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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <windows.h>
#include "main/mtypes.h"
#include "main/context.h"
#include "pipe/p_compiler.h"
#include "pipe/p_context.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_public.h"
#include "stw_device.h"
#include "stw_winsys.h"
#include "stw_framebuffer.h"
#include "stw_pixelformat.h"
#include "stw_wgl_arbmultisample.h"
#include "stw_wgl_context.h"
#include "stw_wgl.h"
static struct wgl_context *ctx_head = NULL;
static HDC current_hdc = NULL;
static HGLRC current_hrc = NULL;
WINGDIAPI BOOL APIENTRY
wglCopyContext(
HGLRC hglrcSrc,
HGLRC hglrcDst,
UINT mask )
{
(void) hglrcSrc;
(void) hglrcDst;
(void) mask;
return FALSE;
}
WINGDIAPI HGLRC APIENTRY
wglCreateContext(
HDC hdc )
{
uint pfi;
const struct pixelformat_info *pf;
struct wgl_context *ctx;
GLvisual *visual;
struct pipe_context *pipe;
pfi = wglGetPixelFormat( hdc );
if (pfi == 0)
return NULL;
pf = pixelformat_get_info( pfi - 1 );
ctx = CALLOC_STRUCT( wgl_context );
if (ctx == NULL)
return NULL;
ctx->hdc = hdc;
ctx->color_bits = GetDeviceCaps( ctx->hdc, BITSPIXEL );
/* Create visual based on flags
*/
visual = _mesa_create_visual(
GL_TRUE,
(pf->flags & PF_FLAG_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE,
GL_FALSE,
pf->color.redbits,
pf->color.greenbits,
pf->color.bluebits,
pf->alpha.alphabits,
0,
pf->depth.depthbits,
pf->depth.stencilbits,
0,
0,
0,
0,
(pf->flags & PF_FLAG_MULTISAMPLED) ? wgl_query_samples() : 0 );
if (visual == NULL) {
FREE( ctx );
return NULL;
}
pipe = stw_dev->stw_winsys->create_context( stw_dev->screen );
if (!pipe) {
_mesa_destroy_visual( visual );
FREE( ctx );
return NULL;
}
assert(!pipe->priv);
pipe->priv = hdc;
ctx->st = st_create_context( pipe, visual, NULL );
if (ctx->st == NULL) {
pipe->destroy( pipe );
_mesa_destroy_visual( visual );
FREE( ctx );
return NULL;
}
ctx->st->ctx->DriverCtx = ctx;
ctx->next = ctx_head;
ctx_head = ctx;
return (HGLRC) ctx;
}
WINGDIAPI HGLRC APIENTRY
wglCreateLayerContext(
HDC hdc,
int iLayerPlane )
{
(void) hdc;
(void) iLayerPlane;
return NULL;
}
WINGDIAPI BOOL APIENTRY
wglDeleteContext(
HGLRC hglrc )
{
struct wgl_context **link = &ctx_head;
struct wgl_context *ctx = ctx_head;
while (ctx != NULL) {
if (ctx == (struct wgl_context *) hglrc) {
GLcontext *glctx = ctx->st->ctx;
GET_CURRENT_CONTEXT( glcurctx );
struct stw_framebuffer *fb;
/* Unbind current if deleting current context.
*/
if (glcurctx == glctx)
st_make_current( NULL, NULL, NULL );
fb = framebuffer_from_hdc( ctx->hdc );
if (fb)
framebuffer_destroy( fb );
if (WindowFromDC( ctx->hdc ) != NULL)
ReleaseDC( WindowFromDC( ctx->hdc ), ctx->hdc );
st_destroy_context( ctx->st );
*link = ctx->next;
FREE( ctx );
return TRUE;
}
link = &ctx->next;
ctx = ctx->next;
}
return FALSE;
}
/* Find the width and height of the window named by hdc.
*/
static void
get_window_size( HDC hdc, GLuint *width, GLuint *height )
{
if (WindowFromDC( hdc )) {
RECT rect;
GetClientRect( WindowFromDC( hdc ), &rect );
*width = rect.right - rect.left;
*height = rect.bottom - rect.top;
}
else {
*width = GetDeviceCaps( hdc, HORZRES );
*height = GetDeviceCaps( hdc, VERTRES );
}
}
WINGDIAPI HGLRC APIENTRY
wglGetCurrentContext( VOID )
{
return current_hrc;
}
WINGDIAPI HDC APIENTRY
wglGetCurrentDC( VOID )
{
return current_hdc;
}
WINGDIAPI BOOL APIENTRY
wglMakeCurrent(
HDC hdc,
HGLRC hglrc )
{
struct wgl_context *ctx = ctx_head;
GET_CURRENT_CONTEXT( glcurctx );
struct stw_framebuffer *fb;
GLuint width = 0;
GLuint height = 0;
current_hdc = hdc;
current_hrc = hglrc;
if (hdc == NULL || hglrc == NULL) {
st_make_current( NULL, NULL, NULL );
return TRUE;
}
while (ctx != NULL) {
if (ctx == (struct wgl_context *) hglrc)
break;
ctx = ctx->next;
}
if (ctx == NULL)
return FALSE;
/* Return if already current.
*/
if (glcurctx != NULL) {
struct wgl_context *curctx = (struct wgl_context *) glcurctx->DriverCtx;
if (curctx != NULL && curctx == ctx && ctx->hdc == hdc)
return TRUE;
}
fb = framebuffer_from_hdc( hdc );
if (hdc != NULL)
get_window_size( hdc, &width, &height );
/* Lazy creation of framebuffers.
*/
if (fb == NULL && ctx != NULL && hdc != NULL) {
GLvisual *visual = &ctx->st->ctx->Visual;
fb = framebuffer_create( hdc, visual, width, height );
if (fb == NULL)
return FALSE;
fb->dib_hDC = CreateCompatibleDC( hdc );
fb->hbmDIB = NULL;
fb->pbPixels = NULL;
}
if (ctx && fb) {
st_make_current( ctx->st, fb->stfb, fb->stfb );
framebuffer_resize( fb, width, height );
ctx->hdc = hdc;
ctx->st->pipe->priv = hdc;
}
else {
/* Detach */
st_make_current( NULL, NULL, NULL );
}
return TRUE;
}
struct wgl_context *
wgl_context_from_hdc(
HDC hdc )
{
struct wgl_context *ctx = ctx_head;
while (ctx != NULL) {
if (ctx->hdc == hdc)
return ctx;
ctx = ctx->next;
}
return NULL;
}
#include "stw_wgl.c"
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