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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:13:05 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:13:05 +0000
commit71566053936013a578e8882d01e6ecb4c29717fb (patch)
treeb6fd6fb55c0c4515d2ba54342b3617c53a307818
parenta7cb69cab7a37c05a3107ad37ebda05dd8bb34cb (diff)
Only do timer query every few frames
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@230 84d2e878-0bd5-11dd-ad15-13eda11d74c5
-rw-r--r--src/render.c26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/render.c b/src/render.c
index f6a97e5..f7a2be3 100644
--- a/src/render.c
+++ b/src/render.c
@@ -559,8 +559,10 @@ void render_draw(Game *game, Uint32 t) {
r = game->render;
- glGenQueries(1, &timer_query);
- glBeginQuery(GL_TIME_ELAPSED_EXT, timer_query);
+ if ( game->frames == 1 ) {
+ glGenQueries(1, &timer_query);
+ glBeginQuery(GL_TIME_ELAPSED_EXT, timer_query);
+ }
if ( r->fbos ) {
@@ -678,17 +680,19 @@ void render_draw(Game *game, Uint32 t) {
render_draw_2d(r, game);
- glEndQuery(GL_TIME_ELAPSED_EXT);
+ if ( game->frames == 1 ) glEndQuery(GL_TIME_ELAPSED_EXT);
SDL_GL_SwapBuffers();
- GLint available = 0;
- GLuint64EXT timeelapsed;
- while (!available) {
- glGetQueryObjectiv(timer_query, GL_QUERY_RESULT_AVAILABLE, &available);
- }
- glGetQueryObjectui64vEXT(timer_query, GL_QUERY_RESULT, &timeelapsed);
- printf("Frame took %lli ms to render\n", (long long int)(timeelapsed/1e6));
-
+ if ( game->frames == 1 ) {
+ GLint available = 0;
+ GLuint64EXT timeelapsed;
+ while (!available) {
+ glGetQueryObjectiv(timer_query, GL_QUERY_RESULT_AVAILABLE, &available);
+ }
+ glGetQueryObjectui64vEXT(timer_query, GL_QUERY_RESULT, &timeelapsed);
+ printf("Frame took %lli ms to render\n", (long long int)(timeelapsed/1e6));
+ }
+
}