1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
#include "pipe/draw/draw_context.h"
#include "pipe/p_winsys.h"
#include "i915_context.h"
#include "i915_state.h"
/* None of this state is actually used for anything yet.
*/
static void *
i915_create_blend_state(struct pipe_context *pipe,
const struct pipe_blend_state *blend)
{
struct pipe_blend_state *new_blend = malloc(sizeof(struct pipe_blend_state));
memcpy(new_blend, blend, sizeof(struct pipe_blend_state));
return new_blend;
}
static void i915_bind_blend_state( struct pipe_context *pipe,
void *blend )
{
struct i915_context *i915 = i915_context(pipe);
i915->blend = (struct pipe_blend_state *)blend;
i915->dirty |= I915_NEW_BLEND;
}
static void i915_delete_blend_state( struct pipe_context *pipe,
void *blend )
{
free(blend);
}
static void i915_set_blend_color( struct pipe_context *pipe,
const struct pipe_blend_color *blend_color )
{
struct i915_context *i915 = i915_context(pipe);
i915->blend_color = *blend_color;
i915->dirty |= I915_NEW_BLEND;
}
static const struct pipe_sampler_state *
i915_create_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *sampler)
{
struct pipe_sampler_state *new_sampler = malloc(sizeof(struct pipe_sampler_state));
memcpy(new_sampler, sampler, sizeof(struct pipe_sampler_state));
return new_sampler;
}
static void i915_bind_sampler_state(struct pipe_context *pipe,
unsigned unit,
const struct pipe_sampler_state *sampler)
{
struct i915_context *i915 = i915_context(pipe);
assert(unit < PIPE_MAX_SAMPLERS);
i915->sampler[unit] = sampler;
i915->dirty |= I915_NEW_SAMPLER;
}
static void i915_delete_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *sampler)
{
free((struct pipe_sampler_state*)sampler);
}
/** XXX move someday? Or consolidate all these simple state setters
* into one file.
*/
static const struct pipe_depth_stencil_state *
i915_create_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *depth_stencil)
{
struct pipe_depth_stencil_state *new_ds =
malloc(sizeof(struct pipe_depth_stencil_state));
memcpy(new_ds, depth_stencil, sizeof(struct pipe_depth_stencil_state));
return new_ds;
}
static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *depth_stencil)
{
struct i915_context *i915 = i915_context(pipe);
i915->depth_stencil = depth_stencil;
i915->dirty |= I915_NEW_DEPTH_STENCIL;
}
static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *depth_stencil)
{
free((struct pipe_depth_stencil_state *)depth_stencil);
}
static void i915_set_alpha_test_state(struct pipe_context *pipe,
const struct pipe_alpha_test_state *alpha)
{
struct i915_context *i915 = i915_context(pipe);
i915->alpha_test = *alpha;
i915->dirty |= I915_NEW_ALPHA_TEST;
}
static void i915_set_scissor_state( struct pipe_context *pipe,
const struct pipe_scissor_state *scissor )
{
struct i915_context *i915 = i915_context(pipe);
memcpy( &i915->scissor, scissor, sizeof(*scissor) );
i915->dirty |= I915_NEW_SCISSOR;
}
static void i915_set_polygon_stipple( struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple )
{
}
static const struct pipe_shader_state *
i915_create_shader_state( struct pipe_context *pipe,
const struct pipe_shader_state *templ )
{
struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state));
memcpy(shader, templ, sizeof(struct pipe_shader_state));
return shader;
}
static void i915_bind_fs_state( struct pipe_context *pipe,
const struct pipe_shader_state *fs )
{
struct i915_context *i915 = i915_context(pipe);
i915->fs = fs;
i915->dirty |= I915_NEW_FS;
}
static void i915_bind_vs_state( struct pipe_context *pipe,
const struct pipe_shader_state *vs )
{
struct i915_context *i915 = i915_context(pipe);
/* just pass-through to draw module */
draw_set_vertex_shader(i915->draw, vs);
}
static void i915_delete_shader_state( struct pipe_context *pipe,
const struct pipe_shader_state *shader )
{
free((struct pipe_shader_state*)shader);
}
static void i915_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
const struct pipe_constant_buffer *buf)
{
struct i915_context *i915 = i915_context(pipe);
struct pipe_winsys *ws = pipe->winsys;
assert(shader < PIPE_SHADER_TYPES);
assert(index == 0);
/* Make a copy of shader constants.
* During fragment program translation we may add additional
* constants to the array.
*
* We want to consider the situation where some user constants
* (ex: a material color) may change frequently but the shader program
* stays the same. In that case we should only be updating the first
* N constants, leaving any extras from shader translation alone.
