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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
*/
#include "main/imports.h"
#include "main/mtypes.h"
#include "shader/prog_print.h"
#include "shader/programopt.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "draw/draw_context.h"
#include "tgsi/tgsi_dump.h"
#include "st_debug.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_program.h"
#include "st_mesa_to_tgsi.h"
#include "cso_cache/cso_context.h"
/* Clean out any old compilations:
*/
void
st_vp_release_varients( struct st_context *st,
struct st_vertex_program *stvp )
{
struct st_vp_varient *vpv;
for (vpv = stvp->varients; vpv; ) {
struct st_vp_varient *next = vpv->next;
if (vpv->driver_shader)
cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
if (vpv->draw_shader)
draw_delete_vertex_shader( st->draw, vpv->draw_shader );
if (vpv->state.tokens)
st_free_tokens(vpv->state.tokens);
FREE( vpv );
vpv = next;
}
stvp->varients = NULL;
}
/**
* Translate a Mesa vertex shader into a TGSI shader.
* \param outputMapping to map vertex program output registers (VERT_RESULT_x)
* to TGSI output slots
* \param tokensOut destination for TGSI tokens
* \return pointer to cached pipe_shader object.
*/
void
st_prepare_vertex_program(struct st_context *st,
struct st_vertex_program *stvp)
{
GLuint attr;
stvp->num_inputs = 0;
stvp->num_outputs = 0;
if (stvp->Base.IsPositionInvariant)
_mesa_insert_mvp_code(st->ctx, &stvp->Base);
/*
* Determine number of inputs, the mappings between VERT_ATTRIB_x
* and TGSI generic input indexes, plus input attrib semantic info.
*/
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
if (stvp->Base.Base.InputsRead & (1 << attr)) {
stvp->input_to_index[attr] = stvp->num_inputs;
stvp->index_to_input[stvp->num_inputs] = attr;
stvp->num_inputs++;
}
}
/* Compute mapping of vertex program outputs to slots.
*/
for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
if ((stvp->Base.Base.OutputsWritten & (1 << attr)) == 0) {
stvp->result_to_output[attr] = ~0;
}
else {
unsigned slot = stvp->num_outputs++;
stvp->result_to_output[attr] = slot;
switch (attr) {
case VERT_RESULT_HPOS:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_COL0:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_COL1:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
stvp->output_semantic_index[slot] = 1;
break;
case VERT_RESULT_BFC0:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_BFC1:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
stvp->output_semantic_index[slot] = 1;
break;
case VERT_RESULT_FOGC:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_PSIZ:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_EDGE:
assert(0);
break;
case VERT_RESULT_TEX0:
case VERT_RESULT_TEX1:
case VERT_RESULT_TEX2:
case VERT_RESULT_TEX3:
case VERT_RESULT_TEX4:
case VERT_RESULT_TEX5:
case VERT_RESULT_TEX6:
case VERT_RESULT_TEX7:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0;
break;
case VERT_RESULT_VAR0:
default:
assert(attr < VERT_RESULT_MAX);
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
FRAG_ATTRIB_TEX0 +
attr -
VERT_RESULT_VAR0);
break;
}
}
}
}
struct st_vp_varient *
st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *stvp,
const struct st_vp_varient_key *key)
{
struct st_vp_varient *vpv = CALLOC_STRUCT(st_vp_varient);
struct pipe_context *pipe = st->pipe;
vpv->state.tokens =
st_translate_mesa_program(st->ctx,
TGSI_PROCESSOR_VERTEX,
&stvp->Base.Base,
/* inputs */
stvp->num_inputs,
stvp->input_to_index,
NULL, /* input semantic name */
NULL, /* input semantic index */
NULL,
/* outputs */
stvp->num_outputs,
stvp->result_to_output,
stvp->output_semantic_name,
stvp->output_semantic_index );
vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->state);
if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
_mesa_print_program(&stvp->Base.Base);
debug_printf("\n");
}
if (ST_DEBUG & DEBUG_TGSI) {
tgsi_dump( vpv->state.tokens, 0 );
debug_printf("\n");
}
return vpv;
}
/**
* Translate a Mesa fragment shader into a TGSI shader.
* \param inputMapping to map fragment program input registers to TGSI
* input slots
* \return pointer to cached pipe_shader object.
