summaryrefslogtreecommitdiff
path: root/src/mesa/swrast/s_depth.h
blob: 24f813a7c64d7d5998ea5edd9e2cc7accbc0dc4b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
/* $Id: s_depth.h,v 1.4 2001/12/17 04:54:35 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.5
 *
 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef S_DEPTH_H
#define S_DEPTH_H


#include "mtypes.h"
#include "swrast.h"


extern GLvoid *
_mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y);


extern GLuint
_old_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
		      const GLdepth z[], GLubyte mask[] );
extern GLuint
_mesa_depth_test_span( GLcontext *ctx, struct sw_span *span);

extern void
_mesa_depth_test_pixels( GLcontext *ctx,
                         GLuint n, const GLint x[], const GLint y[],
                         const GLdepth z[], GLubyte mask[] );


extern void
_mesa_read_depth_span( GLcontext *ctx,
                       GLint n, GLint x, GLint y, GLdepth depth[] );


extern void
_mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
                             GLfloat depth[] );


extern void
_mesa_alloc_depth_buffer( GLcontext* ctx );


extern void
_mesa_clear_depth_buffer( GLcontext* ctx );



#endif