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author | Thomas White <taw@physics.org> | 2022-07-16 09:16:23 +0200 |
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committer | Thomas White <taw@physics.org> | 2022-07-17 16:37:14 +0200 |
commit | b102d2403623d515b02eac957690df6a9cbb1e0f (patch) | |
tree | 61afbebeefae3efa12670dd3540d840c379142c0 /README.md | |
parent | 8e8a922591f704c5860b0b9a6a728920e960935f (diff) |
Update docs
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 11 |
1 files changed, 5 insertions, 6 deletions
@@ -50,7 +50,7 @@ Lighting fixtures are referred to by names, rather than numbers: ;; Turn on both moving lights and set colour (at moverL moverR 60) -(at moverL moverR 'colour (make-colour-rgb 45 10 0)) +(at moverL moverR 'colour (rgb 45 10 0)) ``` The fixture names are normal Scheme variables. You can do usual things such @@ -98,7 +98,7 @@ of cues: ;; Act 1, Scene 1 (lighting-state (at front-wash 80) - (at moverL 'colour (make-colour-cmy 2700/127 0 0))) + (at moverL 'colour (cmy 25 0 0))) (at moverL 25) (crossfade 3)) @@ -130,12 +130,11 @@ Documentation index ------------------- * [Patching fixtures](docs/patching.rst) +* [Basic attribute control and building states](docs/basic-control.rst) +* [Cue lists and playbacks](docs/cue-list.rst) * [The fixture display tool](docs/fixture-display.rst) +* [Physical controls](docs/physical-control.rst) * [Defining a new type of fixture](docs/new-fixture.rst) -* More to come: - - Basic control of attributes, building states - - Cue lists - - Using physical controls via MIDI (Non-)warranty |