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authorThomas White <taw@physics.org>2022-07-16 09:16:23 +0200
committerThomas White <taw@physics.org>2022-07-17 16:37:14 +0200
commitb102d2403623d515b02eac957690df6a9cbb1e0f (patch)
tree61afbebeefae3efa12670dd3540d840c379142c0 /README.md
parent8e8a922591f704c5860b0b9a6a728920e960935f (diff)
Update docs
Diffstat (limited to 'README.md')
-rw-r--r--README.md11
1 files changed, 5 insertions, 6 deletions
diff --git a/README.md b/README.md
index 20c8e00..8761b35 100644
--- a/README.md
+++ b/README.md
@@ -50,7 +50,7 @@ Lighting fixtures are referred to by names, rather than numbers:
;; Turn on both moving lights and set colour
(at moverL moverR 60)
-(at moverL moverR 'colour (make-colour-rgb 45 10 0))
+(at moverL moverR 'colour (rgb 45 10 0))
```
The fixture names are normal Scheme variables. You can do usual things such
@@ -98,7 +98,7 @@ of cues:
;; Act 1, Scene 1
(lighting-state
(at front-wash 80)
- (at moverL 'colour (make-colour-cmy 2700/127 0 0)))
+ (at moverL 'colour (cmy 25 0 0)))
(at moverL 25)
(crossfade 3))
@@ -130,12 +130,11 @@ Documentation index
-------------------
* [Patching fixtures](docs/patching.rst)
+* [Basic attribute control and building states](docs/basic-control.rst)
+* [Cue lists and playbacks](docs/cue-list.rst)
* [The fixture display tool](docs/fixture-display.rst)
+* [Physical controls](docs/physical-control.rst)
* [Defining a new type of fixture](docs/new-fixture.rst)
-* More to come:
- - Basic control of attributes, building states
- - Cue lists
- - Using physical controls via MIDI
(Non-)warranty