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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Brian Paul
*/
#include "main/imports.h"
#include "main/feedback.h"
#include "main/macros.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_cache.h"
#include "st_draw.h"
#include "st_program.h"
#include "st_cb_rasterpos.h"
#include "st_draw.h"
#include "st_format.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "shader/prog_instruction.h"
static void
setup_vertex_attribs(GLcontext *ctx)
{
struct pipe_context *pipe = ctx->st->pipe;
const struct cso_vertex_shader *vs = ctx->st->state.vs;
const struct st_vertex_program *stvp = ctx->st->vp;
uint slot;
/* all attributes come from the default attribute buffer */
{
struct pipe_vertex_buffer vbuffer;
vbuffer.buffer = ctx->st->default_attrib_buffer;
vbuffer.buffer_offset = 0;
vbuffer.pitch = 0; /* must be zero! */
vbuffer.max_index = 1;
pipe->set_vertex_buffer(pipe, 0, &vbuffer);
}
for (slot = 0; slot < vs->state.num_inputs; slot++) {
struct pipe_vertex_element velement;
const GLuint attr = stvp->index_to_input[slot];
velement.src_offset = attr * 4 * sizeof(GLfloat);
velement.vertex_buffer_index = 0;
velement.dst_offset = 0;
velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
pipe->set_vertex_element(pipe, slot, &velement);
}
}
static void
setup_feedback(GLcontext *ctx)
{
struct pipe_context *pipe = ctx->st->pipe;
const struct pipe_shader_state *vs = &ctx->st->state.vs->state;
struct pipe_feedback_state feedback;
uint i;
memset(&feedback, 0, sizeof(feedback));
feedback.enabled = 1;
feedback.interleaved = 1;
feedback.discard = 1;
feedback.num_attribs = 0;
/* feedback all results from vertex shader */
for (i = 0; i < vs->num_outputs; i++) {
feedback.attrib[feedback.num_attribs] = i;
feedback.size[feedback.num_attribs] = 4;
feedback.num_attribs++;
}
if (pipe->set_feedback_state)
pipe->set_feedback_state(pipe, &feedback);
}
/**
* Clip a point against the view volume.
*
* \param v vertex vector describing the point to clip.
*
* \return zero if outside view volume, or one if inside.
*/
static GLuint
viewclip_point( const GLfloat v[] )
{
if ( v[0] > v[3] || v[0] < -v[3]
|| v[1] > v[3] || v[1] < -v[3]
|| v[2] > v[3] || v[2] < -v[3] ) {
return 0;
}
else {
return 1;
}
}
/**
* Clip a point against the far/near Z clipping planes.
*
* \param v vertex vector describing the point to clip.
*
* \return zero if outside view volume, or one if inside.
*/
static GLuint
viewclip_point_z( const GLfloat v[] )
{
if (v[2] > v[3] || v[2] < -v[3] ) {
return 0;
}
else {
return 1;
}
}
/**
* Clip a point against the user clipping planes.
*
* \param ctx GL context.
* \param v vertex vector describing the point to clip.
*
* \return zero if the point was clipped, or one otherwise.
*/
static GLuint
userclip_point( GLcontext *ctx, const GLfloat v[] )
{
GLuint p;
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
GLfloat dot = v[0] * ctx->Transform._ClipUserPlane[p][0]
+ v[1] * ctx->Transform._ClipUserPlane[p][1]
+ v[2] * ctx->Transform._ClipUserPlane[p][2]
+ v[3] * ctx->Transform._ClipUserPlane[p][3];
if (dot < 0.0F) {
return 0;
}
}
}
return 1;
}
/**
* Update the current raster position.
* Do clip testing, etc. here.
