1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
|
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
*/
#include "shader/prog_parameter.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "pipe/tgsi/mesa/mesa_to_tgsi.h"
#include "pipe/tgsi/exec/tgsi_dump.h"
#include "st_context.h"
#include "st_cache.h"
#include "st_atom.h"
#include "st_program.h"
#define TGSI_DEBUG 1
/**
* Translate a Mesa fragment shader into a TGSI shader.
* \return pointer to cached pipe_shader object.
*/
const struct cso_fragment_shader *
st_translate_fragment_shader(struct st_context *st,
struct st_fragment_program *stfp)
{
GLuint outputMapping[FRAG_RESULT_MAX];
GLuint inputMapping[PIPE_MAX_SHADER_INPUTS];
struct pipe_shader_state fs;
const struct cso_fragment_shader *cso;
GLuint interpMode[16]; /* XXX size? */
GLuint i;
GLbitfield inputsRead = stfp->Base.Base.InputsRead;
/* Check if all fragment programs need the fragment position (in order
* to do perspective-corrected interpolation).
*/
if (st->pipe->get_param(st->pipe, PIPE_PARAM_FS_NEEDS_POS))
inputsRead |= FRAG_BIT_WPOS;
memset(&fs, 0, sizeof(fs));
for (i = 0; i < 16; i++) {
if (inputsRead & (1 << i)) {
inputMapping[i] = fs.num_inputs;
switch (i) {
case FRAG_ATTRIB_WPOS:
fs.input_semantics[fs.num_inputs] = TGSI_SEMANTIC_POSITION;
interpMode[fs.num_inputs] = TGSI_INTERPOLATE_CONSTANT;
break;
case FRAG_ATTRIB_COL0:
fs.input_semantics[fs.num_inputs] = TGSI_SEMANTIC_COLOR0;
interpMode[fs.num_inputs] = TGSI_INTERPOLATE_LINEAR;
break;
case FRAG_ATTRIB_COL1:
fs.input_semantics[fs.num_inputs] = TGSI_SEMANTIC_COLOR1;
interpMode[fs.num_inputs] = TGSI_INTERPOLATE_LINEAR;
break;
case FRAG_ATTRIB_TEX0:
fs.input_semantics[fs.num_inputs] = TGSI_SEMANTIC_TEX0;
interpMode[fs.num_inputs] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
default:
assert(0);
}
fs.num_inputs++;
}
}
/*
* Outputs
*/
for (i = 0; i < FRAG_RESULT_MAX; i++) {
if (stfp->Base.Base.OutputsWritten & (1 << i)) {
switch (i) {
case FRAG_RESULT_DEPR:
fs.output_semantics[fs.num_outputs] = TGSI_SEMANTIC_DEPTH;
outputMapping[i] = fs.num_outputs;
break;
case FRAG_RESULT_COLR:
fs.output_semantics[fs.num_outputs] = TGSI_SEMANTIC_COLOR0;
outputMapping[i] = fs.num_outputs;
break;
default:
assert(0);
}
fs.num_outputs++;
}
}
/* XXX: fix static allocation of tokens:
*/
tgsi_mesa_compile_fp_program( &stfp->Base,
fs.num_inputs,
inputMapping,
fs.input_semantics,
interpMode,
outputMapping,
stfp->tokens, ST_FP_MAX_TOKENS );
#if 0
fs.inputs_read
= tgsi_mesa_translate_fragment_input_mask(stfp->Base.Base.InputsRead);
#endif
#if 0
fs.outputs_written
= tgsi_mesa_translate_fragment_output_mask(stfp->Base.Base.OutputsWritten);
#endif
fs.tokens = &stfp->tokens[0];
cso = st_cached_fs_state(st, &fs);
stfp->fs = cso;
if (TGSI_DEBUG)
tgsi_dump( stfp->tokens, 0/*TGSI_DUMP_VERBOSE*/ );
stfp->dirty = 0;
return cso;
}
static void update_fs( struct st_context *st )
{
struct st_fragment_program *stfp = NULL;
/* find active shader and params. Changes to this Mesa state
* should be covered by ST_NEW_FRAGMENT_PROGRAM, thanks to the
* logic in st_cb_program.c
*/
if (st->ctx->Shader.CurrentProgram &&
st->ctx->Shader.CurrentProgram->LinkStatus &&
st->ctx->Shader.CurrentProgram->FragmentProgram) {
struct gl_fragment_program *f
= st->ctx->Shader.CurrentProgram->FragmentProgram;
stfp = st_fragment_program(f);
}
else {
assert(st->ctx->FragmentProgram._Current);
stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
}
/* if new binding, or shader has changed */
if (st->fp != stfp || stfp->dirty) {
/* Bind the program */
st->fp = stfp;
if (stfp->dirty)
st->state.fs = st_translate_fragment_shader( st, st->fp );
st->pipe->bind_fs_state(st->pipe, st->state.fs->data);
}
}
const struct st_tracked_state st_update_fs = {
.name = "st_update_fs",
.dirty = {
.mesa = 0,
.st = ST_NEW_FRAGMENT_PROGRAM,
},
.update = update_fs
};
|