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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
//#include "glheader.h"
//#include "mtypes.h"
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_winsys.h"
#include "i915_batch.h"
#include "i915_reg.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
static unsigned translate_format( unsigned format )
{
switch (format) {
case PIPE_FORMAT_U_A8_R8_G8_B8:
return COLOR_BUF_ARGB8888;
case PIPE_FORMAT_U_R5_G6_B5:
return COLOR_BUF_RGB565;
default:
assert(0);
return 0;
}
}
static unsigned translate_depth_format( unsigned zformat )
{
assert(zformat == PIPE_FORMAT_S8_Z24);
return DEPTH_FRMT_24_FIXED_8_OTHER;
}
/* Push the state into the sarea and/or texture memory.
*/
void
i915_emit_hardware_state(struct i915_context *i915 )
{
BEGIN_BATCH(100, 10);
if (i915->hardware_dirty & I915_HW_INVARIENT)
{
OUT_BATCH(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
AA_LINE_ECAAR_WIDTH_1_0 |
AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
CSB_TCB(0, 0) |
CSB_TCB(1, 1) |
CSB_TCB(2, 2) |
CSB_TCB(3, 3) |
CSB_TCB(4, 4) |
CSB_TCB(5, 5) |
CSB_TCB(6, 6) |
CSB_TCB(7, 7));
OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
ENABLE_POINT_RASTER_RULE |
OGL_POINT_RASTER_RULE |
ENABLE_LINE_STRIP_PROVOKE_VRTX |
ENABLE_TRI_FAN_PROVOKE_VRTX |
LINE_STRIP_PROVOKE_VRTX(1) |
TRI_FAN_PROVOKE_VRTX(2) |
ENABLE_TEXKILL_3D_4D |
TEXKILL_4D);
/* Need to initialize this to zero.
*/
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
/* disable indirect state for now
*/
OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);
OUT_BATCH(0);
}
if (i915->hardware_dirty & I915_HW_IMMEDIATE)
{
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
I1_LOAD_S(2) |
I1_LOAD_S(4) |
I1_LOAD_S(5) |
I1_LOAD_S(6) |
(3));
OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S2]);
OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S4]);
OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S5]);
OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S6]);
}
if (i915->hardware_dirty & I915_HW_DYNAMIC)
{
int i;
for (i = 0; i < I915_MAX_DYNAMIC; i++) {
OUT_BATCH(i915->current.dynamic[i]);
}
}
if (i915->hardware_dirty & I915_HW_STATIC)
{
if (i915->framebuffer.cbufs[0]) {
struct pipe_region *cbuf_region = i915->framebuffer.cbufs[0]->region;
unsigned pitch = (cbuf_region->pitch *
cbuf_region->cpp);
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_COLOR_BACK |
BUF_3D_PITCH(pitch) | /* pitch in bytes */
BUF_3D_USE_FENCE);
OUT_RELOC(cbuf_region->buffer,
I915_BUFFER_ACCESS_WRITE,
0);
}
/* What happens if no zbuf??
*/
if (i915->framebuffer.zbuf) {
struct pipe_region *depth_region = i915->framebuffer.zbuf->region;
unsigned zpitch = (depth_region->pitch *
depth_region->cpp);
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_DEPTH |
BUF_3D_PITCH(zpitch) | /* pitch in bytes */
BUF_3D_USE_FENCE);
OUT_RELOC(depth_region->buffer,
I915_BUFFER_ACCESS_WRITE,
0);
}
{
unsigned cformat = translate_format( i915->framebuffer.cbufs[0]->format );
unsigned zformat = 0;
if (i915->framebuffer.zbuf)
zformat = translate_depth_format( i915->framebuffer.zbuf->format );
OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
DSTORG_VERT_BIAS(0x8) | /* .5 */
LOD_PRECLAMP_OGL |
TEX_DEFAULT_COLOR_OGL |
cformat |
zformat );
}
}
{
unsigned i, dwords;
unsigned *prog = i915_passthrough_program( &dwords );
for (i = 0; i < dwords; i++)
OUT_BATCH( prog[i] );
}
{
int w = i915->framebuffer.cbufs[0]->width;
int h = i915->framebuffer.cbufs[0]->height;
OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(((w - 1) & 0xffff) | ((h - 1) << 16));
OUT_BATCH(0);
OUT_BATCH(0);
}
i915->hardware_dirty = 0;
}
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