*/
static void
update_rasterpos(GLcontext *ctx,
const float clipPos[4],
const float color0[4],
const float color1[4],
const float *tex)
{
uint i;
float d, ndc[3];
/* clip to view volume */
if (ctx->Transform.RasterPositionUnclipped) {
/* GL_IBM_rasterpos_clip: only clip against Z */
if (viewclip_point_z(clipPos) == 0) {
ctx->Current.RasterPosValid = GL_FALSE;
return;
}
}
else if (viewclip_point(clipPos) == 0) {
/* Normal OpenGL behaviour */
ctx->Current.RasterPosValid = GL_FALSE;
return;
}
/* clip to user clipping planes */
if (ctx->Transform.ClipPlanesEnabled && !userclip_point(ctx, clipPos)) {
ctx->Current.RasterPosValid = GL_FALSE;
return;
}
/*
* update current raster position
*/
/* ndc = clip / W */
d = (clipPos[3] == 0.0F) ? 1.0F : 1.0F / clipPos[3];
ndc[0] = clipPos[0] * d;
ndc[1] = clipPos[1] * d;
ndc[2] = clipPos[2] * d;
/* wincoord = viewport_mapping(ndc) */
ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX]
+ ctx->Viewport._WindowMap.m[MAT_TX]);
ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY]
+ ctx->Viewport._WindowMap.m[MAT_TY]);
ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
+ ctx->Viewport._WindowMap.m[MAT_TZ])
/ ctx->DrawBuffer->_DepthMaxF;
ctx->Current.RasterPos[3] = clipPos[3];
/* compute raster distance */
if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
else {
#if 0
/* XXX we don't have an eye coord! */
ctx->Current.RasterDistance =
SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
#endif
}
/* colors and texcoords */
COPY_4FV(ctx->Current.RasterColor, color0);
COPY_4FV(ctx->Current.RasterSecondaryColor, color1);
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
COPY_4FV(ctx->Current.RasterTexCoords + i, tex + i *4);
}
ctx->Current.RasterPosValid = GL_TRUE;
if (ctx->RenderMode == GL_SELECT) {
_mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
}
}
static void
st_RasterPos(GLcontext *ctx, const GLfloat v[4])
{
const struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
float *buf_map;
struct pipe_feedback_buffer fb_buf;
st_validate_state(ctx->st);
/* setup vertex buffers */
setup_vertex_attribs(ctx);
/*
* Load the default attribute buffer with current attribs.
*/
{
struct pipe_buffer_handle *buf = st->default_attrib_buffer;
const unsigned size = sizeof(ctx->Current.Attrib);
const void *data = ctx->Current.Attrib;
/* colors, texcoords, etc */
pipe->winsys->buffer_data(pipe->winsys, buf, size, data);
/* position */
pipe->winsys->buffer_subdata(pipe->winsys, buf,
0, /* offset */
4 * sizeof(float), /* size */
v); /* data */
}
/* setup feedback state */
setup_feedback(ctx);
/* setup vertex feedback buffer */
{
fb_buf.size = 8 * 4 * sizeof(float);
fb_buf.buffer = pipe->winsys->buffer_create(pipe->winsys, 0);
fb_buf.start_offset = 0;
pipe->winsys->buffer_data(pipe->winsys, fb_buf.buffer,
fb_buf.size,
NULL); /* data */
if (pipe->set_feedback_buffer)
pipe->set_feedback_buffer(pipe, 0, &fb_buf);
}
/* draw a point */
pipe->draw_arrays(pipe, GL_POINTS, 0, 1);
/* get feedback */
buf_map = (float *) pipe->winsys->buffer_map(pipe->winsys, fb_buf.buffer,
PIPE_BUFFER_FLAG_READ);
/* extract values and update rasterpos state */
{
const GLuint *outputMapping = st->vertex_result_to_slot;
const float *pos, *color0, *color1, *tex0;
float *buf = buf_map;
assert(outputMapping[VERT_RESULT_HPOS] != ~0);
pos = buf;
buf += 4;
if (outputMapping[VERT_RESULT_COL0] != ~0) {
color0 = buf;
buf += 4;
}
else {
color0 = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
}
if (outputMapping[VERT_RESULT_COL1] != ~0) {
color1 = buf;
buf += 4;
}
else {
color1 = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
}
if (outputMapping[VERT_RESULT_TEX0] != ~0) {
tex0 = buf;
buf += 4;
}
else {
tex0 = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
}
update_rasterpos(ctx, pos, color0, color1, tex0);
}
/* free vertex feedback buffer */
pipe->winsys->buffer_unmap(pipe->winsys, fb_buf.buffer);
pipe->winsys->buffer_reference(pipe->winsys, &fb_buf.buffer, NULL);
/* restore pipe state */
if (pipe->set_feedback_state)
pipe->set_feedback_state(pipe, &st->state.feedback);
}
void st_init_rasterpos_functions(struct dd_function_table *functions)
{
functions->RasterPos = st_RasterPos;
}
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