*/
void
st_translate_fragment_program(struct st_context *st,
struct st_fragment_program *stfp,
const GLuint inputMapping[])
{
struct pipe_context *pipe = st->pipe;
GLuint outputMapping[FRAG_RESULT_MAX];
GLuint defaultInputMapping[FRAG_ATTRIB_MAX];
GLuint interpMode[16]; /* XXX size? */
GLuint attr;
const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
GLuint vslot = 0;
uint fs_num_inputs = 0;
ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
uint fs_num_outputs = 0;
/* which vertex output goes to the first fragment input: */
if (inputsRead & FRAG_BIT_WPOS)
vslot = 0;
else
vslot = 1;
/*
* Convert Mesa program inputs to TGSI input register semantics.
*/
for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
if (inputsRead & (1 << attr)) {
const GLuint slot = fs_num_inputs;
defaultInputMapping[attr] = slot;
stfp->input_map[slot] = vslot++;
fs_num_inputs++;
switch (attr) {
case FRAG_ATTRIB_WPOS:
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
stfp->input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
break;
case FRAG_ATTRIB_COL0:
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
stfp->input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
break;
case FRAG_ATTRIB_COL1:
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
stfp->input_semantic_index[slot] = 1;
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
break;
case FRAG_ATTRIB_FOGC:
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
stfp->input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
case FRAG_ATTRIB_FACE:
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
stfp->input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
break;
/* In most cases, there is nothing special about these
* inputs, so adopt a convention to use the generic
* semantic name and the mesa FRAG_ATTRIB_ number as the
* index.
*
* All that is required is that the vertex shader labels
* its own outputs similarly, and that the vertex shader
* generates at least every output required by the
* fragment shader plus fixed-function hardware (such as
* BFC).
*
* There is no requirement that semantic indexes start at
* zero or be restricted to a particular range -- nobody
* should be building tables based on semantic index.
*/
case FRAG_ATTRIB_TEX0:
case FRAG_ATTRIB_TEX1:
case FRAG_ATTRIB_TEX2:
case FRAG_ATTRIB_TEX3:
case FRAG_ATTRIB_TEX4:
case FRAG_ATTRIB_TEX5:
case FRAG_ATTRIB_TEX6:
case FRAG_ATTRIB_TEX7:
case FRAG_ATTRIB_PNTC:
case FRAG_ATTRIB_VAR0:
default:
/* Actually, let's try and zero-base this just for
* readability of the generated TGSI.
*/
assert(attr >= FRAG_ATTRIB_TEX0);
stfp->input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
}
}
}
/*
* Semantics and mapping for outputs
*/
{
uint numColors = 0;
GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
/* if z is written, emit that first */
if (outputsWritten & (1 << FRAG_RESULT_DEPTH)) {
fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
fs_output_semantic_index[fs_num_outputs] = 0;
outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
fs_num_outputs++;
outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
}
/* handle remaning outputs (color) */
for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
if (outputsWritten & (1 << attr)) {
switch (attr) {
case FRAG_RESULT_DEPTH:
/* handled above */
assert(0);
break;
default:
assert(attr == FRAG_RESULT_COLOR ||
(FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
fs_output_semantic_index[fs_num_outputs] = numColors;
outputMapping[attr] = fs_num_outputs;
numColors++;
break;
}
fs_num_outputs++;
}
}
}
if (!inputMapping)
inputMapping = defaultInputMapping;
stfp->state.tokens =
st_translate_mesa_program(st->ctx,
TGSI_PROCESSOR_FRAGMENT,
&stfp->Base.Base,
/* inputs */
fs_num_inputs,
inputMapping,
stfp->input_semantic_name,
stfp->input_semantic_index,
interpMode,
/* outputs */
fs_num_outputs,
outputMapping,
fs_output_semantic_name,
fs_output_semantic_index );
stfp->driver_shader = pipe->create_fs_state(pipe, &stfp->state);
if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
_mesa_print_program(&stfp->Base.Base);
debug_printf("\n");
}
if (ST_DEBUG & DEBUG_TGSI) {
tgsi_dump( stfp->state.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
debug_printf("\n");
}
}
/**
* Debug- print current shader text
*/
void
st_print_shaders(GLcontext *ctx)
{
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
if (shProg) {
GLuint i;
for (i = 0; i < shProg->NumShaders; i++) {
printf("GLSL shader %u of %u:\n", i, shProg->NumShaders);
printf("%s\n", shProg->Shaders[i]->Source);
}
}
}
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