state(struct pipe_context *, void *);
void *
cell_create_rasterizer_state(struct pipe_context *,
const struct pipe_rasterizer_state *);
void cell_bind_rasterizer_state(struct pipe_context *, void *);
void cell_delete_rasterizer_state(struct pipe_context *, void *);
void cell_set_clip_state( struct pipe_context *,
const struct pipe_clip_state * );
void cell_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
const struct pipe_constant_buffer *buf);
void cell_set_polygon_stipple( struct pipe_context *,
const struct pipe_poly_stipple * );
void cell_set_scissor_state( struct pipe_context *,
const struct pipe_scissor_state * );
void cell_set_texture_state( struct pipe_context *,
unsigned unit, struct pipe_texture * );
void cell_set_vertex_element(struct pipe_context *,
unsigned index,
const struct pipe_vertex_element *);
void cell_set_vertex_buffer(struct pipe_context *,
unsigned index,
const struct pipe_vertex_buffer *);
void cell_set_viewport_state( struct pipe_context *,
const struct pipe_viewport_state * );
#endif
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