*/
{
void *mapped;
if (buf->size &&
(mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_FLAG_READ))) {
memcpy(i915->current.constants[shader], mapped, buf->size);
ws->buffer_unmap(ws, buf->buffer);
i915->current.num_user_constants[shader]
= buf->size / (4 * sizeof(float));
}
else {
i915->current.num_user_constants[shader] = 0;
}
}
i915->dirty |= I915_NEW_CONSTANTS;
}
static void i915_set_texture_state(struct pipe_context *pipe,
unsigned unit,
struct pipe_mipmap_tree *texture)
{
struct i915_context *i915 = i915_context(pipe);
i915->texture[unit] = texture; /* ptr, not struct */
i915->dirty |= I915_NEW_TEXTURE;
}
static void i915_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *fb)
{
struct i915_context *i915 = i915_context(pipe);
i915->framebuffer = *fb; /* struct copy */
i915->dirty |= I915_NEW_FRAMEBUFFER;
}
static void i915_set_clear_color_state(struct pipe_context *pipe,
const struct pipe_clear_color_state *clear)
{
struct i915_context *i915 = i915_context(pipe);
i915->clear_color = *clear; /* struct copy */
}
static void i915_set_clip_state( struct pipe_context *pipe,
const struct pipe_clip_state *clip )
{
struct i915_context *i915 = i915_context(pipe);
draw_set_clip_state(i915->draw, clip);
i915->dirty |= I915_NEW_CLIP;
}
/* Called when driver state tracker notices changes to the viewport
* matrix:
*/
static void i915_set_viewport_state( struct pipe_context *pipe,
const struct pipe_viewport_state *viewport )
{
struct i915_context *i915 = i915_context(pipe);
i915->viewport = *viewport; /* struct copy */
/* pass the viewport info to the draw module */
draw_set_viewport_state(i915->draw, &i915->viewport);
/* Using tnl/ and vf/ modules is temporary while getting started.
* Full pipe will have vertex shader, vertex fetch of its own.
*/
i915->dirty |= I915_NEW_VIEWPORT;
}
static const struct pipe_rasterizer_state *
i915_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup)
{
struct pipe_rasterizer_state *raster =
malloc(sizeof(struct pipe_rasterizer_state));
memcpy(raster, setup, sizeof(struct pipe_rasterizer_state));
return raster;
}
static void i915_bind_rasterizer_state( struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup )
{
struct i915_context *i915 = i915_context(pipe);
i915->rasterizer = setup;
/* pass-through to draw module */
draw_set_rasterizer_state(i915->draw, setup);
i915->dirty |= I915_NEW_RASTERIZER;
}
static void i915_delete_rasterizer_state( struct pipe_context *pipe,
const struct pipe_rasterizer_state *setup )
{
free((struct pipe_rasterizer_state*)setup);
}
static void i915_set_vertex_buffer( struct pipe_context *pipe,
unsigned index,
const struct pipe_vertex_buffer *buffer )
{
struct i915_context *i915 = i915_context(pipe);
i915->vertex_buffer[index] = *buffer;
/* pass-through to draw module */
draw_set_vertex_buffer(i915->draw, index, buffer);
}
static void i915_set_vertex_element( struct pipe_context *pipe,
unsigned index,
const struct pipe_vertex_element *element)
{
struct i915_context *i915 = i915_context(pipe);
/* pass-through to draw module */
draw_set_vertex_element(i915->draw, index, element);
}
void
i915_init_state_functions( struct i915_context *i915 )
{
i915->pipe.create_blend_state = i915_create_blend_state;
i915->pipe.bind_blend_state = i915_bind_blend_state;
i915->pipe.delete_blend_state = i915_delete_blend_state;
i915->pipe.create_sampler_state = i915_create_sampler_state;
i915->pipe.bind_sampler_state = i915_bind_sampler_state;
i915->pipe.delete_sampler_state = i915_delete_sampler_state;
i915->pipe.create_depth_stencil_state = i915_create_depth_stencil_state;
i915->pipe.bind_depth_stencil_state = i915_bind_depth_stencil_state;
i915->pipe.delete_depth_stencil_state = i915_delete_depth_stencil_state;
i915->pipe.create_rasterizer_state = i915_create_rasterizer_state;
i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state;
i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state;
i915->pipe.create_fs_state = i915_create_shader_state;
i915->pipe.bind_fs_state = i915_bind_fs_state;
i915->pipe.delete_fs_state = i915_delete_shader_state;
i915->pipe.create_vs_state = i915_create_shader_state;
i915->pipe.bind_vs_state = i915_bind_vs_state;
i915->pipe.delete_vs_state = i915_delete_shader_state;
i915->pipe.set_alpha_test_state = i915_set_alpha_test_state;
i915->pipe.set_blend_color = i915_set_blend_color;
i915->pipe.set_clip_state = i915_set_clip_state;
i915->pipe.set_clear_color_state = i915_set_clear_color_state;
i915->pipe.set_constant_buffer = i915_set_constant_buffer;
i915->pipe.set_framebuffer_state = i915_set_framebuffer_state;
i915->pipe.set_polygon_stipple = i915_set_polygon_stipple;
i915->pipe.set_scissor_state = i915_set_scissor_state;
i915->pipe.set_texture_state = i915_set_texture_state;
i915->pipe.set_viewport_state = i915_set_viewport_state;
i915->pipe.set_vertex_buffer = i915_set_vertex_buffer;
i915->pipe.set_vertex_element = i915_set_vertex_element;
}
|