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authorThomas White <taw@physics.org>2021-04-02 17:40:34 +0200
committerThomas White <taw@physics.org>2021-04-02 17:40:34 +0200
commitadd2b58c8aac92f6ab1f9f3b134b0279faa2494c (patch)
tree265b22ffedd028310c4a33aa539bda778aff2d20 /README.md
parentf05cc995bf1921e99ebf47b895f801db0a341c66 (diff)
Update README.md
Diffstat (limited to 'README.md')
-rw-r--r--README.md18
1 files changed, 9 insertions, 9 deletions
diff --git a/README.md b/README.md
index 7154db8..451c481 100644
--- a/README.md
+++ b/README.md
@@ -14,21 +14,21 @@ With Starlet, a cue list looks like this:
(cue-list
(cue 1
- (cue-state (at dim1 '100))
- (at mh1 'pan 25))
+ (lighting-state (at dim1 '100))
+ (at mh1 'pan 25))
#:fade-up 3
#:fade-down 5)
(cue 2
- (cue-state (at dim1 '50)
- (at dim2 '100)
- (at mh1 'pan 50))
+ (lighting-state (at dim1 '50)
+ (at dim2 '100)
+ (at mh1 'pan 50))
#:fade-up 3
#:fade-down 1
#:down-delay 3)
(cue 3
- (cue-state #f) ; blackout
+ (lighting-state #f) ; blackout
#:fade-down 2
```
@@ -60,8 +60,8 @@ You can use pre-prepared states in cues, even if some minor modifications are ne
```
(cue 57
- (cue-state (apply-state spooky-dungeon)
- (at follow-spot 100))
+ (lighting-state (apply-state spooky-dungeon)
+ (at follow-spot 100))
#:fade-up 3
#:fade-down 3)
```
@@ -70,7 +70,7 @@ Mult-part cues are supported. Simply specify the fade parameters and which fixt
```
(cue 64
- (cue-state (apply-state indoor-act1-general)
+ (lighting-state (apply-state indoor-act1-general)
#:fade-up 3
#:fade-down 3